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May 30th, 2008, 15:39 Posted By: bandit
Datel Wii FreeLoader
Manufacturer: Datel
Site: Buy from Vanguard Tech (US) / Buy from Vanguard Tech (JAP) / Buy from Vanguard Tech (PAL)
Price: £11.99
Overview : This is the one you've all been waiting for! Wii FreeLoader lets you play ANY region of Wii game on a your Nintendo Wii! At last, you can import games from other territories and play them on your Wii…
Videogamers the world over get really frustrated when games are released in other territories long before they reach the shops in their home country, if they ever get released at all. You want to play that blockbuster survival horror which is out in Japan three months before it hits the shelves elsewhere. What about the soccer or F1 sim which only gets a European release or a gridiron football or NBL baseball game that's never released outside the States? Or maybe you bought an imported Wii because you wanted to get it early, and you now want to play games from your own region without buying a second machine. Well, now you can. With Wii FreeLoader, you can play ANY region of game on your Wii!
Wii FreeLoader is really easy to use. Simply insert your FreeLoader disc and load it in the usual way. When the drive stops, eject the Wii FreeLoader disc and insert the game, which then loads and plays just like it would on its own region of Wii. It's as simple as that!
Wii FreeLoader is 100% unofficial, and requires no modifications to your console. As well as letting you play Wii games from all regions, Wii FreeLoader also works with some imported GameCube games when played on your Wii. It won't work in a GameCube console, though – for that, you need FreeLoader for GameCube.
Features :- Play ANY region of Wii™ or GameCube™ game on your Wii™.
- Easy to use.
- No console modification required.
- Doesn't invalidate warranty.
- Play games never released in your region.
- Play local games on your imported console.
- Suitable ONLY for US/JAP/EUR Version Wii™ consoles - If you have EUR Wii, you need EUR version. If you have JAP Wii, you need JAP version and if you have US Wii, you need US version.
- 100% unofficial.
- Might not work with all games or various firmware versions. Usage at own risk!
Quality/Usability : I know there are a lot of impatient gamers reading this review. There are probably some that just cant wait and have bought consoles or games that have came out in a different country first and a couple months later in their own region. Sometimes, there are situations where you cant even get it in your own country and the only way is to import the game or buy a whole new system from a different region.
We all know Japan and its gamers are usually the first to get game releases and all those quirky games. Once released in the land of the rising sun, its usually released in our own region within a couple months or sometimes never even seeing a release. Nintendo DS, Sony PSP, PS3 and Microsoft Xbox 360 are all (or majority) region free when it comes to games but there is one system that is region locked preventing you from playing games from other regions. That is the Nintendo Wii.
Sony prevented online importers from selling PSPs to different regions due to sale purposes. Region locks on systems is set up pretty much for the same reason. If gamers buy games from different regions, when that game finally comes out in their region, there will be no sale because the gamer already owns the import. I solely understand the reason for region locks but at the same time, there are games that never see light in other countries and true gamers want to play that specific game but cant due to region lock on their console.
Datel is the first to release a disk that allows you to play import games on your Nintendo Wii without voiding your warranty or opening the Nintendo. The FreeLoader comes in a standard sized DVD case. Inside are instructions and the FreeLoader disc which is the same size as GameCube discs.
Getting it setup to play your import game is very simple. You can either be in the Main Menu or in the Disc Channel. Insert FreeLoader into the Nintendo Wii. WHAT?! What is happening to my Wii? Don't worry. Nothing harmful is being done to your Nintendo Wii. It looks as if half of the right screen was stuck and stretched. Kind of like a trail or a smudge. Your screen will flash twice. This is the FreeLoader working its magic. Eject the FreeLoader and swap it with the import game you want to play. TA-DA! It works! *Not all import games will work with the Datel FreeLoader.
Although the Datel WiI FreeLoader does not mention it, but it is capable of playing some of your GameCube imports. I was only able to try one game and it was Luigi's Mansion. I can't believe I still have this game in my library.
Conclusion : Overall, the Datel Wii FreeLoader works great at loading imports but for how long? No one knows. Nintendo can release an updated firmware for the Nintendo Wii and with that one update, it can make the Datel Wii FreeLoader useless. So you'll end up with a useless coaster and a bunch of imported games that you can no longer play unless you mod your Nintendo Wii. As of this review, FreeLoader has been out a couple months and no problems yet. Not all imports will work but majority do.
Please note that none of the "upgrade" products listed in this site are endorsed by Nintendo, Sony and/or Microsoft. DCEmu Reviews and DCEmu Network does not condone piracy. The primary functions of a "modchip" and/or "flashcart" are to allow you to play imported games and homebrew software that you legally own or simply just for experimenting with hardware. We in no way endorse piracy, and encourage all users to do the right thing and support the developers/manufacturers that support them. We do not take any responsibilities for any use outside of these parameters or where the use of such a device is illegal.
Images via comments
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May 26th, 2008, 23:53 Posted By: fg-54
download the .wav file to hear my audio review.
http://tornadodrive.com/download.php...eview.wav.html
Hello and welcome to my first audio review,i am fg54.
I hope you enjoy.
Published and developed by: Frontier Developments
Genre: Adventure
cost: $10.00
Number of Players: 1 or 2
OVERVIEW:
One of the first things i would like to point out is that this game looks better then most full priced wii games out there thanks to its beautiful enviorment and artistic look, i still haven't goten tired of just looking at the game and shaking things around with wind.
The point of this game is to explore and solve puzzles with the wind as you get new powers.
SOUND:
this game doesn't have alot of sound effects, but what it does have. is a wonderful and relaxing background song that goes seemeengly with the game.
CONTROL:
you control your character with the nunchuck and the wind with the weemote, both are very responsive.
GRAPHICS:
gorgeous waterfalls, mountains, trees and even caves along with an equally impressive art style. make this game fun to look at.
GAMEPLAY:
this is an adventure game with some puzzle solving on the side.
the main puzzle is figuring out what to do next and where to go. due to the games lack of direction, there is no map or arrows telling you where to go, the only arrow i found was one pointing towards a powerup that was right netx to it, as if i needed it to figure out that the big shining rock was special. the game is also very short, about three and a half hours long and not alot of replay value.
REPLAY VALUE:
Unfortunatley, once you beat this game, there is virtually no reason to go back to it other then to play arround with the wind and to obserbe the beautiful enviorments, it is quite a relaxing experience, specially with the soothing music playing on the background.
CONCLUSION:
This is in my opinion the best wiiware launch title out there, so if you want to dip your toe in a gorgeous and interactive experience brough to you by wiiware, take off your socks and take them to your nearest pawn shop, purchase 1000 wii points, and download this sucker.
I give this game: four out of five stars
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May 24th, 2008, 17:28 Posted By: Shadowblind
I was hoping for something like God of War or ninja Gaiden when I rented Viking. I was hell-a-off....
Viking: Battle for Asgard
Publisher: SEGA
Developer: Creative Assembly
Players: 1
Genre: Action Adventure
You are Skarin, a Viking warrior mortally wounded in battle. On the edge of death, you are visited by Freya, a Norse goddess, who summons you to become her champion. You must defeat the goddess Hel and her undead army before they take over all of the land. To do this you must recruit an army, and use it to liberate the land.
Viking mythology was never this boring
The game starts off with a cutscene where you jump straight into the plot. Thats basically it. There is no lead up whatsoever to the general plot, making for an extremely annoying beginning of the game. The story at best is rather shallow, as it never really goes beyond anything except for the classic hero vs. villain mentality that pervaded many a 1970's movie. Thats not unnecessarily a bad thing, though, and could easily be overlooked. However, when you own character is the most static in the game, it becomes amazingly irritating to see no emotion or life from your character whatsoever. At the beginning, you learn of your father's death in the battle that almost claimed yours as well. What does your character say or do to express loss for his father? Nothing. Not a single thing except that you have a new mission. Character development in this game is absolutely gone, and the characters are the most static I've seen in a long time. The game is also uber violent, which may be the single redeeming quality here. I've never really cared much for violence, but when there is so little else to hold this games story and atmosphere up, you have to aim low. Blood and guts will follow you everywhere. This goes beyond God of War and Conan, as you do finishers that could only be replicated in games like Ninja Gaiden 2. However, that barely replaces the messy story and the lost everything else about the presentation. Menus tend to be confusing, and even the achievements are weird (wanna know how I got a gamerscore ending in a 2? This game.)
Bloody mediocre
Onto graphics. To its credit, Viking does sport some nice looking character models, and the magic effects look fine and nice. Environments need lots of work though. Enemies look great, especially when your cutting them to shreds. The blood flying every which way and the entrails (starting to get a little queasy here)splat in full texture. Unfortunately, you'll be seeing the same enemies very, very often. Back to environments for a minute anyway. The main lands and grassy plains that you fight on a plain, boring, and uneventful. Castles and forts actually look interesting, though, but thats only from the distance. Up close they get bland and repetitive, showing good artistic direction, but terrible execution. The ocean water looks like waves of white lines, and caverns all look exactly the same. To clean up the point, none of this necessarily looks bad, it just doesn't look good. Mediocrity rules this games graphical direction in almost every which way you can think of.
It doesn't look bad. It just doesn't look good.
Have I gone deaf? No wait, This game is just dead.
Sound. As far as music goes, there is absolutely nothing. There is basically no music whatsoever. The only music there ever is only happens during fights, so your mind basically blocks it out. Even then there is nothing to hear. Sound effects aren't too shabby though. The fierce attacks of enemies and the slashes that your sword makes into their lower sternums are glorious. Unfortunately, these sound effects repeat themselves over and over and over constantly, and once you've heard some of the sound effects, you've hears all of the sound effects. Voice acting is terrible. Mostly the acting consists of fake British and Norse accents (whats a norse accent sound like, anyway?) spewed to a very badly written script. Some of the Viking warriors have some decent lines to say though. Don't must your TV when playing this, but to be honest there isn't much to hear.
Hack-and-slash is fun, but repetitive
For those of you willing to forgo storyline and sound, and deal with mediocre graphics, you've still got some interesting gameplay going for you. You may think differently when you first begin, though, as your best attacks include mashing the A button over and over (even more then dynasty warriors). If your patient you'll get a few more combos, and eventually some pretty sweet magic attacks. Gathering your Viking warriors is pretty fun for a good while. Getting gold and doing quests extend the fun you have a good deal. Did I mention, the Vikings you release join your army? They do. These utterly massive armies lead to some really awesome epic scale battles in the game, as you and 1000 Vikings battle thousands of Undead enemies (Really think of this--the game can take thousands of enemies and allies on screen at once. Thats one da** good engine!) The epic battles get even better when you get the ability to summon dragons, who tear the battlefield into pieces (not literally) and rip apart undead like a lawnmower in Dead Rising. Like always though, Newton's law of physics comes into play here, and for every good gameplay action theres a bad one. This time, Newton's a little off--there are bad parts to the gameplay, but the good outweighs the bad by a margin. While combat and battling is fun, after a few hours it will get extremely repetitive, and the very thin level of stealth featured in the game is just annoying. After killing the same enemy type thousands of times, it starts to decline significantly. Also, later in the game when your outnumbered 5 to 1 and your Viking teamates aren't doing too well, things start to get frustrating. Enemies block and counter all you attacks, and magic gets useless. Still, for the most part Viking has some good hack-and-slash fun to be had, if very shallow fun to be had.
Slash.
Asgard is a one-trip ticket
Once your done, your done for good. You can easily do most every task the first play through, and afterwards there is literally nothing to do. exploring the island doesn't work because everything is the same, fighting doesn't work because you've done it so much, and powering up doesn't work because most extra combos never do anything at all. Except for the main storyline which is a good 12-15 hours long, replay Value isn't there.
Lets get to it then! (Ya got blood onma knife....)
Presentation: 1.5/5
Confusing menus, bad story, and lack of character development whatsoever deserves to go to whatever the Norse inferno is.
Sound: 2/5
While it has decent sound effects, voice acting is horrific and music isn't there.
Graphics: 3/5
They aren't bad, but there aren't good. Despite decent character models, this game screams mediocrity.
Gameplay: 3/5
Fighting is great fun, but for only so long. Soon repetition sets in, and it becomes a chore to finish the game.
Replay Value: 2/5
Beyond one play through, there is no replay value.
Overall: 2.5/5
This game screams mediocrity. While gameplay and combat is interesting, everything else just either falls or isn't interesting in the least. Creative Assembly had an interesting idea, but it just didn't work out quite right.
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May 23rd, 2008, 16:54 Posted By: bandit
Due in the next 12 months (hopefully by Christmas, but not likely), the US PSP navigation software will be all new and much sexier, powered by Tele Atlas with a solid, easy-to-use UI and great-looking maps. The coup de grace is full 3D walkthroughs of cities, supposedly first in the portable class, at least in the US. Sony is aiming for it to be cheaper than most GPS setups too, like $100 to $200, and you can run it off UMD or memory stick. Plus, it'll come with a carmount.
Overall, it's pretty exciting stuff that could really break open the GPS market. Beyond navigation, Sony is thinking about treasure hunts, friend locaters and other geo-coolness.
Sony is also cooking up a keyboard that would plug into the bottom, the A/V and headset jacks, and would fold up to protect the screen when you're not using it.
Source: Gizmondo
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May 23rd, 2008, 08:25 Posted By: Shadowblind
I promised it, so here it is, a 'moderately' in depth review of Condemned 2 (yes, I shelled out the big bucks for you, populace! Be grateful!) I actually haven't played this game on the PS3 as the cover art may imply, but from reliable sources (IGN, Gamespot) they are both supposed to be equal is game. Besides, most reviews I've made have 360 cover art, even though they have PS3 counterparts.
Saying fps horror has a new face would be inaccurate-- how about no face at all?
Comdemned 2: Bloodshot
Publisher: SEGA
Developer: Monolith Productions
Players: 1-8
Genre: Survival horror FPS
You are Ethan Thomas, once an SCU(special something something forces) investigator. Now, your an alcoholic, and with a real pissy attitude. Your called back to action when your former partner has gone missing. Not only must you find your partner and solve many more murders, but you must battle your own inner demons as well and discover a truth so demented and sick that you will never see it coming...
The truth is both disturbing and awesome...
For my part I haven't really seen many a horror game that has an interesting story. Or many a horror game in general to be honest (Jericho and Doom 3 aside). So I was reluctant to try out Condemned 2, but the demo won me over. Aaaaannyway, Bloodshot's storyline is probably the most compelling reason to keep coming back to this game 'til the very end. Without revealing too much, the storyline actually seems less of a horror storyline and more of a mystery movie. Don't worry, its plenty scary for more reasons, but I'll get to that. The story is told in a way that makes the player consciously or unconsciously (thats right, it ****s up your mind, fool!) try and guess what happens next in the story. The best part is that your more then likely gonna be wrong, which serves to make the storyline much more compelling as you try to figure stuff out ahead of time (only to be wrong). The storyline itself is wacky, but takes itself so seriously it becomes like Ninja Gaiden-- crazy, but serious enough that it makes the player serious. For instance, in the first game (which I haven't actually played) you track down a serial killer nicknamed SKX. In Bloodshot, you go from solving a crime and trying to figure out whats happening to you and the city to, well....lets just say it goes from 1980's time periods to that of a sci-fi movie. None of this takes away too badly from the story, but it does make it a bit harder to truly get into. Still, it all is great and leaves a great amount of room for the third game. Oh, and did I mention, your steadily going insane in Bloodshot? Must have missed that... Now the atmosphere of Bloodshot is near flawless. it knows the perfect times throw psycho bandits at you and the perfect time to build crazy levels of suspense. Like when you explore the SCU building, and lights flicker while you simply see inhuman shadows for instance. Even the house levels will make you turn every single corner twice before you enter a room. The atmosphere in Bloodshot is a marvel of the horror genre, and a much needed improvement over those lame horror games where they rely on surprise as the sole factor in making a game scary. As far as menus go, your character sees the menus on his pocket computer, a bit of a nice change from the standard 'press start to see the bland, sideways menu' of most games. They are easy to read and navigate as well. I've had connection issues in multiplayer, but its more because hardly anyone playing it then anything else.
Ethan Thomas is no longer the shining beacon of joy he was in Condemned 1
Tar, tar, everywhere...
Condemned sure looks great sometimes. The splattered walls, the psychotic villains and especially the tar monsters (see? Sega made a tribute to Scooby-Doo-- that means some people DO still like that show!) who tear themselves out of the tar covered walls. The lighting effects are great at most times, and the flashlight is much needed. However, there are a few rooms and hallways, specifically in the beginning and end which are stupidly dark. These rooms are very rare, but getting attacked by 3 creatures in the dark sure can be annoying(very). The bloody and torn textures of flesh and blood in the game is sickeningly spot-on. The weapons and textures are great, and the splatting of enemies heads against your feet (or bludgeon) splat gloriously bloody. The enemies differ from one another, and few enemies look alike. The faceless Oros are great looking enemies, although getting close enough to study one without being beat up may be a challenge. However, a lot of times they just look kind of messy, but for the most part they look just like psychotics would-- scars and blood stains included. Environments are very well done, most noticeably being the run down state of the city. You truly get the feeling that the city is being turned onto an absolute nightmare, a home for the insane and not much else. The houses are ruined and broken, wood is rotting and cracks underfoot, and the amount of junk just makes you think that these guys aren't just psycho, but have a severe case of OCD. Each room is cluttered with trash, TVs, meth (laundry machines) and other things. The lights in these houses either flicker or don't work at all. Some areas where lights don't even exist (thank goodness for the flashlight) look absolutely haunted. The chairs are stacked on the tables, and the dust and fog makes you know they've been that way probably for 100 years. Other rooms just repeat themselves, however. Like in the winter cabin many of the rooms are absolutely symmetrical. The framerate does drop at occasions of intense fighting, often when many people are all trying to beat on you at once. And when it does, its pretty painful. But for the most part, Condemned 2 looks great. It just has a few issues here and there.
The Sound of fear
Condemned 2 is a horrific opera. And like all operas, they have the cool parts where the guy is sword fighting the villain, and the bad part where Helga the Viking fatass sings her dues. Condemned 2 is a mixed bag. While it has great effects, its music can sometimes be utterly annoying. Let me explain then...the sound effects are top notch for a horror game. Psychotics scream when you smack them in the face, and gunshots pierce the dead silence of Condemn's freaky atmosphere. Electrical pulses from SKX's torture devices and the lights resonate great, like the, well, resonators in the game. Voice acting is finely done. Ethan specifically-- his new voice serves him sell through the game. Dialogue is hit and miss though, but it all works out well with the story and all its creepiness. Music is a different story. the few times that music is in the background, its more then likely gonna annoy the he** outta you. Especially in the conveyor section of the doll factory. The music is haunting and well placed, but that doesn't stop it from being simply awful. Suggestion: turn music volume to zero when you start. All other sounds are great.
The perfect hand to hand system in a horror game? Awesome!
The gameplay in Condemned 2 focuses mainly on hand-to-hand combat like its predecessor. Only this time around, they absolutely nailed the melee system. Monolith took huge care to approach the suggestions of its fans, specifically regarding guarding fist combat. Tons and tons of weapons, including everything from shotguns to foosball sticks, are a major point of enjoyment in the game. Looking at each weapon and uses each one is a fun trait that lesser collectors might not really care for. Each weapon has 4 stats: Power, Reach, condition, and Speed. Power determines the damage a weapon will do, speed is how fast you can swing it, reach is the length at which it reaches, and condition is the, well, condition its in. They do break if you block too often and don't parry enough (which is easy enough to do). As for blocking, they fixed it in Bloodshot perfectly. Rather then simply doing a fast and messy parry like in Condemned 1, you can simply hold LT and RT to continuous block, or tap it to parry. You attack with each side; left being left, right being right.
Right hook to the face, bi***!
Also, you get upgrades after each mission depending on how well you did in the mission, which is ranked by bronze, silver, or gold. Upgrades range in anything from new sneakers to a stun gun, so they are very helpful. As for some of the lesser action-y parts of the game, there are CSI-type scenes in the game which actually require you to *gasp* think (If was tough for me, you know? When have I EVER thought prier to this?) the crime scenes are very well done, and careful observation of the scene will indeed reveal the right answer, you just need to look close. After each scene you get a grade on how well you solved the mystery scene. To aid you in these scenes you get some pretty nice equipment as well, such as a UV light and spectrometer. Back to combat. Unlike Condemned 1, guns play a far larger role in Bloodshot, although the game is still dominated by hand-to-hand. most gun battles will take place near the last mission though. Gun play works great when you've got the alchohol to steady your aim (after you get the upgrade, its good then too). In other words, for being a game all about melee combat, guns work great. Ammo is also more abundant then Condemned 1, but it still needs to be rationed. Condemned 2 easily has the best melee combat system in any FPS out there.
FPS horror multiplayer scores points for originality
Replay Value. I was a bit reluctant to try out multiplayer, but for RV I needed to for this review. Multiplayer is a mixed feeling--the only really fair mode, team deathmatch, is great fun. 4 on 4, melee combat where you use the shadows to your advantage. In other words, stealth is perfected in this FPS multiplayer mode. Sadly, many of my teamates didn't seem to understand that (which would explain why I was able to best my entire team in my first game...) and so, without strategy its rather boring. I moved onto a mode called crime scene where its SCU vs. Infected. The infected have two boxes, each complete with severed heads inside that they must hide, while the SCU have to search for the boxes. Now heres the downside- SCU gets guns while Infected don't. So to kill an SCU officer, you need to know how to use stealth and be able to dodge bullets, fast. Doesn't always work. More often then not the SCU will win with flying colors (unless they're blind). Then theres bum rush, a great mode to play with friends. There are two SCU with health bars visible to all and 6 Infected. The infected respawn instantly, but die in a single shot from the SCU. So it takes an average of 20 infected to kill SCU officers, rather annoying unless you have friends in the game. other then multiplayer, theres Bloodshot fight club, which is kinda like a series of bloody minigames for the game. I haven't really explored these much. As for the single player story, its fairly short. However, you might want to go back through it another time on hard or FPS mode.
Lets get to it then! (Right on! Right on!)
Presentation: 4.5/5
Brilliant horror atmosphere, and intelligent(mostly) plot tie into one helluva good horror time.
Graphics: 4/5
While they are good and effects are well done, they're rather average in general.
Sound: 4.5/5
Sound effects are something this game going for it, but music is garbage.
Gameplay: 5/5
Great melee combat whose depth is unrivaled by any other FPS out there. Gunplay is great too, but hand-to-hand is exceptional.
Replay Value: 4/5
Tons to do if you like it. Multiplayer is good fun on XBL if you can find anyone actually playing. Especially deathmatch (best melee system in multiplayer rocks)
Overall: 4.5/5
I've met very little horror games that both thrill and chill. Monolith's new entry into their saga of Ethan Thomas does both. best horror game I've played in a long time.
PS Screenshots by me.
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May 22nd, 2008, 19:22 Posted By: ICE
Unless you've been living under a rock for the last few months you've heard off Wii Fit. It was announced at last years E3 convention and has been on everything from the Today Show to the Ellen Degenerous Show. As predicted by many this thing has officially blown up. However we all know that media coverage doesnt make the game good. Thats why I'm here to tell you.
My first feeling about this "game" was that it would be essentially Brain Age for your body. That seems like a good description now after spending some quality time with the game. It gives you an arbitrary Wii Fit Age as well as reading you BMI (body mass index) and weight. I would recommend following your weight and ignoring the rest.. BMI is notoriously inaccurate as it does not take into account body types. Basically a ripped muscle bound freak would be called fat.. On to the hardware.
The WiiBo is a solid piece of hardware. Its heavy and feels very solid. You would have to try pretty hard to break it. Then again what would you expect from a first party Nintendo product? It is even more precise then the Wiimote and the first time you use it you'll see that too. Its pretty amazing. The only issue I see is if your hands get sweaty they may begin slipping off the board in push-up drills or things like that. I haven't had that problem but others have. Wear cloves I guess. Wii Fit gloves.. Crap what have I done?! You watch.. Someone will make those.
The interface on this game is simple and shallow. Just what you would want in a game that is targeting literally everyone. My mother has no issues using it and she has problems emailing people links to web pages. They did a great job keeping everything clean fresh and simple. You can hop on, do your daily optional body test then start doing yoga, aerobics or whatever you want in seconds.
I almost feel odd calling this a game. Yoga, while far more fun then I thought it would be, is typically not a game component. I would have never seen myself enjoying Yoga on a game and yet here I am. It really feels like a Nintendo has made something great here with the WiiBo. The WiiBo is at the center with different branches like Skate It, Wii Fit, We Skii and others. Well We Skii is crap but you get my point. For those of you wondering how much of a workout it can be dont worry. Its a workout. The first thing I did was hit strength training. After 20 minutes of doing lunges, push-ups, and jack knives I was getting tired. Heres the trick. Push-ups generally arent that difficult. However try doing them slowly while keeping your balance perfect. Not so easy now eh? The longer you go it just keeps getting harder to keep you balance perfect and you will get sore. This is not the Wiitis people complained over in Wii Sports. This is a real workout tool.
Dont get me wrong though. This should never replace actual workout. Its just a potential part of a real workout routine. Its something to along side an actual hard workout to keep in shape or get there. That being said its one of my favorite games on Wii and I highly recommend it!
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May 22nd, 2008, 16:12 Posted By: bandit
XCM XFPS Sniper Plus
Manufacturer: XCM
Site: Buy from Play-Asia
Price: $89.90
Overview : Let's be honest, first person shooters just weren't pioneered to be played on a standard Xbox 360 controller. Ask any First-Person-Shooter (FPS) fan out there what method of control they find optimal, and you will find the resounding majority shout out mouse and keyboard! The days of getting your fingers in a twist while trying to grapple with those unfriendly analog sticks are over. The XFPS 3.0 Sniper Plus is here to help Xbox 360 gamers with the ultimate way to play FPS titles – with a Mouse & Keyboard! The XFPS 3.0 Sniper Plus is the latest edition of this amazing device!
The XFPS 3.0 Sniper Plus is an innovative keyboard and mouse adapter for the Xbox 360 which allows you to have an unrivalled First Person Shooter (FPS) experience for the next-generation gaming console. Not only is the XFPS 3.0 Sniper Plus compatible with all standard PS/2 input devices but also modern USB keyboards and mice. The XFPS 3.0 Sniper Plus even makes traditional Playstation 2 Dual Shock 2 controllers compatible with the Xbox 360, as well as a multitude of other peripherals. This amazing device even manages to bring auto-fire to the Xbox 360.
Features :- Compatible with 95% of the PS/2 or USB keyboard and mouse combinations
- Instant plug and play technology
- Ideal for use with all First Person Shooter titles such as Call of Duty and Halo series and more!
- Extremely durable Yellow coloured shell
- Brings auto-fire functionality to the Xbox 360
- Allows gamers to use Playstation 2 Dual-Shock 2™ controllers on the Xbox 360 ™
- Allows remapping of any Xbox 360 controller key (include both analog sticks) to any key of the keyboard.
- Compatible with the newest version of the Official Xbox 360 wired controllers.
- XFPS Sniper v3.0 Plus is the latest version of the XFPS Keyboard and Mouse Adapter!
Compatible with these PS2 products:
As already touched upon, the XFPS 3.0 Sniper Plus is compatible with Playstation 2 controllers but also the following Playstation 2 peripherals :- PS2 Light Guns
- PS2 Racing Wheels
- PS2 Dancing mats
- PS2 Guitars
Quality/Usability : I lost count on how many XCM XFPS version are there for the Xbox 360. I think theres like 5 of them? Seriously, I lost count. The XCM XFPS Sniper Plus is a slight upgrade to the XCM XFPS Sniper. Before I go on with the review, is there a difference between the two? Other than the new uglier color in my opinion, no. Is it worth to get this if you already have the green Sniper version? No, unless you love to spend money on things and want the latest product.
To configure your keyboard to act as an analog button for movement, simply set the switch from DEFAULT to SET, plug in your wired Xbox 360 controller and unplug your mouse. Press "P" to program. A red LED will light up. Move the left analog stick either left, right, up or down and press the key on the keyboard you want it as. Repeat until you have done this for all 4 directions. For the right analog stick, perform the same procedure.
To configure your mouse as the trigger, simply unplug your keyboard and connect the mouse. Like the keyboard, press "P" to program. Press the right trigger and than press the left mouse click. Now your mouse is configured to be the trigger. You can use the keyboard as your trigger as well. You can configure it however you like and which ever is more comfortable for your gaming style.
To set up rapid fire function, flip the switch, RT for Right Trigger and turbo is automatically enabled. So when you pull the trigger on the controller or press the left mouse click, your gun will fire rapidly.
The same mouse and keyboards will work on the Plus version. As mentioned, nothing has really changed except for color and minor tweaks.
Conclusion : Overall, the XCM XFPS Sniper Plus works like it should but do we really need all these different revisions? They should just make one product and have it be updated via firmware or something unless its a whole new redesign/product. I think XCM might be running out of colors of the rainbow. Clear colored shell would of been a lot nicer looking like the XCM XFPS RateUp for the PlayStation 3. If you already have the original Sniper version, stick with it. Not worth getting this unless you're rich and want the latest product.
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May 19th, 2008, 20:21 Posted By: bandit
Joytech Fusion Cooling Fan
Manufacturer: Joytech
Site: Buy from Amazon
Price: $9.99
Overview : Play it cool with the Fusion Cooling Fan from JOYTECH. Designed exclusively for use with the PlayStation 3 console, the Fusion Cooling Fan prevents potentially dangerous overheating of console through powerful fan assisted technology. Discrete appearance and safe operation, ideal for long gameplay session!
Features :- Heat Diffusion System draws heat away from console
- Silent-Running design for quiet operation during play
- Prevents potentially dangerous overheating during sustained use
Quality/Usability : Like the Xbox 360, the PlayStation 3 produces a good amount of heat. Luckily, you dont hear much of RROD (Red Ring of Death) type display when it fails on the PlayStation 3 but you never know. There can be many factors as to why consoles no longer work. It can be defective, dust or the most common, overheating.
I remember my original PlayStation was like that. I had to put the PS1 on its side. With these nex-gen consoles, they are more powerful and require more energy. With that, they produce more heat similar to that of PCs.
Like Nyko's Intercooler, Joytech decided to enter the cooling fan market by releasing the Fusion Cooling Fan. Unlike its competitor, the Fusion Cooling Fan only goes on the back of the PlayStation 3. There are three fans encased in a plastic housing. To the right, there is a plastic door that covers HDMI port, optical port, etc. and underneath is a USB port. The Fusion Cooling Fan does not cover the power plug or power switch.
Joytech claims the fan to be quiet but it was the same loudness as the PS3 if not slightly louder. Without the fan, the PS3 blew out hot air. With the Fusion Cooler Fan, the air was not as hot and was warm. Whats nice about the Fusion Cooler is that it runs off of the USB power. No additional batteries or external power.
Conclusion : Overall, the Joytech Fusion Cooling Fan did OK. Yes, air comes out from the back of the PlayStation 3 but air also comes out from the right side/top (depending on how you have the PS3 positioned). Like its competitor, Nyko Intercooler, it covered the back and side/top vent. Of course, it made it even more bulky. Price for the Fusion Cooling Fan is a bit on the expensive side. If currency exchange rate was done, it would be about $35USD. $20 would of been a more reasonable price. Since the PS3 does not have as much overheating problems that the Xbox 360 has, I would skip on the fans for the time being unless your PS3 is starting to act up and cause problems.
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May 19th, 2008, 16:59 Posted By: bandit
D2Pro Wii Modchip
Manufacturer: WiiKey
Site: Buy from ConsoleSource
Price: $39.95
Overview : Sporting a high speed Actel FPGA running at 350 MHz, this chip is capable of what is known as Intelligent Code Modification(ICM). With ICM this device monitors the Wii's internal communication and patches it when necessary to enable you to unlock the Wii's full potential.
The D2Pro installs with only 15 wires instead of the 30+ wires required by previous Wii Mod Chips. In addition to a simplified installation the D2Pro is fully software upgradeable to ensure future compatibility.
Features :- Compatible with DVD+-R, DVD+-RW and Dual-layer DVD (movies and GCOS)
- Direct boot of Wii original and backup games from the same region
- Direct boot of Gamecube original and backup games from the same region
- Direct boot of different NTSC region Wii and GC games on USA and JAP consoles
- Partial region free support on Wii and GC original and backup games with different videomode (ie PAL<->USA, JAPAN)
- Improved read settings for recordable media
- Supports running GC games at Wii disk speed
- GC Audiostreaming Fix
- Supports full-size DVD and DVD9 discs for GC homebrew
- Supports GC multigame discs
- Supports Wii and GC multidisc games
- Does not modify RAM, making it virtually undetectable for the Wii
- Full command set emulation
Quality/Usability : The D2Pro is Team WiiKey's third mochip. After releasing WiiKey for DMS, D2A and D2B chipsets, they released D2Ckey for the much harder to mod D2C chipset which required 31 wires. Soon after Infectus released their Argon, WiiKey released the D2Pro which only required less than half of the amount of wires as D2Ckey (12-15 wires).
Unlike traditional modchips, D2Pro is upgradeable through an external programmer also known as D2prog. No more having burning discs just to upgrade. As Argon is the first to have less wires for D2C and uses an external programmer, D2Pro follows it. Its normal as thats how it always is whether it be in the gaming industry or any of your household products.
D2Pro comes in a small anti-static bag. For a limited time offer, if you order from ConsoleSource, it comes with a free Tri-Wing screwdriver. If you already have one, no biggie..you'll just have a spare. But if you dont already have one, you'll need this. As mentioned above, you'll need an external programmer to update the D2Pro for when WiiKey releases any new updates. Unfortunately, its not included. Its not even sold on ConsoleSource. Some other sites either include the external programmer or sell it separately.
The D2Pro is the same size as the D2Ckey. This time, there its in a different colored PCB board (red), has a ribbon cable clasp and uses a Actel chip.
As its still hard to find a Nintendo Wii on store shelves, a friend volunteered his Nintendo Wii that he was lucky enough to find in a store. As I'm not as technical when it comes to soldering, I had a friend of ours who works on electronics for a living, help perform this risky mod. REMEMBER, this is only for the experienced and not the weak at heart (noobs). But if you have the experience or want to try it out, you can download the latest diagrams on D2Pro's website.
You can find instructions on how to dismantle/disassemble your Nintendo Wii by doing a Google search. There are numerous text guides and even videos.
Wii Compatibility : Having tested a couple of Nintendo GameCube and Nintendo Wii games, I must say, D2Pro performed very well. We tried both original and backups for the hell of it. D2Pro loaded and booted all games without a problem. We tried Ikaruga which needed a audiosteam fix and it had no problem loading both game and sound. We did not have problems playing with any region free games.
Homebrew Compatibility : Having tried to boot GCOS and a few emulators, D2Pro had no problem running them.
Conclusion : Overall, the D2Pro Wii Modchip worked just like its predecessor, D2Ckey but with less wires. When D2Pro was first released, the external programmer (D2prog) was not included or released at the same time. In order to upgrade the D2Pro, you'll need this external adapter which is available now. If you're going to upgrade, you'll also have to reopen your Nintendo Wii in order to install the ribbon cable. From what I can tell, the ribbon cable is not included with the D2prog so you'll either have to find one on your own or hope that a retailer will include it.
Team WiiKey has also released a new D2Pro that can be installed with only 9 wires but we did the normal 15 wire install. If you dont want to buy a whole new D2Pro, you can purchase a SPI flash update module which is soldered onto the corner of the D2Pro.
Those looking for a cleaner and easier installation may want to take a look at the Wii-Clip.
Please note that none of the "upgrade" products listed in this site are endorsed by Nintendo, Sony and/or Microsoft. DCEmu Reviews and DCEmu Network does not condone piracy. The primary functions of a "modchip" and/or "flashcart" are to allow you to play imported games and homebrew software that you legally own or simply just for experimenting with hardware. We in no way endorse piracy, and encourage all users to do the right thing and support the developers/manufacturers that support them. We do not take any responsibilities for any use outside of these parameters or where the use of such a device is illegal.
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May 18th, 2008, 21:01 Posted By: Shadowblind
Bored. Review.
Frontlines: Fuel of War
Publisher: THQ
Developer: Kaos Studios
Players: 1-50 (good lord)
Genre: Tactical FPS
Frontlines: Fuel of War bases around the idea of a third World War that is caused by a lack of oil and gasoline around the world. (sound familiar?) 2 major factions and four countries are included in this war: U.S. and Britain vs. China and Russia, the Western Coalition and the Red Star Alliance respectively. You are in the shoes of a soldier who, like many others, is caught in this war and speculates on all areas of the war, including the idea that the entire war is based on a conspiracy theory. Who knows...
Oil the Glorious
The entire story for this game is base on the idea that soon (in 2008) the world will erupt into a full scale war over the few remaining deposits of oil left on earth. The best part about this story is the possibility that this could happen. The idea of (in todays world) people fighting over oil in a global war isn't totally unforeseeable. Anyway, the story centers on oil, and the two factions (the RSA and WC) are warring over this. Overall, the story is basically another war story, except slightly futuristic and with a small amount of character development. (most of your teamates die fairly quickly) Honestly, there isn't that much to story. Menus work fine, but loading times are sometimes a little long. Multiplayer is glorious. 50 player online matches in massive arena based warfare. The connections for online? So far so good, I haven't ever noticed any connection errors, even in massive battles. A little bit of lag though when the going gets insanely large. Respawning is a pain in the a**.....
All of them soldiers, all of them lifeless
War doesn't look all too bad...
Frontlines certainly does look good sometimes. Explosions are gloriously, well, explosive, and they work nice. The main problem with this game graphically is that in the massive outside arenas seem to actually have no textures on them until you get very close up. In other words, the textures pop up AFTER you get close, which diminishes the spectacular view of massive war greatly. Pop in for buildings and models happen, but the game cleverly disguises this as saying the its due to the fog and the players (apparent) bad eyesight. Character models, while not exactly Call of Duty 4, work fine, but look very bland close up. Rainbow Six vegas this ain't. Bullet effects and fire seem both primitive and well done at the same time. (don't ask how, just watch it.)
Frontlines does have its moments, but for the most part it falls flat
Sorry sir, lip sync is not a-go.
Sound. Dialog among the characters is well done, if a bit choppy in campaign mode. A good bit of the dialog focuses on the characters thoughts about the war and the missions they are doing. but to be honest, none of it is memorable, and lip sync could have been much better. Sound effects are well presented, from bullet firing to explosions. The whir of a sentry coming in for a kill is sometimes a bit annoying, as you hear them as being a good for meters away, then boom. Your suddenly dead. You can't so much trust you ears when it comes to remote controlled vehicles in the game. I don't even remember whether or not there was music in the game (which should tell you something about the soundtrack.)
50 player online battles? GOOD ****!
While story mode is rather unimpressive, multiplayer makes up for it rather well. First off the bat you'll notice the MASSIVE battles of 50 players in equally massive battlefields. Theres so much strategy behind team work in this game that people don't even see. For instance, a Special Ops guy could load your vehicle up with C4 to have you bail out of the vehicle right as it collides into another tank and tell the guy to detonate his C4. Or for a less strategic note, get two of your friends into a well-known hiding spot as close combatants, and basically herd your enemies into the area where your friends do the rest. Now speaking of vehicles. The controls for the vehicles are bad, even worse then GTA IV. other then that, vehicles are also insanely overpowered. If your enemy is in a tank, it doesn't matter if you can get a rocket off on his tank. At best it'll only take a third of his health down and by that time you'll be blown to Jupiter. Same goes for all vehicles. The class system works. The only thing is that you'll almost never see ANYONE playing as close combat, i.e. the shotgun class. People who play as the sniper class are doomed too. The Sniper takes at least 2 HEADSHOTS to kill someone, where as the assault rifle (the machine gun class) has the same accuracy as the sniper rifle with the same damage. Still, all these work in the hands of decent players. Multiplayer is the best part of the game, easily.
1 game mode? Honestly?
As far as replay value goes, it all depends on you love for the multiplayer. As you won't play through single player twice, will the 6-10 maps hold you with only a single online mode? Well, that all depends on you, and Frontlines mode really isn't to be messed with.
Lets get to it then! (Watch above your head!)
Presentation: 3.5/5
Intelligent story combined with meh execution equals meh-ness. Connection is great and menus are fine.
Graphics: 4/5
Texture pop up aside, this game can look pretty stunning at times. Explosive times especially.
Sound: 3/5
Sound and gunfires works, voices are alright, but none of it is really spectacular at all.
Gameplay: 4/5
While singleplayer is alright, multiplayer takes a crown for the thing in this game most worthy of your time. If you can get into it, it may be hard to get out of.
Replay Value: 3.5/5
Do you like the multiplayer? Then you have good replay Value...
Overall: 3.5/5
Frontlines offers some pretty nice war-based ideas for online multiplayer. pitty the storyline is only so-so, but it reminds me of CoD4 in this way...
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