|
DCEmu Reviews is a site which has reviews and more for every console released and so much more. Part of the DCEmu Homebrew & Gaming Network.
Contact us to do reviews Here
THE LATEST NEWS BELOW
|
June 13th, 2008, 22:39 Posted By: bandit
XCM XFPS RateUp Adapter
Manufacturer: XCM
Site: Buy from Play-Asia
Price: $89.90
Overview : Similar to the XFPS Sniper, this unit will allow you to connect a keyboard and mouse to your Playstation 3 (PS3) console for the ultimate control in First Person Shooters. No more fumbling around with controllers, you can now point and shoot your way to victory! Play FPS's the way they were meant to be played and get an advantage over your competition! Also compatible with Playstation 2 controllers.
Features :- Compatible with ALL Playstation 3 (PS3) games
- Compatible with ALL versions of Playstation 3 consoles (NTSC/US, PAL, NTSC/JAP)
- Allows you to map the controller button keys to any key of the Keyboard
- Compatible with 95% of different kinds of mice and keyboards.
- High sensitivity, high precision controls.
- Easily adjust the mouse sensitivity from 2 extra wheels with 16 levels of adjustment for X and Y sensitivity to adapt perfectly to your mouse.
- Built in Turbo (Auto Fire) functionality. Independent Auto fire buttons: Eight customizable auto-fire buttons (no soldering required)
- Plug & Play - Just connect the XFPS RATEUP to your Playstation 3 console and go! (No PC Required)
- Ease of use: Just use the original Playstation 3 controller to re-map itself to the keyboard.
- Both controller analog stick keys can also be mapped to the keyboard.
Quality/Usability : XCM has brought over its XFPS line over to the PlayStation 3. Like the XCM XFPS Sniper Plus for the Xbox 360, the XFPS RateUp allows you to connect a keyboard and mouse to your PlayStation 3. This brings the PC feeling of First Person Shooters or just the simplicity of point and click. Its as simple as plug and play.
Like the Sniper Plus for the Xbox 360, it uses keyboard and mouse. The size of the RateUp is the same as all other XFPS'. The RateUp offers X and Y axis dial which allows you to adjust the mouses sensitivity. There is also TURBO switches that lets you activate turbo for whatever button you desire. You can also program keyboards that corresponds to the buttons on the controller. However, rather than the bright and hideous colors, the RateUp comes in a clear blue casing. It looks a whole lot better to me personally. Knowing XCM and their track record, there will be newer RateUp's and I hope to see more clear colored casings.
Unlike the Xbox 360 versions, you do not need to connect your controller directly to the XFPS unless you're mapping the keyboard which will be discussed below. In order to get the XFPS RateUp to work, you need to set it to Controller 1. Your PS3 controller will already be set to Controller 1 already. To do this, simply flip the switch to DEFAULT and press F1 on the keyboard. This will bring up the PS3's menu. Just go to "Controller Settings" and change it to Controller 1. This will now bump your PS3 controller to a different slot. Now you can use your keyboard and mouse. You'll have to use the X and Y axis dials to adjust the sensitivity of the mouse to your likings.
To map keys to your keyboard, first you'll need to turn off the PS3 controller (SIXAXIS or DualShock 3). To do this, simply reset the controller by inserting a sharp object into the reset hole. Second, connect a USB cable to the PS3 controllers to XFPS RateUp. PS3 controller will be flashing and you are unable to move. Press the "PS" button to confirm and you are now able to move freely with the PS3 controller. To map buttons, set switch to "SET" and press "P" to Program. LED will now flash on RateUp. Press button you want to map such as the X button and now the LED next to "P" will flash rapidly. Now press the button you want on the keyboard such as the SPACEBAR to correspond to the X button on the PS3. The LED will now disappear. Your SPACEBAR will now act as the X button. Repeat this until you have completely mapped out your keyboard with buttons on the PS3 controller.
To map the mouse, you'll need to unplug the USB's keyboard and plug in the mouse. Repeat the same steps for mapping the keyboard. All thats left is for you to unplug the USB cable from the PS3 controller and plug back the USB of the keyboard.
You can use the XFPS RateUp with a First Person Shooter such as Call of Duty 4:
How about a fighting game? Or even a racing game. Cant forget the TURBO feature.
Conclusion : Overall, XCM XFPS Rateup Adapter works just like the XFPS on the Xbox 360. Its the same size, same layout, same design and offers the same range of features such as X and Y axis sensitivity, TURBO feature and the ability to map buttons. However, price is always a factor and the RateUp hits near the $100 mark. As mentioned above, XCM is known for releasing multiple upgraded versions of the same product. There are at least 5 version of the XFPS for the Xbox 360. Does that mean there will be multiple upgraded version for the PS3? Only XCM knows. If they can find something that they can improve on or make better, no doubt will there be a new updated version. I suggest XCM to come up with a way where current owners can upgrade the one they purchased via a firmware upgrade or something. Its ridiculous having to pay $90-100 for a new product at the time only to have a newer and upgraded version come out a couple months later. I can understand if it was a big difference but if its calibration, a simple firmware/software fix via USB should do the trick.
*UPDATE - 2/12/10* This will work with PS3 Slim.
Images via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2008, 15:46 Posted By: bandit
Nintendo Co., maker of the Wii video-game system, sued accessory seller Nyko Technologies Inc. over what it says is a knock-off of the Nunchuk remote controller used with the popular system.
Nyko sells a wireless Kama Nunchuk designed to work with the Wii system. Nintendo contends the Nyko product copies its patented designs and infringes its trademarks for the Nunchuk name and packaging. The word "nunchuk'' refers to a martial-arts weapon made from two sticks connected with a chain.
The Nyko product "wholly appropriates the novel shape, design, overall appearance and even the color and materials used in the Nintendo Nunchuk controller,'' Nintendo said in the federal court complaint, filed June 10 in Seattle.
In the Wii system, a player moves the remote and a character on the television screen mimics that motion, such as an underhand throw for bowling or a swing for tennis. Nunchuks are used when the game calls for motion by both hands, for instance when punching in the boxing game in Wii Sports. It's connected to the main remote by a plug and wire.
"We have not knowingly violated anyone's intellectual property and we're still examining this,'' Nyko spokesman C.C. Swiney said yesterday in a telephone interview.
The Kama Nunchuk, which is advertised as avoiding the "restrictive wires'' of the Nintendo Nunchuk, sells for $33.99 on Amazon.com Inc.'s Web site. Nintendo's Wii Nunchuk sells for $19.99.
Nintendo, based in Kyoto with U.S. offices in Redmond, Washington, accuses Nyko of infringing two design patents and its trademarks. The company asked the court to order Nyko to stop selling the wireless controller, and seeks cash compensation.
Source: Bloomberg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2008, 21:51 Posted By: Shadowblind
Ninja Gaiden II
Publisher: Microsoft
Developer: Team Ninja
Player: 1
Genre: Action Adventure
The famed Ninja that makes Kratos look like a teletubbie is back.
In Ninja Gaiden II, you are once again Ryu Hayabusa, the fastest, most badass Ninja killing machine ever to walk the earth. You are called one last time by CIA agent Sonia to put a stop to the archfiend's plot to rid the world of humans forever. With a host of melee and ranged weapons, as well as magic ninpo attacks, you set out to save the world yet again.
Story? Are you ****ing joking?
First things first: I'm not even sure there IS a story here. Actually a better way to describe what I mean is I'm not sure there is a story in this that is better then one in the Ninja Gaiden 2 for the NES. While the story makes sense and is technically a very average story (for an 8-bit game), the story never goes beyond a paper-thin make up of the original Ninja gaiden story. That basically explains it. The story is there, but is fit for, at most, a lame N64 game. Character development exists only in your imagination. The characters don't change at all, either in personality or anything else you can think of. The only possible "change" would be of Muramasa the shopkeeper, when he enters a room and mows down tons of spider ninjas. So beyond the WTF factor of that scene, Muramasa, like all other characters, is the same persona throughout the game. Although, the wacky plot does have some benefits to it. The plot actually successfully justifies the constant travel to cool and unusual places in the game. It takes you anywhere from a futuristic Tokyo to Venice to Hell. Interesting stuff there. Bland, generic, interesting stuff.
Damn Ninjas can look pretty good
Starting with characters. Character models are extremely detailed, from the top of their face plate to the bottom of their feet. Ryu Hayabusa is one of the best main character models of any game, anywhere. Sub-characters are spared no detail either. Everything about the characters is fantastic. Art direction looks like it came out of a 1960's comic book, but the game IS based on a rather old game after all. Take Genshin for example. Claws, pointy masks, electric swords--he's straight out of a Marvel comic book. The same goes with most of the enemies (and some allies, i.e. Sonia). Most all the bosses look like enemies that Superman would fight. That said, none of that is bad. They are so well designed and animated, 1960's or not, they look great. Fiends and common enemies aren't overlooked either. I defy you find an enemy that doesn't look great in the game. Onto animations. Each and every character's animations are easily the best graphical part of Ninja Gaiden 2. Extremely fluid animation for Ryu hayabusa, considering he has well over hundreds of different attacks. The care taken with each and ever attack is astounding; and it doesn't end with Ryu. Every enemy, every attack, every fireball they shoot looks extremely natural. if you want comparison, this beats Euphoria by a mile. Shying away from foregrounds now. Backgrounds are skillfully created, with a great deal of futuristic direction to most of the levels. Even the Dragon's castle level looks futuristic, despite being rather old. Now not everything is glorious with the backgrounds. Interaction with the backgrounds is non-existent. No blowing up walls, no breaking in doors, not even denting the walls. The only thing you can do to the background is smear blood all over it. Not noticeable unless your really looking, since Ninja Gaiden isn't about interaction of the backgrounds. Another problem is the framerate. later in the game when you fight possibly 30 ninjas at once, the framerate crawls, rendering the fight almost impossible to finish. However, for the most part the framerat holds up well. All in all it is a very nice looking game.
Excuse me, I do believe you have a scythe in your stomach.
Adrenaline pumping Rock-metalcore-japanese-techno stuff
The muzak in the game is perfectly fitting. Heart pounding rock style music with a hint of Oriental sounds and techno style electric rock are so fitting for a game this over-the-top. However, the music is ALWAYS a mixed bag- its either great, or its terrible. Seems to happen very often with Ninja gaiden, both II and Black. The rock music of Aqua capital is note worthy while the less-then-acceptable style of the music in the Dragon Castle is NOT-worthy(lol.) Beyond music, sound effects and voice acting is all thats left. Neither of them bad, neither really all so good. Sound fx can be argued as being well done, but every ninja dies with a similar grunt, and all the fiends die with the SAME grunt. the slicing and slashing of Ryu's weapons are easy on the ears, but everything else is simply average. not good, not bad. Voice acting is only good if you don't care for terrible lip-sync. Sonia over-acts, and Ryu sometimes has an emo spout about his voice. beyond that, only the wacky dialogue will make you say 'Huh?' as far as the VOs go.
I'm willing to bet the crappy-a** camera got Ryu killed by that other ninja.
Fast, furious, and full of glitches
gameplay. I'll be honest will you: Gameplay is the only really over-the-top part of this game. Without the insanely fast paced gameplay, no one would play this. But thats why its there. Ninja Gaiden II is the fastest, most brutal, action packed game I have ever seen. As far as shear awesomeness goes when it comes to combat, it blows every other button mashing game clear out of the water. God of War II holds no candles to NGII when it comes to combat. And unlike Ninja Gaiden, every single weapon in NG2 is gold; no weapon is sub-par or boring to use. Even the bow is actually--dare I say it--FUN to use. To put it simply, you could get through the game using any 1 of the many weapons available to you in the game. None of them are slow. But thats necessary--anything slow in the game will be dead within seconds. This game is FAST. Faster then any game that has come before it. You need to know your weapon and know your combos to get through each and every insanely fast-paced fight. But lucky for you, Ryu Hayabusa doesn't know the meaning of slow--he moves in flashes of lightning no matter what weapon he uses. he makes the cast from dynasty warriors look like zombies. Even GoW's Kratos looks like an old man compared to this guy. but let me get one thing straight--this game is not for the kiddies. It is the most violent, brutal, bloodiest and goriest game I've ever played. Every battle is a load of flying limbs and decapitated bodies going every which way across the screen. In fact, its almost so bloody that its actually funny. And for more proof thats its not for your little 6 year old, the games difficulty mode is frustratingly difficult. Even Acolyte is tough, but Mentor is absolutely impossible. Trade in your game after Warrior, theres no possible way to beat the two hardest modes. Now for the not so good points. Glitches RULE this game. I've had to restart my game twice because of glitches. I beat the game four times before it finally didn't freeze during the credits. The glitches are easily enough to make you never want to see this game again, and the bugs are horrendous. I don't know what Team Ninja was smoking when they thought this game was market ready. A combat related annoyance is that they beefed up the amount of cheapshots the enemies take. I've had a beserker spider grab me 3 times in a row, literally disallowing me to get a single shot in before he takes 3/4 of my health down with each grab. Another terrible problem is the crappy camera. 3/4ths of the time you will have no idea what your attacking, and if you do know, you can't see it. If I had to describe Ninja Gaiden II in one word, I would have a problem deciding between 'cheap' and 'bugs'. If you can get past these extreme issues with the game and focus on its award-worthy combat, then you've got to get this game. However, thats about it. Combat IS the game, and if your expecting puzzles like in NGB, your gonna be disappointed. Beyond that gameplay is fun. Just don't expect it to be easy.
Taking names.
The life of a ninja is long and hard
There is no online modes in this game. That said there is still a huge amount of things to do in this game. The story mode will take you 15-20 hours to finish, and Tests of Valor will have you back again a few more times. You'll also probably go through it again on Warrior for the achievement, and TRY to to do it on Mentor (only to fail). Leaderboards are there for the 20 of you who have friends who actually have this game. However, beyond achievements theres nothing to keep you coming back for more. Still, thats at least a good 50 hours or so.
Major Selling Points:
◄ Insanely fast paced Action
◄ Difficult, but extremely rewarding
◄ Tons of weapons and combos
◄ Easy achievements and leaderboards
◄ Travel to many different greatly designed areas
Major Breaking Points
◄ Too difficult in the later modes
◄ Enemies are constantly more powerful then you
◄ So many glitches it'll make your head spin
◄ Terrible camera system
Now then:
Story: 2/5
While it makes sense, its stupid. And no one likes a stupid story.
Sound: 4/5
Music is hit or miss and voice acting is decent. Sound effects are pretty great though.
Graphics: 4.5/5
Amazing character models and some of the best animations anywhere. Awesome backgrounds.
Gameplay: 4/5
Insanely fast combat makes for the best I've ever seen. Pity that glitches and bugs hurt the whole thing so badly.
Replayability: 4/5
2 times through, tests of Valor and a few achievements and your done.
Overall:
Graphics, combat, and sound make up for lousy glitches. The gameplay is ultra-fast and amazing, graphics are uber-great, but glitches tear holes in it. Still, a great game and any action fan should already have it.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2008, 19:16 Posted By: bandit
In a landmark historic occasion today 11 June 2008 at the court of appeal criminal division the legal argument that modchips do not circumvent copyright protection was upheld by Judge Justice Jacobs.
The granting of this appeal based on the argument that the copyright infringement has already taken place before the use of a modchip has resulted in the squashing of all 26 counts against MrModchips.
The defendant MrModchips was awarded full costs as a result of his successful appeal and offered his most sincerest thanks to his legal team and his many well wishers who had supported his fight for justice in the face of what are now no more than corporate public bullies.
The normally very vocal Michael Rawlinson from ELSPA was strangely unavailable for comment today.
Mr Rawlinson was originally quoted as saying
It marks a milestone in the fight against piracy.
What it does now is mark a milestone in the fight against overzealous independent agencies who have their strings pulled by corporations as opposed to the genuine concerns of the electorate.
What will these mean for modchips in the UK?????? Truly a disaster for the likes of ELSPA and Trading Standards.
Those who dont know, MrModchips website has been down for the past couple of months. Currently, they have an image of Winston Churchill with "VICTORY" on it as well as a timer counting down probably hinting of website coming back next week. What would this mean for other suppliers, sellers or even in other countries?
Source: Team-Xecuter
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 11th, 2008, 20:17 Posted By: bandit
At the Computex 2008 held in Taiwan, Photofast introduced two new PSP products.
The CR-5400 is a dual slot adapter that converts microSD/microSDHC into Memory Stick Pro duo and provides 16GB of memory.
The CR-3100 allows you to combine four SDHC memory cards, totaling 32GB storage in your PSP. Just combine 2x8GB SDHC in one of their dual adaptors slots to double that!
According to our contacts at Computex 2008, the manufacturer is trying to enhance the maximum storage to 64GB… This is not official! We were also told that Sony’s latest technology is continuously being implemented in order to keep their products compatible.
Source: Akihabaranews
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 10th, 2008, 23:43 Posted By: fg-54
Publisher: Nintendo
Developer: Nintendo
Genre: SIM
Number of Players: 1
Price: $10
Pokemon Ranch also known as Pokemon Farm is a game where YOU (a mii of choice) are helping your friend make a ranch for pokemon by adding more pokemon to it (via ds wireless) by doing so, the farm grows in size from the inside out.
NOTE: You do NOT take care of the pokemon in this game in ANY way, you can't feed them, pet them, or play with them.
GAMEPLAY:
OK, in this game, you can look at the pokemon you have withdrawn from your copy of "Pokemon Diamond/Pearl" into the farm and you can..............take pictures of them, and make them look at you....and...........this is pretty much a mii channel for your pokemon, they walk arround interacting with eachother and you smile because they are making funny faces or animations.
You can see if your friend wants some specific pokemon for his/her farm (not sure wether it is a boy or a girl) then go to your pokemon game on the ds and catch it, take it to your farm and you might be rewarded.
Every day, a new pokemon joins your farm, but it is chosen at random and there is as far as I have seen, no way to get rid of them, this could becoma a problem after a while due to the fact that you may end up with an army of one specific pokemon.
I knew they would take over the world some day! and to think no one belived me!
GRAPHICS:
The amount of detail put into each and every pokemon is astonishing! You can tell right away that each leg was greatly taken in consideration before any walking, running, or jumping animation was formed..........that is what I would have said if this game had been released 17 years ago, in reality, this game brings disappointment to anyone looking forward to seeing their pokemon on screen as they did on "Pokemon: Battle Revolution"
On the bright side, attacks look alot better then they do on the ds game, contact between two pokemon is made when a tackle occurs, a flame attack will reach the opposing pokemon, ect.
hmmm.....pikachu's ears are floating.
SOUND:
There really aren't alot of sound effects in this game, or music, but what is there is there and it works.
I see you guys like to be happy, well I got a friend you should all meet, his name is (insert a bad guys name here)
REPLAY VALUE:
This game has a pretty good replay value, even though there isin't a whole lot to do, but just looking at what you'r pokemon are doing is interesting enough to keep you watching for a while.
CLOSING COMENTS:
If you own a ds, a copy of "Pokemon Diamond/Pearl" and you REALLY enjoy pokemon, then this is a game you won't regret buying, but if you don't, then there really isn't a whole lot of fun to be had here.
I give this game a:
Here are some pics i took from my pokemon ranch:
http://i10.photobucket.com/albums/a1...4/WBME0002.jpg
http://i10.photobucket.com/albums/a1...4/WBME0001.jpg
http://i10.photobucket.com/albums/a1...WBME0005-1.jpg
http://i10.photobucket.com/albums/a1...4/WBME0004.jpg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 10th, 2008, 14:42 Posted By: bandit
Supports PC video display resolutions up to UXGA (1600 x 1200 @ 75 Hz) or HD TV (up to 1920 x 1080)
Supports 480i, 576i 480p,576p, 720p, 1080i, and 1080p
Transfer pictures from GameCube, PS 2, Xbox, PSP slim, Wii, Xbox 360, PS3 consoles that can be displayed on a PC monitor (up to 1600 x 1200) or HD TV (up to 1920 x 1080)
Supports SDTV, HDTV, XGA, SXGA, and UXGA video formats.
Works on both PAL & NTSC system.
Plug and play installation.
Connect compatible YPbPr device to your VGA monitor Integrated YPbPr to RGBHV converter
Applications: TFT LCD monitor, CRT monitor, Set-top box, Display projector
Works on LCD TFT monitors
Video output: VGA
Automatic video source mode detection (film/graphic)
Motion-adaptive interfiled de-interlacing
Use the power from USB port, no extra power supply needed
Expect places such as Play-Asia and Divineo to carry it.
Source: E-mail
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 9th, 2008, 02:59 Posted By: bandit
Waninkoko known for his WAD Installer for the Nintendo Wii, has released a new video showing that he downgraded a Wii System Menu downgraded from 3.1E to 2.1E. Nothing is special right now or anything that requires a downgrade but this video shows that it is possible and it can be done if needed.
This process seems to be very dangerous and can brick a lot of Wii's. Again, this is just a video to show that its possible but no files were released due to high risk and dangerous process.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 5th, 2008, 17:30 Posted By: bandit
June 5, 2008 – eDimensional, Inc., a leading developer and manufacturer of innovative gaming accessories is pleased to introduce the innovative new Access Controller, designed by renowned modder and product engineer Benjamin Heckendorn (also known as BenHeck.)
The Access Controller features a patented new modular control design; each control function found on a regular gamepad (including analog sticks, D-Pad, shoulder buttons, action buttons, etc.) is accessible and built into its own slot and positioned in the layout of a hand. Additionally, each module can easily be removed and rearranged to suit any gaming style or need. The concave design rests comfortably on a leg or a table and provides proper balance and resistance for optimal responsiveness.
Disabled gamer James Mannhalter of Alabama writes, “Video games became a way for me to escape the pain of my injuries, the grueling horror of my recovery, and the depression that sometimes comes with a life long disability…[Gaming] can be very important for someone like me.” Echoes Michael L., “I am in the Army and have served over in Iraq 3 times. During my 3rd tour, I was struck by a 400 lb. IED, leaving me without a left hand and right thumb, along with 39% of my body burned. I love to play video games, but haven't been able to since the accident.”
eDimensional CEO Michael Epstein says, “Gamers contacting us from around the world have opened our eyes to an overwhelming need for gaming accessories suitable for those with disabilities or physical limitations. We could not be more pleased to team up once again with Ben to make his vision of a readily-available single-handed controller a reality. It has become a mission for our company and a truly rewarding experience that we are fortunate to be a part of.”
The Access Controller is also great for any gamer who wants the convenience of being able to reconfigure the controls to suit their specific RPG or FPS gaming style, arcarde-style gaming, or those who like to multi-task while gaming.
A portion of all proceeds from the sale of Access Controllers will benefit Children’s Hospital and Veterans Affairs Medical Centers.
The controller is now available for pre-order at www.eDimensional.com for $129.95 and includes support for the Playstation 2, Playstation 3 and PC. It is expected to start shipping in approximately 8 weeks.
Source: Press Release / eDimensional
Images via comment
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 4th, 2008, 00:25 Posted By: fg-54
Publisher: Valve
Developer: Independent project
Genre: Music/Puzzle
Number of Players: 1-2
Price: $10.00
Minimum PC Requirements:
OS: Microsoft Windows XP/Vista
Processor: 1.6 GHz Intel Pentium 4
Memory: 512 MB RAM
Graphics: 32 MB NVIDIA GeForce 2 (support for Pixel Shader 3.0 recommended)
DirectX Version: DirectX 9.0 or higher
Sound: DirectX 9.0c-compatible sound card
I'm in a tunnel! and at the end I see a light! no!!!!!!
OVERVIEW:
Audiosurf is a Music/Puzzle game in which the player selects a song, and then "surfs" it. While surfing a song of choice (any .mp3 file in you'r pc's hard drive) you are given the option to ether collect, or dodge colorful blocks that come at you.
Gameplay:
Picking up from the overview, if you choose do dodge blocks, then its all good and simple for the most part, but if you choose to collect them, then you are forced to arrange them in order by color, get four or more of the same color of blocks together and they will disappear allowing you to collect more, the more you collect and dissapear, the higher your score.
You can control your ship with the mouse or keyboard and this is how a single screen multiplayer version of this game has been made possible, though it may not be the greatest multiplayer game ever, it holds up fine.
Is this ride "groovy" or what?
GRAPHICS:
This game features a pretty simplistic/shiny art style, the blocks are shiny blocks, your ship is a shiny ship, there are also some shiny waves arround followed by some more shiny stuff that I can't tell what it is in the back ground,e.c.t. and that makes it fine to look at.
http://www.brandonspcx.com/images/bl.../audiosurf.jpg
SOUND:
With most music games there will be songs that you like and songs that you won't, but since you choose what song you want to play out of your hard drive, this game's sound is as good as you make it, all other sound effects can be customized and even removed.
Yellow and grey don't go together!
REPLAY VALUE:
This game has over 10 different characters to choose from all offering a slightly different experience, and the amount of levels is as big as there are sounds, this is a game that will only get boring, when the song you are playing becomes boring.
http://ladympire.com/wordpress/wp-co...acter-list.png
CONCLUSION:
If you don't like music games, then there is not much for you here, but if you DO, then this is that one game that both you and I were dreaming off; Want new songs to play? download them! get them from a cd! whatever! any .mp3 file works!:thumbup:
Unfortunately, this game is only for music fans out there, and it would not be fair for me to rate it highly simply because I like music games, a game should aim to appeal to all users, so i can only give this game a:
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
next »
|
|
|