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May 14th, 2008, 04:49 Posted By: ICE
When Mario first jumped into the solo spotlight with his first NES game the gaming world would never again be same. He had a good run and when he hit 3D it looked like it would only get better for him. Sadly however his next game, Super Mario Sunshine, was not up to par with the previous entries and platformers as enormous hits looked like a thing of the past.
Now with the platformer gasping for air we needed something big to save it. Mario Galaxy is just that. This game proves platformers are still alive and with this instance classic we're gonna be seeing a whole lot more.
This game plays, looks and feels just about as good as it gets. Everything is fast, smooth, and most importantly of all FUN. You can almost sense what Miyamoto and Co. were grinning about when everyone called the Wii a gimmick. This game epitomizes Nintendo and the Wii itself.
Nostalgia runs thick in this game with all the foes you've grown to love/hate from the past making their returns along with a few new ones. For any fan on Super Mario 64 this game is as simple as pick it up and start where you left off before on SM 64. Also at times you'll get this fantastic switch to a "2D" mode that couldn't be more like the even more retro SNES Mario games.
Now since we all know how great this game plays (Let me stress this once more. It plays better than ANY Mario game in the past in my opinion.) let me now move on to how it looks. These ARE the best graphics on Wii period. Metroid Prime 3 looked great and all but this game just is gorgeous. The screen shots simply don't do the game justice. To fully appreciate it you need to see it in action. It is gorgeous.
This time around you get several new "suits" for Mario to wear and each one is more awesome then the last. One of my new favorites is the Bee Suite if nothing else because it looks ridiculous. Nothing is funnier than Mario dressed like a bumble bee. Another good one is the Spring Suit. Its pretty much what you think.
Presentation- 4.5
Very high production values, co-op, Wiiconnect24 and its slick to boot.
Graphics- 4.5
Best on Wii period. Everything looks like a dream at a solid 60fps all the time.
Sound- 5
The best music and effects ever on a Mario game. Using a full orchestra for your music is genius.
Gameplay- 5
This is where the game shines. It plays simply perfect. From the controls to just how it feel. Everything is great.
Lasting Appeal- 4.5
More than 40 galaxies each completely different than the last, 120 stars to collect, and Wiiconnect24 support to show off you accomplishments. Can it get much better?
Overall
As close to perfect as you can get..would of given it a 4.9 but there is no star for it. I will never give a game a 5 but man.. this was close..
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May 14th, 2008, 04:03 Posted By: bandit
Datel MAX Power Battery 1200mAh
Manufacturer: Datel
Site : Buy from Divineo France
Price: 24.90 €
Overview : Your PSP battery can give you up to ten hours of use per charge, but is this enough? When you have fought your way to the last level and are about to face the end-of-game boss, the last thing you want is to have to wait for the battery to recharge before delivering the killer blow. That's where MAX Power comes in…
The MAX Power Slimline is a lithium battery for the PSP designed in a slimmer package to fit the new Slimeline PSP. Keep it charged and you always have a back-up in case your main battery is drained at a crucial moment.
Features :- Special slimmer 1200mAh version of the MAX Power
- Up to eight hours of use per charge.
- Always have a spare battery handy.
Technical Specifications :- 1200 mAh
- Lithium-polymer technology
- 3.6 volts
Quality/Usability : Its always good to have a backup battery. You never know when you'll be in an area with an outlet or USB port to help keep your PSP Slim powered. Sometimes you're so immersed into the game that you dont even notice how much battery life is left until you see the battery indicator blinking or worse...the PSP shuts off in the middle of your game. The Datel MAX Power Battery 1200mAh is Datel's answer to Sony's replacement and backup battery. The size of the battery is practically the same size of that of the Sony PSP Slim battery.
MAX Power takes about 1-2 hours to full charge. Once fully charged, the battery provides 4-7 hours of play depending on the settings on the PSP Slim such as volume and brightness. The lower the settings, the longer it will last.
Conclusion : Overall, the Datel MAX Power Battery 1200mAh is a good replacement whether you're looking to replace your battery or looking for a spare battery. Price however is on the expensive side. Its almost the same price as a Sony brand.
Images via comments
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May 14th, 2008, 01:26 Posted By: Triv1um
Platform: PS3
Developer: Polyphony Digital
Genre: Racing Simulation
Players: 1-16
Price -
PSN - £25
Blu-ray Price - £20-£25
Overview :
You all know this game, a platform for all racing simulations. Ever since the first Gran Turismo on the PlayStation 1, people knew this game was going to go far, and my god it did.
This game is somewhat classed as a demo, it was intended to be a little taster for whats to come (isnt that what a demo is anyway).
Right from the greatly respected Gran Turismo 4 for the PlayStation 2. This game has quickly gained a vast fanbase, and all the games in the series are a must have for any racing fans.
Gameplay :
Right, this game has always been based on attention to detail with how the cars handle, it really shows. The physics are totally amazing, you need to use your racing lines to get good laptimes. You take a corner too fast, your plowed into a tyre wall.
Each car has there own characteristics (weight, bhp, torque) and you can really tell. The weights of the cars are a big factor in this series, you need a light car to get round suzuka at any speed. The tuned lotus handles like a go-kart!
When you finish the A Class you unlock a section called the Quick Tune, which is needed for the S Class. The a thing called performance points are thrown into play.
A quick runthrough of performance points are, the more powerful, the less the weight and the better your tyres are, the more performance points you will have for that car. In the S Class you will come across races that have a MAX performance points limit. So you can't take a F1 into a low end car race.
The quick tune is very important in the S Class. You need it to sometime downtune your car, or tune it up. While you can tune your car, to your personal prefrences like "toe in and outs" etc.
There are quite a good selection of cars to say this is a teaser. There are sections for Car Brands and a section for the Gran Turismo tuned concept cars.
The track selection is low, the well known real tracks avalible to race on are Suzuka, Fuji and daytona raceway. All of the tracks apart from Suzuka and Fuji, and quite boring. They are all very well made though.
Online play is actually quite well done, while you get the noobs that do not know how to race and knock you off the track at ever given moment. You get the good games with people who can race. One of the recent updates for the game, applys something that makes people flash when they are out of control or about to someone. I dont like this, it takes the realism out of the game. The lack of a ranking/stat system takes all of the fun out of it. But the cash bonuses you recieve for a race makes you forget about it.
The AI are better and more intellegent than ever. There lines aren't always spot on, they try and get out of the way when your stealing the slipstream. They are great.
The penalty system SUCKS. You have the AI bump into the back of you, you get a ramming penality (you slow down for a certain number of seconds) while the offender screams past you. This is always happening, and in a important Class S race its the last thing you want.
Graphics :
What can I say? Ground breaking. Full 1080p, perfect models, perfect lighting. Perfect perfect perfect.
The cockpits of the cars are all detailed as they should be in each car. Not a part out of place. Get into the F1 and try not to be amazed by the detail on the steering wheel. I dare you.
All the tracks are beautifully designed just as they should be. Not a texture out of place, not a sign out of place. Not even a tree out of place. Perfect!
I would go as far to say this is the most graphicly advanced game on the PS3 so far. (Maybe uncharted close?)
Once more, PERFECT.
Sound :
The sound is alot very good in this game. All the car engines sound very realistic. Yet there is 1 problem....
The tyre "squeals". Seriously, did they get this off GT1? They are way to high, to matter what car your in they sound the same. Trust me, around the Daytona Raceway its not fun "EEERRRRRRRRRR" round every corner. This needs a big improvement for the real GT5.
The soundtrack is horrible for my music tasted. Its all plain boring dreery crap. The worst soundtrack out of all of them in my opinion, but it wont be marked down on the overall score because its my music taste.
Replay Value :
This game has little replay value, when the races are done, they are done. You get little eurge to get all gold, because you will have raced the oval about 100 times to get the F1 car that costs 2,000,000 credits. The online play isnt good enough to keep you occupied if its done, but for £20-£25 who can moan?
Conclusion :
Overall its a good game for its price, a good taster for what is to come.
Online needs work, annoying penalty system needs ironing out, and the tyre squeals need fixing.
For the price it is worth the buy.
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May 14th, 2008, 00:50 Posted By: ninja9393
Information About The Game:
Mario Kart wii is Kart racing game developed by Nintendo EAD and produced by Nintendo
Overview:
Many gamers (both casual and hardcore) have come to like the Mario Kart series. Can you blame them, it still is a fun racing game with some wacky antics and great replay value. With Mario Kart Wii being the latest in the franchise, fans expected to see a lot, and boy did Nintendo deliver. With new courses, new characters, 12 player online mode, inclusion of bikes, and of course motion sensing controls make the game one of the best in the series.
Gameplay:
In this new edition to the Mario Kart series, you can use 5 controllers to play the game. The 5 being...- Wii Remote
- Wii Wheel
- Wii Classic Controller
- Wii Remote w/ Nunchuck
- Nintendo GameCube controller
The Nintendo Gamecube controller and the classic controller being the easiest, the Wii remote w/ nunchuck being the most akward, and the Wii Wheel being the most fun. Being the fact that the Wii wheel was included with the game and that it is a fun way to play, you will probably use that one the most.
Online Play in this game is probably the best online experience you will come to have on the wii. No lag, 12 players, and the ability to play online with 2 players on one console is great. That was one of my big concerns in Super Smash Bros Brawl. In the online mood, you can either race or battle. Each one you have a diffrent point system to show whether or not you are good at the game. It also includes the Mario Kart Wii channel, which is great to use so you can check online stats without popping in your disk. A nice feature is when you see the other players you are about to face, it shows on a globe where they live and there Mii (and the location is fairly accurate)
New Characters include Baby Mario, Baby Luigi, Baby Daisy, Baby Peach, Diddy Kong, King Boo, Funky Kong, Rosalina, Dry Bowser, Toadette, Birdo, Bowser Jr, And of course, you can play as your favorite Mii! So THere is a lot to unlock and a lot to enjoy! The new stages are fun and exciting but the "classic" stages are now kinda boring in comparison. THe single players is basically the same thing as Mario Kart DS, but that can be considered not a bad thing. The problem is, on 150cc and on Mirror Mode, It has Rubber Band A.I (If an AI opponent falls far enough behind the rest of the drivers it suddenly receives an enormous boost in speed) Which can make the game very difficult. There Also a lot more items to enjoy that are all fun. But the downside is, this game is more luck then skill, more so than other Mario Kart games.
Graphics:
Look we all know that the game is not HD, but the game looks surprisingly good. The Shadows were vastly improved from the other game and Character design is great.
Sound:
Classic Mario music remixed, and new tracks are what you can expect sound wise in Mario Kart Wii. Of course you will here the occasional WAHOOOO!!!!!, or YIPPIE!!!!!, or LETSAGO!!!!!!!, but other then that no deep phrases, Only complaint is hearing Diddy Kong's saying which sounds very bad, and i have no idea what he is saying. It is like AKILLIE!!!, What the hell is that, and since I play as Diddy Kong a lot, it annoys the hell out of me. I know, I know, I am nitpicking
Replay Value:
A Crapload of replay value considering the new tracks, characters, and a great online mode. You will keep coming back for more and more and more. and more...
Overall:
Mario Kart Wii is a fun game that you will come play over and over again. It has some flaws, but you can get over that to find solid gameplay, a nice online mode, and a lot of new features. One of the best on the Wii, and the best Mario Kart ever (of course, in my opinion).If you got a wii, buy the game.
Sound 4/5
Graphics 4.25/5
Gameplay 4.75/5
This has been a ninja9393 production.
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May 14th, 2008, 00:00 Posted By: Elven6
Viva Pinata
Publisher: Microsoft Game Studios
Developer: Rare
Genre: Life Simulation
Players: 1-2
At first glance, Viva Pinata may come off as a kids game, or even a girls game. In reality it is a game that people off all ages can enjoy! For those unfamiliar with Viva Pinata, the game is similar to Animal Crossing. The purpose of the game is to built your garden and attract various Pinata's to the garden by fullfilling various requirments.
The game is controlled through a cursor in a "first person" sense. The gameplay is built for a PC, but it works remarkably well on the Xbox 360. You must build your garden from scratch using various tools at your disposal, later on in the game you will unlock shops that will allow you to buy ornaments, clothing, etc for your garden. Once you attract Pinata's you have the opportunity to breed them by filling certain requirments, once you have enough of one species, you will have the opportunity to send them to parties, or to sell them at the local shops for choclate coins.
The graphics are beautiful, although my only complaint was the frame rate drop when the game decides to auto save. It is miniscule and really dosen't hurt the game play any.
The audio is beautiful, the sound track is amazing like all the audio coming from Rare! The Dolby mix is remarkable and helps compement the game greatly.
Their is a ton of replay value in this game, no two play throughs will be a mirror experince, along with the saying that no two gardens will be alike.
I highly recommend you pick this game up, sadly it is in many bargin bins now.
I though this review would be timely since the sequel was announced this morning for a September release date, I'm suprised how nothing gets leaked from Rare now a days!
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May 13th, 2008, 23:20 Posted By: Shadowblind
Well it looks like miniviews had a great run. They're just...game reviews now. Sigh. (You know they're still miniviews in heart though)
Two heads are better then one they say. How about two bona fide badasses? Yes I did just take this idea from ninja. its a good one.
Ahem....
Army of Two 360
Publisher: EA Games
Developer: EA Montreal
Genre: TPS
Players: 1-2
Army of Two promised something very few game had been able to do up to the time, and that was to bring out a game that centered almost wholly around co-op gameplay between two people. (gears was the closest thing to the point, but not quite. Get it?...nevermind...)Most everything about the game centers around your ability to work together in the game. Drop whatever you thought you knew from reviews, and listen up.
This game follows two characters, Salem and Rios, two mercenaries from a privatized military service. They will be forced to work together to overcome a massive conspiracy that very well could change the fate of entire nations.
And thats about all there is to a storyline. Not much (obviously) but this game tends to center more around character development then the center plot. the two main characters in particular have their own traits and qualities, however, they both sure do love to curse and beat down on each other. This isn't bad at all, as it shows them to have more then just a friendship but a brotherhood kinda deal. I don't care what the other reviews said, the characters acted perfectly fine and didn't seem too stereotypical at all, at least, without one of the characters pointing it out to the other. The characters, though, never really get built upon. They stay static and aren't so dynamic (as in, going from silent to emo in half a second. Cough *Cloud* cough.) Other then that, story doesn't exist too much. A big conspiracy threat, but its fine for this kind of game. Connection issues are almost non-existent, and co-op is great and balanced.
The graphics for this game aren't good, but they aren't at all bad. The game has decent lighting effects and gunshot reflections, and the textures are hit-and-miss. I did notice framerate issues, but it may have been due to internet connection errors from me or my friends connection(damn you DSL). Animation is good. its not great though, but for co-op parts the characters sometimes look crunched up with they're animations(such as step jumping and the guys foot goes through my hand.) Character models themselves look great. The faces down to their feet look great quality. No Gears, but still great.
The sound effects are rather on the meh side. Gunshots, rockets, explosions, they all work fine but nothing is memorable. Music works. Adrenaline pumping parts could have benefited from more fitting music, though. There really isn't much to say here, except that voice-overs were exceptionally well done. The dialogue, maybe, maybe not. but the voices were hit.(Who doesn't love Clyde's classic "****-o!"?)
Gameplay. The gunplay works great, thanks in large to a Rainbow 6 Vegas quality cover system. With regenerating health, your gonna need to take cover rather often, and if the cover system were less then good, hard mode would be near impossible. Co-op parts are implemented with great skill and care. maybe not with total innovation in mine, but still well done. Back-to-back gun battles are thrilling and tense, as your teamate has to work with you to make sure you don't die(I'll get to aggro in a sec.) For some of the lesser items, shielding and gunswap works great too. (Don't forget to press A near your teamate to do a praise movement, and the Trigger to smack him upside the head!) Theres one thing that you know was just put in there because they were running out of ideas: Co-op snipe. Total waste. they knew it too because they never make you use it! Also, taking after gears of war, if your partner runs out of life, they go down. You have to make your way over to them before they die. However, once your down, your not totally defenseless. You can shoot to take out close enemies while your teamate heals you.
Onto aggro, one of the biggest things in the game.(Not to mention one of the most successful.) You and your teamate have an aggro meter.(Short for aggresive meter) If you shoot them, you gain aggro and the enemies tend to focus on you, giving you buddy the ability to sneak behind them. Bigger guns means more aggro, so choose carefully. Likewise, if your friend has all the aggro your basically invisible to the enemy. If you or your friend get enough aggro, you can trigger an "Overkill" which temporarily puts things in slow motion for you, but you do 2X damage. Also, your buddy runs at normal speeds against the slow enemies who won't even attack him because they're focusing on you. All in all, co-op is this game great specialty. They scored on this one. Don't have a buddy? Don't worry. Your teamate in storymode is actually smart.(Fancy that, eh?) He acts as close to a human as an A.I. would in the game. The enemies, however, are pretty stupid, at times. Other times they're brilliant, so I don't really understand the A.I. much...
Replay value comes in many forms. The first is (obviously) co-op, and if you've got a good friend, you'll want to run through it again on hard-mode. Multiplayer is so-so. Its no Halo or CoD4, and its rather boring after a while. Buying masks, guns, and upgrades will hold you for a while, especially if you like achievements (who doesn't?) All in all, its a good 8-12 hour campaign and then 5-6 more hours collecting things. Not too huge.
Lets get to it then! (Good Ay!)
Presentation: 3.5/5
The characters are memorable, if very static, and the storyline is meh. Still, no connection issues and great looking menus with little load time.
Graphics: 4/5
They work great, especially character models. A bit of classic FPS frame issues and bland texturing, but thats the only problems.
Sound: 3.5/5
Not much here, except voice acting, and even thats brought down by only decent dialogue.
Gameplay: 4.5/5
Co-op lovers your dream has arrived!...at least, until left4 dead comes out. Great gunplay, co-op segments and fine tuned back-to-back get annoying later when it starts getting a bit repetitive. But only JUST before the end.
Replay Value: 3.5/5
depends on how many friends you have, really. If you've got a few good ones, your in for a good time. Stay away from multiplayer (unless you like....)
Overall: 4/5
Fine tuned Co-op gun play mixed with good to decently tuned everything else. Don't forget though, it centers around the Co-op play!
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May 13th, 2008, 20:26 Posted By: zzt
Wii Review by zzt
LostWinds
(Avalible on Wii shop channel under WiiWare)
Publisher: Frontier Developments
Developer: Frontier Developments
Genre: Adventure
# of Players: 1
Price: 1000 Wii points ($10)
Overview:
In LostWinds you play as Toku, a young boy who finds a piece of the Spirit Stone that contains the spirit of wind Enril, and the two set off on a quest to seal off an ancient evil that has invaded the island of Mistralis.
Gameplay:
In this game the player uses the wiimote/nunchuck combo.The nunchuck is mainly used to control Toku, the little boy. He climbs and reacts automatically. The most you have to do is push Z make him pick up objects. Then comes the main reason this game is so great, the Wind. The Wiimote is used to control the on screen cursor (the spirit Enril) to put the power of wind in your hands. Just move the cursor, and a sudden breeze wisks by anything nearby. This in itself is very amusing as people react, trees sway, and the grass and flowers flow at the mere signs of the wind. Then the A and B buttons come into play. Holding A creates a gust of wind, letting one do a number of things, the first and formost of which is letting Toku jump. Just draw a gust of wind under Toku and he is wisked upwards. Later you can draw what is known as a "slipstream" with B to create a wind current, of which I will let you discover its uses. As one of the first Wiiware games, I just have to say this kind of gameplay is so refreshing. There WILL be moments that you think to yourself " that is just amazing..." when you discover the true power of the wind.
Graphics:
There are some games that have good gameplay but poor graphics, and vice versa. This game on the other hand lets you have your cake and eat it too. What I mean is that while the gameplay goes above and beyond, the graphics are PHENOMENAL! The pictures almost speak for themselves. The game takes place on a 2D plane with 3D graphics with maybe a bit of cellshading. The style seems to be a mix of Native American/Aztec. The closes thing it resemebles to me is LittleBig Planet, a PS3 game for crying out loud! Seriously though, there are many games on the Wii that cost 5 times this much and do not look anywhere near this good. I can only hope other developers take a que from this and start taking advantage of the Wii as such.
Sound:
Another one of my favorites. The sound also takes a que from the Aztec/Native American style as it consists of drums and flutes. There seems to be only this one song through the main parts of the game but it is so beautiful and calming you will not mind. Battles do have a small melody that comes into play when enemies are in the area.
Replay Value:
Alas, every rose must have its thorn. If there was one issue with this game, it is its length. The game time clocks in at about two and a half to three hours, maybe four if you find all the secrets. Do not, I repeat, DO NOT let this turn you off, as this is really only a quality over quantity issue. The time you spend with this game is one of a great experience. Not since Okami has a game inspired me this much. Also remember that the game is only $10. You will more than likely want to play this one again from time to time, so take that into consideration.
Conclusion:
What a game. After playing this, I cannot wait to see what else can be done with the Wii and its WiiWare. The graphics and gameplay are great, the sound is wonderful, and the only reason not to get this game is if you are looking for a high energy, bloody, gory, action intense game. Even if you did somehow mistake this game for one, you would still have a great time.
Score:
I wish there was a way to give a score with only a quarter of a point off (like a 4.75) but I have to work with what I have. Due to the relative short length of the game, which is only a small complaint, mind you, I give this game a:
IMAGES COURTASY OF IGN
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May 13th, 2008, 05:27 Posted By: Shadowblind
This stuff:
Publisher: Rockstar
Developer: Rockstar
genre: Action Adventure
Players: 1
Online: 1-16
System: Xbox 360, also on PS3
Who knew crime could pay so well?
Yes...so it has arrived. GTA, possibly the single most controversial (no way! Really?) game series to ever exist adds its fourth entry to its amazingly long list of GTA titles. 4 years in development, it has suffered delays, bans, controversy, and annoying 40 year old who can't get a girlfriend so they have to bash videogames (Jackie T.) Enjoy.
Ahem....
GTA IV has you follow the anti-hero Niko after being called to America by your cousin Roman. Fresh off the boat, Niko soon learns that his cousin's claims to a life of leisure are all but lies. What does the American dream mean to newcomers now days? For this Russian its a life of crime, deception and drugs. Lots of drugs(warehouses full). Niko's dream of getting a fresh turns sour as he learns that you can't escape your past so easily....
Lets get to it then. The story is absolutely awesome. As you play it, the story gets deeper and deeper and ends up being almost movie quality. the story is rich, and each character has so much life and story to them that its truly some the greatest character development I've seen since TF2(lol.) The realism is astounding, which is actually my biggest problem with the game. Rest assures, I won't lower the score because of this, I just despise the uber-realistic gameplay issues. Driving a car is harder then in real life, so I really wouldn't call that realistic, so much as simply annoying. Other then that, characters almost never say the same line twice, and never look the same. Animations are spot on realistic (Thanks Euphoria) and the atmosphere feels just like a big city world.
As for online connections and menus, I have had a bit of trouble joining ranked matches(go figure) and our game rooms are constantly united with other rooms at random points while playing. Frustrating, yes, but just wait till I get to multiplayer...ahem. The cell phone is basically the only menu you use. While innovative, its not exactly cool or fascinating.(Its more boring then Wolfenstein 3Ds menus.) but it works perfectly fine. Which is good....ish.
Now for the graphics portion of the review. Cough....ahem. GTA IV may not sport some of the best graphics around (a la Gears of War) but it certainly sports some of the most spectacular. Explosions from cars and RPGs are simply stunning to watch, as well and the flame effects from the molotovs. The lighting is brilliant; reflections are perfect and the whole engine runs perfectly smooth with practically no framerate issues whatsoever. Well, almost none. Euphoria seems a little less then expected to my end(my friend told me it was so much more realistic then it is), but its still amazing. When you shoot somebody in whatever body part, they react to it perfectly. The problems I found with it are that animations for getting hit by a car are simply terrible. I did a cartwhell through the air and somehow [gracefully] fell with my neck somewhere by my foot with my arm twisted over my back Peter Griffin style. Then my foot was suddenly where it was supposed to be while getting up. beyond Euphoria glitches, animation is spectacular.
The sound is...I'll spare you small talk. it works, great. 200 songs on the radio(even if they all suck, come on? Its 200 REAL songs!) talk shows, comedy clubs, and the voice acting is the best I've heard since Mass Effect. Lip syncing isn't perfect, but with this much dialogue, it would be close to impossible. The crunches of cars, the booms of RPGs, the police sirens(annoying as hell--realistic, no?) all sound effects are great. The little quotes your person can say in multiplayer may fall flat (haha, didn't know you could do that eh? You can. Left Bumper.) but thats about all that does. Little Jacob is so perfectly undiscernable that even the characters in the game can't understand him.
Gameplay. Meh.(kidding, kidding,don't stone me...) Gameplay works very close to how other GTA games before it works. They have autoaim that simply locks on to targets, or a new free look aiming system. (Guess which one sucks?) Glitches are obviously present with the Autoaim, such as it targeting dead enemies instead of living or people 50 yards away rather then 5 feet away. Gunplay itself is great. the western style duels between Niko and thugs or what may come are some of the best moments in the game. Melee combat....hah. Kill me for this, but its extremely unresponsive. (Ok, block when he attacks to dodge...block--WTF?) Maybe thats why Rockstar basically threw that out the window when it comes to multiplayer. For good reason. The environment plays a huge part in most combat, greatly too. In car battles, the cars around you and everything else is absolutely important.
other then combat, theres tons to do. Buy clothes, get food, go to a strip club or just play bowling. Tons I say, and I say only half of it.(Don't forget to go to the comedy club--15 hours of gloriously lame humor!) Don't forget your friends though--they give you missions, money, you can hang out with them, and even get drunk with them. Glorious. My main problem with it--the movement. Why is it so hard to simply make the joystick control running AND walking? The A button is retarded.
Multiplayer...mm. 16 game modes, tons of co-op, free roam, Deathmatches and everything in between, yet it won't take you away from CoD4 or Halo 3. However theres tons of fun to be had here, supposing you won't have a connection issue. Character customization is sub-par, but honestly, it doesn't matter when you have such huge variety of gameplay modes. Talking about them
would simply be a spoiler, since you should already have (or have had) this game anyway. Big story short, multiplayer= good, not great, not bad.
After the game, theres so much to do it'll make your head spin. 155 missions, none of them boring, 15 hours of comedy, games friends, multiplayer, darts, bowling, cub3d, achievements, the list is positively endless. If ever a game in history had infinite replay value, this is that game. Absolutely endless amounts of stuff to do.
Lets get to it then!
Presentation: 4.5/5
The story? Amazing. Atmosphere? Great. Cell Phone menus? Well, alright. Connection? Below Normal. The former beats the latter by a mile, though.
Graphics: 4.5/5
Not the best, but by far SOME of the best. Lighting, Explosions, and character models and animations are great. No 2 characters look the same, but Euphoria has issues sometimes. But nothing to take this down.
Sound: 5/5
The greatest sound effects I've ever heard, coupled with amazing voice acting and 200+ soundtrack. Simply amazing.
Gameplay: 4.5/5
Gunplay is amazing, melee sucks, the interactivity is amazing, the controls suck. Not bad though, and nowhere near to destroy any part of the experiance (Except maybe fighting.) The cover system is so-so. Car driving is fun, if not really annoying at times.
Replay Value: 5/5 (6 if possible)
The undisputed king of replay value. You could spend hundreds of hours on this and not be half-way through.
Overall:
GTA IV has its share of issues, and I wouldn't call it a 10. However, I would easily call it a new benchmark in gaming history, interactivity, and all around innovation. Props to you, Rockstar!
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May 13th, 2008, 02:56 Posted By: ninja9393
The world ends with who... me... not uh.... Really?
Information about the game: The World Ends With you is a Single player Nintendo DS Role-Playing Game published by Square Enix and Developed by the Kingdom Hearts Team and Square Enix, Jupiter. Single player Game
Plot Synopsis:You take on the role of Neku Sakuraba as he wakes up with little memory, to find he is a part of a mysterious game constructed by a group known as the Reapers.
Overview: In this game, you are basically thrown into a strange world, with nothing left to do except fight. To beat the game, you have to survive all 7 days with your partner, Shiki Misaki, and do whatever it takes to not get"erased" (there form of getting killed). The Combat system in this game is very unique in the fact that you are controlling 2 characters at once (One character for each screen) And may seem to be overwhelming at first, but in time you seem to get used to it. On The top screen, you got a Dance Dance Revolution style game-play to attack, while on the bottom, you get to slash away "noise" (or enemies) with your stylus. Another interesting feature is the pin system. The pin system is where you collect all types of pins that give you diffrent types of attacks, but you can only have a certain amount working at once. I like the idea, and it is fun to collect all the pins. The Game seems to me like a more modern Kingdom Hearts on the edge. In this game it will cuss and the main character seems to be a little dark himself.
Graphics: Graphics in this game are a little So-So. Character design and just the art in the game is really well done, but when you control the character on the streets, it is VERY pixalated. The thing is, while in combat the game looks like a solid DS game. Nevertheless, Do not buy the game if you are looking for Crazy High-Def amazing graphics, cause you are not going to find it here.
Sound: Well, other then the fact that the music is annoying Japanese songs that will play over and over and OVER again, Sound is good. The SFX are pretty superb in battle.
Replay Value: On a bored weekend and I am craving RPG goodness, I will give it another play through. The game itself is addicting.
Overall: The Game is fun, addicting and new, which will give RPG gamers a new look at what they have seen in RPG's so far. The new combat system makes the game unique by itself, if you guys don't count the Edgy-ness of the game unique too. Though Sound and graphics are sub-par, you will come to look over these things for a solid game with a great story and great gameplay. Despite the few problems in the game, I would say go ahead and buy it!
Story 5/5
Sound 3.5/5
Graphics 3/5
Gameplay 5/5
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