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June 3rd, 2008, 06:49 Posted By: Joe88
BioShock Review
Developer: 2k Games
Publisher: 2k Games
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Intro:
A new FPS has shown up with promises of great gameplay and great story without needed muitplayer to make it successful (unlike halo :P )
We will see how true to those claims the game really is...
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Notable Awards:- 2007 PC Game of the Year
- 2007 Xbox 360 Game of the Year
- 2007 FPS Game of the Year
- 2007 Overall Game of the Year
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Genre:
A regular First Person Shooter, nothing out of the ordinary here.
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Players:
The game is a 1 player only.
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Overview:
The game begins with you in an airplane in the late 1950's when it suddenly crashes and our the only survivor or so your lead to believe ...
You then come across this big tower in the middle of no where in the ocean, you enter and soon take a sub down to the city of Rapture...
You soon get ambushed and eventually found out it was a bad idea to come down here. The first plasmid is introduced (think of it as magic in a RPG) after your encounter with a Big Daddy, even though you dont actually fight it, its still a pretty sight to take and dont want to mess with.
And soon your tangled up in this rescue operation for atlas and...
Well im not gonna spoil the story for you,
you will just have to play and find out,
its such a great story
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Gameplay:
Game is typical among all FPS except for the plasmid system, which allows you to strike enemies with electricity, fire, and a few other elements.
The way you combine these powers with your surroundings is up to you.
For example you could shock an enemy in the water for extra damage, and it will shock all other enemies in the water also.
You could light a propane tank on fire then use telikenieses to throw it at your enemies for extra damage , ect...
its all up to you.
You will also need powers to melt ice, or freeze things to advance in the game.
The weapons are nice with upgrades and all the works and make you fell invincible at times.
Another pretty cool thing was the hacking minigame which is a remade version of the PC classic PIPE:
Multiplayer would have been good in this game, whats better then shotting your friends and complete strangers with plasmids?
But its still very good without it as you can see from the awards.
There was no lag or anything in the game that I experience, everything ran smoothly
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Graphics:
The graphics on this game are very well done.
From the glossy look to the water, everything looks very nice compared to other FPS's.
Some Pics to show its "awesomenesses"
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Audio / Sfx:
The game contains a rich classical score and well as may songs popular from that time era that sometime play in the background.
Such songs as:
Papa Loves Mambo
Waltz of the Flower
How Much is that Doggy in the Window
Oh Danny Boy
and a few other as well...
Also there whole classical score is free to download from their site:
http://downloads.2kgames.com/bioshoc...hock_Score.zip
Over all its very well done and pulls it off with the game well.
The voice acting it also extremely up to par.
They have a real emphasis to them from the Irish talking Atlas to the little sisters and as well as the Big Daddy sounds are pretty creepy.
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Replay Value:
The game doesnt exactly have a replay value to it.
After you finished, you will want to put it away until you fell like play it again a couple of month later, like me.
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Conclusion:
This game is really something to look at on how new games coming out these days instead of the usual rubbish we get today should be. This game is extremely good and is recommended to anybody who has a 360 or even PC (and soon PS3 also )
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Pros:- Excellent story
- Voice Acting
- Weapons and upgrades
- Many plasmids to choose from
- Graphics
- Musical score
Cons:
============================================
Final Score:
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June 3rd, 2008, 01:48 Posted By: fg-54
NOTE: REVIEWED ON THE XBOX 360 PLATFORM.
Publisher: Tecmo
Developer: Team Ninja
Genre: Third-Person Action
Number of Players: 1
Price: $15 (can be downloaded to xbox 360 hard drive)
or $10 if you can find a used copy in a store.
OVERVIEW:
You play as a ninja by the name of "Ryu Hayabusa" and start out with a "special" sword, you later unlock more weapons and moves as you SLOWLY progress through the game by violently slaying fiends (demons, monsters, evil creatures, my LMS teacher, call them what you will) with well lasting AND animated combos.
This kunai smells funny
GAMEPLAY:
The gameplay is simple, go in a room, get killed, go in it again, and try to survive by locating patterns in you'r eneimes movements, block and counter attack when needed, or simply smash every face button on the controller and hope for the best, as the enemies fall, they will drop orbs that can ethr give you health or money to upgrade your character.
Aside from having weapons, you also have magic called "NIMPO" you can preform this spells when you are found in a difficult situation as they will assure you a critical hit on an enemy, even on one of those amongst the most law defying fiends. But use them with caution, as this "NIMPO" will not come back on their own, you have to recharge them with a potion that costs money.
Hmmm....is it just me, or is the big guys face inside out.
GRAPHICS:
This game looks better then most if not all wii games out there, seriousley, I am very surprized by what the regular xbox can do, the level of detail on ryu is astonishing, from the metal plate on his head, down to the kunais found at the side of his legs, everything is very well polished and well thought out animations can only help.
CLICK THE LINK TO VIEW THE PICTURE (it ecceeded the 500 pixels width rule)
http://64.78.9.175/media/games/21/ss/6.jpg
SOUND:
Depending on what weapon you choose to adopt as your own, you will hear different sounds, if you have a sword you will hear constant metal bashing against the your oponent's armor, if you choose a staff you will hear the sound of wood banging against whatever it is that you wish to hit with it, tho one thing you will always hear, is the sound of wind being broken by the peed of your attacks.
The background song MUST fit in well with the game due to the fact that i don't remember hearing one .
REPLAY VALUE:
Once you are done with the game on normal difficulty, you can always go back and beat it on hard to unlock new costumes, other then that, i see no other reason to.
CONCLUSION:
This game is going to spit on your face and laugh at you while you are naked because you just saw ryu's big breasted friend. The cutscenes are the most cinematic and well preformed I have ever seen in a game making you wish they were longer.
so, ya doin anything this saturday?
I give this game:
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June 2nd, 2008, 02:23 Posted By: bandit
PlayStation 3 Eye USB 2.0 Camera
Manufacturer: Sony
Site: Buy from ConsoleSource
Price: $44.95
Overview : Revolutionize your interactive gaming and online communication experience with the PLAYSTATION®Eye USB camera. The PLAYSTATION®Eye has the ability to reduce background noise and focus on the spoken word for smoother, more accurate speech recognition and transfer. The fast frame rate allows for improved tracking and responsiveness for pristine video quality. The PLAYSTATION®Eye is also engineered to perform well in low-light conditions and includes a dual action lens for close-up and full body options.
EyeCreate™ Software
EyeCreate is the first video editing software for the PLAYSTATION®3. Using EyeCreate™ and the PLAYSTATION®Eye camera, you can capture video, audio and even photos which can then be edited into a movie. An extensive list of special effects such as Color Filters, Distortions, Art Filters and Motion Trails can give your video a professional touch. There are even advanced features such as Time Lapse and Stop Motion to experiment with. Once you're done creating and editing your masterpiece, Export it to watch it on the Video folder of the XMB. EyeCreate™ will let you express yourself and get creative!
Features :- Built-in 4 microphone array
- Chat with up to 6 people at once
- Ultra fast frame rate of 120 frames per second ensures pristine video quality
- Engineered to work well in low light conditions
- Includes free EyeCreate Software download
Quality/Usability : The PlayStation 3 Eye USB 2.0 Camera is the successor of Sony's popular EyeToy for the PlayStation 2. The PS3 Eye is not only available by itself, it also comes with The Eye of Judgment collectible card game. This review will be based only on the camera.
The PlayStation Eye works exactly like its predecessor, EyeToy. Setup is easy. Just plug it into the PS3 via USB. Upon setting up the PlayStation Eye, you can preview what the Eye is looking at by simply going to "Camera Device Settings" than "Accessory Settings". This will show you what the Eye sees and you can change between 50hz or 60hz.
Above the lens are 4 microphones underneath the mesh grill. These microphones can detect where the voice is coming from. Underneath the microphones are two LEDs. The red LED on the left shows that the Eye is in use. The blue LED on the right shows that it is plugged and powered on.
What's nice about the Eye is that there is ZOOM as well as an auto-focus. You do not have to manually twist the lens in order to focus on the picture. It does it for you without you touching it. However, there are two settings on the lens where you will have to twist the lens for normal distance and ZOOM.
Since I no longer own a EyeToy, I can not compare the both side by side but the quality of the image on the Eye is pretty good. Not clear and crisp as you would find on a camera/video camera but better than your cellphone video and webcams.
The PS Eye comes with a EyeCreate editing software. It allows you to save photos, videos, and audio clips onto your PS3 hard drive. Once you have saved your images, you can add visual effects to it.
Videos can be recorded as big as 640×480 (up to 60fps) in video-capture mode. It can record as low as 320x240 (up to 120fps). Videos are saved in MPEG4 format.
Video chatting worked great and looked sharp. Depending on connection, you will notice a image lag but the audio doesnt lag/skip.
Conclusion : Overall, PlayStation 3 Eye USB 2.0 Camera works great and will come in handy when games and the PS3 finally takes advantage of it. As mentioned The Eye of Judgement takes full advantage of the PS Eye. Burnout Paradise only takes advantage of it for the license pictures. There is a lot of potential for the Eye especially when HOME comes out. Hopefully more games will also take advantage of the Eye as well.
Too bad there is only one ZOOM. So if you're sitting far away from your TV, the Eye will be capturing a lot of the background as well as your surroundings instead of just majority of you.
Images via comments
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June 1st, 2008, 20:36 Posted By: Shadowblind
Because we all know exactly how it is, just to reinforce your state of mind about this game, since it hasn't really been released in Europe...
This is the reason I bought a Wii
Super Smash Bros. Brawl
Publisher: Nintendo
Developer: Nintendo in correlation with Game Arts
Players: 1-4
Genre: Fighting
Wifi: Yes
Super Smash Bros. Brawl, the third entry to one of the highest rated and best selling fighting games of all time, finally makes its way to the States, and soon Europe. Featuring a list of over 35 of your favorite Nintendo IPs, Brawl's maniacal furious fighting finally hits home. We all knew it was gonna be good, but just how good is it?
A story without a word
While Brawl never really does have a official(per-say) storyline, Adventure mode is a 8-10 hour journey that, for the most part, is the storyline. The story is such a jumbled mess that you can't help but just think "wow...are you joking? This is awesome!" In this story, you go through all 37 playable characters who are all taken straight from Nintendo's famous-franchise patent corner. They all learn, through one way or another, that they must help each other to fight off the invaders, to save not only themselves but all that they know. Now getting to the header--in this story, the characters never actually speak (with the exception of Sonic) which at first seems annoying, but once yo think about it, would Mario really sound like Mario if he was going over formulated battle plans in a high-pitched Italian accent? No. Yet, many of these characters do have voices, so the argument could be turned either way. In any case, the story really makes no sense, but it has to be that way in order to incorporate 1) People who live in a Mushroom(of all things) Kingdome, 2) People who live in a war of conspiracies and stealth, and 3) to incorporate people at one time lived as an animal in Mobius who live at the speed of sound. Get the picture? (It took me a while too) Oh, and this game has Wiinternet capabilities, meaning you can slash and bash your best friends over the Wiinternet. But be warned-- don't exceed 4 different consoles, or you will get lag like you've never lagged before. However, classic one-on-ones have narry a bit of lag, so should you limit it, you have no problem on the Wiinternet. Just be careful when you choose to play random players--games don't start till theres four, and that means massive lag.
Sonic and Dedede.
The Wii's Finest
With the exception of Super Mario Galaxy, Smash Bros. is the best looking Wii game out there. Character Models are absolutely splendid, and seeing many of your favorite Ninty characters for the first time in full 3D is really something else. These are the characters at the top of their game and style right here. The effects of each characters Ultimate attacks, from Mario's fire to Sonic's insanely fast Super Sonic speed all are done without a hitch, giving this game some of the best visual effects that Ninty has ever done. Animations, while fluid and work fine, could have been a little more...expressive. Explosive? its hard to find the right word, but they just seem too...overdone, seeing as almost all of Mario's (example) repertoire is straight out of the first Smash bros. This really isn't a problem so much as a fan annoyance. So far I've been ranting on about the great foregrounds and amazing effects, but what about the backgrounds? Good. But not great. Now, before you put a bullet into my head (Put the gun down please!) the backgrounds look fantastic. They are varied, and colorful and what not. But after playing each one a few hundred times, they get a little repetitive. And Adventure mode's backgrounds ARE repetitive, I'm not even gonna try to save them. But heres the deal--when your beating the crap out of the other players, who is gonna be looking at the backgrounds anyway? Ah, you see? Not really to big a deal anyway. Now, for the FOREGROUNDS of the BACKGROUNDS. The platforms and such are basically a bunch of textures, usually repeating textures(most things are...) but as far as the arena you fight in, they often change enough to keep the arena appealing to the eye for a good while while. Theres not really too much to say here...
Snap Crackle Pop. This time NOT rice crispies.
Sounds. Sounds in each fight are limited to what the player does, not so much the environments. Meaning, there is no ambiance or atmospheric sounds in Brawl.(honestly, its practically 2D, what do you expect?) In Adventure mode, the sounds are only varied by a margin from single-player, as very few enemies actually make sounds. The only real fighting sounds you hear in this game are those of the fighters themselves, pummeling enemies into the ground. While these are the only sounds, they were recorded and placed great. After a while, they do get a bit repetitive, but this game is an odd one for sure; no matter how many times you hear the same sound, it never gets annoying. I can't tell you why, I just can't think of an instance where I've ever gotten annoyed by Ike's constant screaming. A conundrum...As for music, this title sports some of the best original soundtracks ever to be taken straight out of another game. They take the song, beef it up, and throw it in Brawl. Music really does determine the mood in this game, as the final bosses dirge-style rock makes you wanna blow 'em a new one, while Mario's light-hearted, uh, 'Mario' style music just makes you wanna sit back and enjoy the fight, for recreational purposes. To be fair, this game has one of the most basic sounds and music in the industry, and yet, it all works so well....it sure is an odd one.
The Classic 4-player brawler returns in style!
Gameplay, drives this game. It is the fuel that, if changed in any way, would be the end of the great series. So it is a great thing that while they didn't change it severely, they tweaked a already great formula to make it even better, for the most part anyway. Brawl is like the other Smash bros before it; and adrenaline fueled 4-player beat or be beaten fighter, with a huge range of Nintendo mascots by its side. Its a Ninty fanboys dream. In Brawl, you also get a range of items to help you bring down the competition, from bats to pokeballs. A new idea from ninty made its way to this game in the form of Assist trophies. Que, you ask? Assist trophies are NPCs that, well, assist you during a fight. Each Assist trophy contains a different original Nintendo character that didn't make the cut into the game as a playable character. They all have some form of temporary effects behind them, such as time slowdown, throwing bricks, or even just getting on your nerves. Unlike Melee, items don't really play too much a part in determining a battle this time around. In fact, alot has changed from Melee. I'll start with the bad. The charm is gone. While i can't fully describe this, the charm is what makes people always come back to it, and makes people feel accomplished. Unlocking characters in the variety of often wacky ways was one of Melee's best traits. This has been ripped out of Brawl. You can literally unlock practically EVERY character simply by playing through Adventure mode. You find em, you got em. You don't even have to fight em. Another thing is trophy collecting. Without the minigames that Melee had in Brawl, trophy collecting isn't near as addicting as it once was. Music collecting a great addition, but its not the same. And Target test is the same for every character. I mean the EXACT same. The characters become less personalized by these small changes. Some of the best characters were taken out, though replaced, they really oughta be in there. Besides the extreme lack of old-world charm, Brawl is the greater of the three in terms of shear furious action. Multiplayer action is still great fun, and with a level builder(even if its a pretty bad one, comparatively speaking) local multiplayer is the new black. Classic mode is the same as always, you beat the crap out of a series of people before taking out the master hand. All-Star mode makes a triumphant return as well. Home-run and Infinite mode also return, this time sporting 2 player co-op. Boss mode is great fun after you beat Adventure mode, too. RIP, adventure minigames....
Hiyah
Does it ever end?
Replay value is something every smash bros game had going for it, and this entry is no different. With 37 playable characters across over 20 battle arenas, with friends this game can last forever. Not to mention all the different modes and gameplay varieties. In a classic Brawl alone you can change so many options to keep this game going, its astounding. A huge adventure mode will keep you, maybe not interested, but PLAYING it for a while. I highly doubt you'll go back to Adventure mode when you done, though. And since the charm of unlocking and collecting is taken out of this game, fighting is really the only thing to do after getting stages and characters. Internet multiplayer really extends the fun, but you need to have a few friends who can play you to get the most out of it. Still, the insane levels of customization you can do with this game will keep you for a long, long time. Just don't expect to find as much fun as Melee gave you. But lets face it, Melee spoiled us silly.
Lets get to it then! (Standing around like a bloody idiot)
Story: 3/5
C'mon, its practically not even there. Still, tons of points to Ninty for successfully bringing all its mascots together in a storyline, even if a bit broken.
Graphics: 5/5
The best yet seen on the Wii. Backgrounds could use a little more work, but everything else is so well done it doesn't even matter.
Sound: 4/5
While music is amazing, sound effects are repetitive, but not annoying. No ambiance.
Gameplay: 4.5/5
Its back and better then ever. Brawl's fighting mechanics are the best they've ever been, but it seems they forfeited style for shear greatness.
Replay Value/Multiplayer: 5/5
After the main game, theres so much to do it'll make your head spin. And fighting friends over Wifi is only one part of it.
Overall:
Truly the Wii's finest yet. Its what we've come to expect of Nintendo over the years, not this mini-game crap. This is proof that Nintendo's still got it.
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June 1st, 2008, 17:31 Posted By: AnimalCrossingX
Platform: DS
Publisher: Nintendo
Developer: Game Freak
Genre: Adventure/Puzzle/Strategy
Players: 1 - 4
Overview:
Pokemon Diamond (and Pearl) is another great addition to the Pokemon series, with new Pokemon, attacks, and areas in the whole new region. It''s not like any other Pokemon game out there.
Gameplay:
If you've played any Pokemon game before, you would know that you have to battle, catch, and raise Pokemon for your advantage, not to mention solve puzzles and do chores for people. You can even play some minigames along the way to becoming the greatest Pokemon trainer of all time. In Pokemon Diamond, this is all presented in a great way through the graphics, game layout, and the overall awesomeness of the game.
Graphics:
The graphics of Pokemon Diamond (and Pearl) are pseudo-3D, meaning they seem 3D, but aren't really 3D. The Pokemon still have 2D sprites, but the rest is just plain amazing. The trees, rocks, hills, and even the NPCs look 3D, which adds to the cool factor of this game.
Sound:
This is probably one of my favorite aspects of Pokemon Diamond (and Pearl), seeing as the music is very stunning. Most of the music in Diamond (and Pearl) is calm, but some areas throughout the Sinnoh region have upbeat, energetic music to fit the mood. The music is just plain awesome, which is why I have some of the OST tracks on my iPod (no joke!).
Replay Value:
200 hours into the game, and the fact that I still enjoy it shows that Pokemon Diamond (and Pearl) has a great replay value. I spend my time trying to catch all the Pokemon I haven't caught, raising my low level Pokemon, and even going through Sinnoh battle trainers I haven't yet, or re-battling trainers using the Vs Seeker. No matter what Pokemon game you're playing, they never get old.
Conclusion:
Pokemon Diamond is the latest installment in the handheld adventure portion of the Pokemon series, and it is a great one. It's worth the $35 (or 30, I got it on launch, so I can't remember) USD, and with all of the great new features, it's a bargain. I actually hated Pokemon after the Gold/Silver/Crystal time period died down, but when I tried the Japanese version of Diamond my friend had, it was my 7 year old childhood all over again. I still play it, and I'm still trying to do everything that is possible to do in this game. I definitely recommend Pokemon Diamond (or Pearl).
Overall Rating:
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June 1st, 2008, 14:47 Posted By: pas
The World Ends With You Review by pas (for the I-touch4DS Compo):
Platform: Nintendo DS
Publisher: Square Enix
Developer: Square Enix / Jupiter
Genre: Touchscreen Beat ‘em up
Players: 2
Overview :
The World Ends With You is a awesome, really stylish game that is a new approach to RPG’s by the RPG Masters themselves, Square Enix. It’s weird art style took the gaming world by storm, much like their last Masterpiece ages ago: Final Fantasy VII.
But let’s begin at the start:
Gameplay :
The Game has quite a complex Gameplaysystem and Story, so I will have to split this part up into several segments.
- Story:
First of, to mention the story. You wake up as Neku Sakuraba in the wonderful (the pun was intended) city, shibuya. Slowly, your are realizing what is going on around you:
You are part of a Game, a big game that takes off every year and decides players who need to participate. After realizing what’s going on you will find some kind of Pin that allows you to read peoples minds, but that isn’t all, this pin isn’t the only pin you will encounter, infact you will encounter A LOT of them, so stay tuned for a detailed explanation on that later in the review.
You will also met several People, the first of them being a trendy teenager girl called “Shiki”. Together with your partners you will then fight numerous battles, do quests for driving forth the main storyline by defeating enemies (more on that later) and solving puzzles.
Moving the Main Character from place to place (e.g. walking) is done by pointing the stylus into any direction of the touchscreen to have neku and companions follow it “Phantomhour-glass-style”.
If your Character reaches the end of the screen you will either enter a new restrict or the Screen will scroll, allowing you to see new unseen places.
- Battle-System:
Now on to mention the most interesting part this game has to offer besides the deep (!) story and extensive question: the Battle-System.
You can enter a battle at any time when standing around in Shibuya by pressing the Player Pin Button in the bottom right corner of the DS’s Touchscreen to reveal peoples thoughts and – in this case even more important – Noise swarming around them.
If you tap one of those Noises you will automatically enter Battlemode which works like that:
On the Top Screen you have your Partner and on the bottom, you – as neku. You will have the enemies on both screens and need to defeat them on both screens in order to be successful.
Your partner is controlled by the d-pad while you yourself (neku…) are controlled with stylus movements, swipes etc. Different kind of attacks can be applied by equipping pins, those again can be earned by fighting and defeating enemies in chain battles (up to 4 or more battles right after each other with no health refill) or just buying them in stores and stuff like that. To round this up, the Battlesystem has a lot more to offer than mentioned above, so has the Game itself, various Minigames like Tin-Pin-Slammer (Beyblade-ripoff ?) and others keep you busy for quite some weeks, therefore this deserves the full score:
5/5
Graphics :
Like mentioned before, the Graphics in this game (including the cutscenes) are really stylish, and totally fitting the Game’s setting of the modern Japano City.
This deserves extra points because it was done so well:
5/5
Sound :
One word: Earworm Danger
Once you started playing this game and heard for example the song Deja-vu you won’t be able to get those little pieces of art out of your head so soon again, which is a good thing, and combined with the smashing count of 35 tracks deserves yet again 5/5 since it includes songs for everyone.
Replay Value :
This is the first department which is a bit tricky to handle. The game offers a lot, a extensive storyline with secrets to be unlocked (I don’t mean your regular secrets… the secrets in this game are special, but to find that out you have to play it yourself since I won’t spoil the fun), a very customizable Battle system and Characters, each with their own story. Still, this game can have quite some replay value if you want to take a look at every pin, see every secret and beat every enemy, but that is not enough to keep some players playing it, so this section will get a 4/5.
Conclusion :
It is nice to see Firms taking a different approaches on subjects, which in case of The World Ends With You / It’s a wonderful world was a full success and makes hope for more like this. I for one totally think Square Enix has gone into the right direction with this game and therefore deserves the full score and nothing less:
Final Score:
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Battle Scene:
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May 31st, 2008, 05:02 Posted By: Joe88
The Elder Scrolls IV: Oblivion
Game of the Year Edition
Review
Developer: Bethesda Softworks
Publisher: Bethesda Softworks/ZeniMax | 2k Games
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Intro:
Here we have the fourth installment of the Elder Scrolls Saga, and probably one of the most anticipated and biggest one to date.
The game of the year edition of Oblivion which I purchased for $59 (USD) which was a bargain compared to buying all the expansion that come with it alone.
Ive got the 360 version but all versions should be the exact same no matter what.
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Notable Awards:- 2006 PC Game of the Year (Oblivion)
- 2006 Xbox 360 Game of the Year (Oblivion)
- 2006 RPG Game of the Year (Oblivion)
- 2006 Overall Game of the Year (Oblivion)
- 2007 PS3 RPG Game of the Year (Oblivion)
- 2007 RPG Game of the Year (Shivering Isles)
- 2007 Best DLC Xbox 360 (Shivering Isles)
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Genre:
It is a First Person Role Playing Game (no thats not a joke , it pulls it off very well )
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Players:
The game is 1 player only (no multiplayer doesnt hurt this game)
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This edition comes with:- The Elder Scrolls IV: Oblivion (main game)
- The Elder Scrolls IV: Knights of the Nine (exp pak)
- The Elder Scrolls IV: Shivering Isles (exp pak)
=========================================
Overview:
You begin the game in a cell and for some reason there is a secret escape way in your cell in which the emperor of all the land comes to use it to escape assassins (mythic dawn) and for some reason he lets you come along for the ride [I dont know what crimes the original character committed beforehand but you were gonna rot in the cell until you die...]
Anyway the emperor gets asasignatied along the way and now before his last breath he entrusts you with the Amulet of Kings to give to the next heir, you are omitted of all your crimes and set free.
Now out of jail and can virtually go anywhere, do anything, explore, hunt, go on a killing spree, join clans, do side missions, help out people, be a thief, ect... (I spent over 110hrs just doing side missions O_O )
The amount of customization of also very huge.
You will be able to select your race, birth sign, as well as change how your face looks and how your stats are (each race has its own abilities choose wisely...)
=====================================
Gameplay:
The Game Play is very smooth, no lag which is surprising for how big the outside world is (like GTA:SA)
The FP controls also handle very well (you can also switch to third person, but its better with 1st person imo)
=========================================
Graphics:
The Graphics are Superb:
I mean look at these and tell me there not...?
if you still dont get it
it looks amazing, especially for an RPG
More pics can be found here:
http://plume.dk/oblivion.html
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Audio / Sfx:
The audio is also very good featuring a very rich classical score , that you really dont get bored off.
Other sfx are also very well done and sound realistic from swords bouncing off a metal shield to animal noises and well as monster sounds, and voice acting, not the rinky dink acting we usually get from games that they just took people off the street walking by and paid them like $50 to do it. You can tell a lot of time and effort was put into the audio and sfx for this game.
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Replay Value:
I dont think anyone can actually finish the game to replay, though you might be interested if you chose another race and made different choices...
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Conclusion:
Overall this game is amazing, its huge, and just plain epic
From every little detail, including gfx, sounds, missions, items, quests, ect...
(I have plugged in over 180hrs and still havnt beat the main quest (I did finish one of the expansion packs, Nights of the Nine which was very good)
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Pros:- Amazing graphics
- Excellent Voice Acting
- Open Ended Story
- Includes 2 Expansion paks adding 200+ hrs to game play
- Customization
- Miles and miles of explorable area
- Breathtaking landscapes
Cons:- May not be for everybody
- A couple of the other small expansions could have been included
- Some weird glitches tend to occur sometimes ruining the whole game (must start a new game)
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Final Score:
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May 30th, 2008, 21:36 Posted By: bandit
There is only 2 weeks or so left in the DCEmu Games Reviews Contest - WIN 1 of 4 iTOUCHDS IN REVIEW CONTEST. There have been many review submissions from numerous contributors. Its not too late for you to enter. Register (if you havent done so already), read the guidelines and rules and start posting! Check out other reviews for how reviews are constructed.
Remember, you have until June 14th and you can submit as many reviews as you want! The more reviews, the better chance you have in winning.
If you're not going to enter, be sure to cast your vote for best reviewer when review submission has ended!
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May 30th, 2008, 21:36 Posted By: bandit
There is only 2 weeks or so left in the DCEmu Games Reviews Contest - WIN 1 of 4 iTOUCHDS IN REVIEW CONTEST. There have been many review submissions from numerous contributors. Its not too late for you to enter. Register (if you havent done so already), read the guidelines and rules and start posting! Check out other reviews for how reviews are constructed.
Remember, you have until June 14th and you can submit as many reviews as you want! The more reviews, the better chance you have in winning.
If you're not going to enter, be sure to cast your vote for best reviewer when review submission has ended!
To read more of the post and Download, click here!
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May 30th, 2008, 21:36 Posted By: bandit
There is only 2 weeks or so left in the DCEmu Games Reviews Contest - WIN 1 of 4 iTOUCHDS IN REVIEW CONTEST. There have been many review submissions from numerous contributors. Its not too late for you to enter. Register (if you havent done so already), read the guidelines and rules and start posting! Check out other reviews for how reviews are constructed.
Remember, you have until June 14th and you can submit as many reviews as you want! The more reviews, the better chance you have in winning.
If you're not going to enter, be sure to cast your vote for best reviewer when review submission has ended!
To read more of the post and Download, click here!
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