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February 28th, 2010, 20:49 Posted By: bandit
Razer Arctosa USB Gaming Keyboard
Manufacturer: Razer
Site: Buy from Amazon (Silver) / Buy from Amazon (Black) / Buy from Razer
Price: $49.99
Overview : Engineered with industry- leading gaming technology from Razer, the Razer Arctosa comes with outstanding features like fully-programmable Hyperesponse™ keys with macro capabilities, customizable software profiles with on-the-fly switching and 1000Hz Ultrapolling™, giving you the competitive edge to perform faster and better in-game.
Say goodbye to amateur hour; your gaming abilities can be brought to the next level now.
Slim Keycap Structure with Hyperesponse™ Technology
The Hyperesponse™ keys of the Razer Arctosa reduce key latency and maximize response for critical actions during competitive gameplay ensuring fast, accurate and consistent actuation response in the intense frenzy of competitive gameplay.
Selective anti-ghosting capability around WASD gaming cluster
The Razer Arctosa addresses "ghosting" signal failure that occurs when you press multiple keys simultaneously on traditional keyboards. Selective anti-ghosting around the WASD gaming cluster on the Razer Arctosa allows more commands to be entered at any one time without the "ghosting" signal failure.
Fully-programmable keys with macro capabilities
Too many keystrokes to enter and too little keys? Sometimes we wish we had more fingers (or maybe an additional arm for that can of soda or beer while we're in the middle of a raid.) The next best thing would be fully programmable keys with macro capabilities that enable instantaneous, multiple commands with a single keystroke. Buy armor and weapons or execute complex manoeuvres with a single key with the Razer Arctosa. Some things are better than extra fingers (or arms).
Specs:- Fully-programmable keys with macro capabilities
- Selective anti-ghosting for WASD gaming cluster
- Slim keycap structure with Hyperesponse™ technology
- Easy access media keys
- Gaming mode option for deactivation of the Windows key
- 10 customizable software profiles with on-the-fly switching
- 1000Hz Ultrapolling™ / 1ms response time
- Detachable wrist rest
- Approximate size:
- 470mm (length) x 165mm (width) x 20mm (height) - without wrist rest
- 470mm (length) x 222mm (width) x 20mm (height) - with wrist rest
System Requirements:- PC with built-in USB
- Windows® XP / x64 / Vista / Vista64
- CD-ROM drive
- Internet connection (for driver installation)
- 35MB of free hard disk space
Quality/Usability : Although this keyboard is mainly for PC and PC gaming use, this review mainly revolves around console gaming with the use of XFPS 4.0 Force for PS3 and Speed for Xbox 360. This can also be used with XFPS Rateup for PS3 and XFPS Sniper Plus for Xbox 360.
The Razer Arctosa came in a very nice packaging. The keyboard was packed in black cardboard box with a black sleeve case in the middle of the box that holds the manual, software CD on the back of manual, stickers and inserts. You can install the software on the CD (which the program connects to the internet and downloads the latest software) or download from Razer's support website. I personally prefer to download from the support website since it usually contains the latest updates. I'll discuss a little further about the software below. The keyboard is well built and excellent quality. The keyboard is black as well as the lettering on the keys. Black on black looks nice on cars but not so good on this keyboard. It makes the letters difficult to see in low light conditions. Holding the keyboard at a certain angle, you can see the letters and numbers since it shines. Since I have a desk lamp on top of my computer desk and my keyboard on a keyboard draw on my desk, its hard to see since the top of the desk overshadows the keyboard and blocks the light from the desk lamp.
The Arctosa is a very sleek looking keyboard with a nice profile. On the bottom top of the keyboard are feets/stands that flip out to provide some height. The palm rest can be removed by loosening a few screws. I wonder why the used screws to hold it in place rather than clips.
On the top right corner of the keybard are three (3) LED indicators for Caps, Number and Scroll lock. These LEDs are really bright and can be blinding when looked at. Beneath these indicators are eight (8) media buttons. At first glance these buttons are not raised or protruding and you would think maybe they were touch sensitive but when you press on them, they click. The media buttons consists of play/pause, stop, previous and next on the left side and volume up, down and mute on the right side. There is also a Razer logo in the center of the that acts as a button which is used for switching macro profiles. The buttons work well so as long you're in the right application. When you have the software installed, it provides a menu to tell it what program you use to listen to music or watch movies with such as Windows Media Player, iTunes and Real Player. Using the keyboard for normal tasks such as web browsing, Word document, etc. However, these functions can only be used when you're using the computer. This will NOT work when playing video games.
All buttons and keys you find on a normal keyboard even "Windows" key will be found on the Arctosa. The keys have a short return when pressed which leads to faster keystrokes especially when it comes to game play. On a regular keyboard, the buttons are higher but with the Arctosa, they're slim keys. The keys are well spaced out and not crammed.
As for the software and customizing macros or keys, this would do no good for console gaming. These have nothing to do with console gaming since there are no key combos or anything. All the key programming is done on the device of the XFPS Rateup for PS3 or XFPS Sniper Plus for Xbox 360. If you're using XFPS 4.0 Force for PS3 and Speed for Xbox 360, programming of keys is done on XCM's software.
If you're interested in using this keyboard for PC gaming and would like a review, there are many reviews online that focuses on PC gaming.
The USB cord is about 6' long.
Conclusion : Overall, the Razer Arctosa USB Gaming Keyboard is like any other keyboard with a few exceptions. The downfall of this specific keyboard is the black on black. If you're not in a well lit room or have any light shining at the keyboard, it will be hard to see the keys. So if you move your hands from the keys, usually you take a quick look and you know where to place your fingers. Since its black on black, it will take you a little longer. However, Razer has two versions of this keyboard. The other version is also black but has silver lettering which makes it easier to see.
Since my keyboard is resting on my keyboard draw and slightly pushed in, the LEDs on top of the keyboard are covered by the top of the my desk. However, if you dont have your keyboard all the way in or you can see the entire keyboard, the LEDs are pretty intense and can be a distraction. Theres no way to dim or turn these LEDs off so you'll have to add some black tape to cover it completely or a dark transparent tape or paper to help soften the intensity.
Since the software does not install the actual drivers but instead installs a program and than downloads its from the internet, why add a CD? You're better off skipping the software CD and just download directly from Razer's support website.
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February 25th, 2010, 03:09 Posted By: bandit
RudeGameware.com is a brand new line of gaming accessories for both the PC and consoles, featuring unique and stylish headsets, gaming mice, versatile software and more!
Primal Wireless Headset & Mic for XBOX 360
Price: $99.95
Available: Now
Is it really true p0wnage if there is no smack-talk involved? Luckily you'll never be a part of such a unfathomable dilemma with the new Primal wireless headset and mic for the XBOX 360. Now you can get full game audio without disrupting your entire household (and neighbors), plus a fully wireless mic so you can make sure your victim is fully aware that you just pimp-slapped him.
We've given it uber-comfortable padding and a lightweight design so you can wear it until the 4 energy drinks you just downed wear off.
The infrared transmission means great quality sound over 25' away! Plus unlike other wireless headsets, the Primal headset doesn't cause interference with your wifi adapters.
Other so-called XBOX headsets tie you to your controller, like a leash. Not with the Primal headset! You are completely cord-free, so no more yanking your headset off or getting tangled up with your controller.
Not on XBOX Live? Use the Primal Headset as a fully wireless headset for any audio device including TV or music players. Watch TV from your bed without disturbing your mate.
Features:- The only completely cordless headset for the XBOX 360
- Includes the Primal Wireless Mic! Exclusive high-sensitivity, no-interference wireless microphone for crystal clear chat
- Includes rechargeable battery charging compartment
- Digital audio transmission for CD quality sound
- Light weight and cushioned ear cups for extreme comfort
- Fully supports wireless reception of any TV or home theater audio
Specs:
Speaker Unit: 40 mm Cobalt Magnet Driver
Impedance: 32 Ohm
Power Requirement: AC/DC adapter 12V DC (North American units come with 110V power supply, international orders will include 220V power supply for transmitter)
2 AAA batteries for headset
S/N Ratio: 42dB @ 1KHz
Primal 5.1 Wireless Home Theater Speaker System
Price: $199.95
Available: Soon
Do you want full surround sound, but hate the wires running across your floor? The Primal 5.1 Wireless Speaker System gives you full, booming sound, a remote with independent channel control, support for any audio device or PC and best of all, fully wireless satellite speaker to place anywhere you'd like. So experience the surround sound experience you've been dying for in your living room, bedroom, dorm room, entertainment room, or whatever you want to name your room without worrying about tripping over wires.
How many times have you thought to yourself, "I'd love to have surround sound in here, but there's no way I'm going to run wires across the floor?" We sure did. Heck, we want surround sound in every room if we can get it, especially if it's at a good price. So we built the answer. With a 6" subwoofer and 5 satellites, you've got full coverage. No, we're not expecting you to replace your $2000 home theater system with this. But if you want a system that's going to seriously jack up the audio in virtually any room in your house/apartment/dorm/castle/dungeon, you don't want to pass these up. And they look pretty spiffy, too.
Features:- Whopping 125' Range
- 2.4 GHz ISM Band Digital Transmission
- Latency Free
- Remote Control
Rear speakers require electrical jack.
What do you think about the products? Looks interesting.
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February 24th, 2010, 20:42 Posted By: bandit
XCM Cyberchrome case is a replacement case for the PlayStation 3 (PS3) Slim. No word on price or release date. When we have more information, we'll be sure to keep you in formed.
Source: Email
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February 20th, 2010, 23:15 Posted By: RedXIV
Platform: XBLA
Developer: Regolith Games
Publisher: Konami
Ratings
ERSB
KrissX: The Verbose Vocabulary Vendor
KrissX, pronounced “Criss Cross”, is an Xbox Live game with its central focal point being the manipulation of letters to form words. It’s simple, basic, and yet it proves to be quite an engrossing, addictive and surprisingly educational game.
As said above, the aim of the game is to complete puzzles, these puzzles resemble crosswords filled in with anagrams. While the game doesn’t get much more sophisticated or complicated, it still is rather difficult to put down. The game is broken into a few different modes, Quest, Time Trial, Survival, Categorised and a Free Play mode, but they are all pretty similar. The quest mode has 150 stages to beat before you’ve “cleared” the game and after beating the game, this actually seems too short. Each stage has about 8 or 9 words connected like a crossword and as you hover over each word a clue will pop up to make things that bit easier. In general, a basic knowledge of English will be enough to get you through this game but throughout it, I encountered a few words that left me confounded. “Macabre” was one, as was “Zenith” and this brings me to the educational part of this game. I always thought I had a good grasp of the English language but of course after playing KrissX, I had to put dictionary.com in my bookmarks.
If you look at the bottom left of the screen, you’ll notice a small circle half full of liquid which represents your hint points. When you hit your right trigger, two tiles will flare, and swapping them won’t always give you the word you’re looking for but will bring you that bit closer. To get these hit points, as well as extra time and points, there are small circular symbols which fall from words when you match them up. These symbols, will come down in three different colours corresponding to the X, Y and B buttons on the pad. This seems to be added in to add a sense of competitiveness to the game as trying to get all of them before they float below the bottom of the screen can require extremely dexterous fingers.
Graphically, the game contains some wonderfully colourful backgrounds and Wordsworth the Owl is ever present (unless a word reaches that corner of the screen in which case he becomes transparent). The tiles are all easy to read but sometimes the clues can be tricky to make out. I had two clues: “fail” and “fall” and I could never tell them apart but in general everything can be made out, even on my abysmal SD TV. The effects when you get a cascade, which is like a domino effect of solving words, is pretty impressive if somewhat overwhelming the first time you see it.
The audio is actually well suited to the game, with very pleasant, easy on the ears melodies and the victory chime as you solve a word is subtle enough to be ignored in general and yet hugely appreciated when you crack a word you’ve been staring at for five minutes. Although there is a voice that says “Stage Complete” at the end of every stage which is actually quite humorous.
The achievements for KrissX are actually not too shabby, most of them can be obtained through casual play but a few, like the Extreme Wildfire one actually took some time to pull off. They are doable but not for the casual gamer that KrissX ultimately appeals. And that’s probably the most important thing to note about KrissX. It is a casual game. I turned it on for something to kill 20 minutes. My girlfriend was happy to play it. My mother even tried to give it a shot. It’s a nice game but I’m not sure if it’s worth the 800 points that it’s advertised for. I’d definitely pick it up for 400 but for 800 you would really want to like your word games.
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February 18th, 2010, 12:56 Posted By: Bratman Du
Publisher/Developer: Team17
Release: 16/12/2009
Genre: Top Down Shooter / Shoot em up
Players: Single-player, Co-op
Age Rating: ESRB: Teen
I never had an Amiga back in the day, I had always been confined to Gameboy, Nes and Snes in the early 90s, so games like the original Alien Breed passed me by. But what I gathered from any Amiga owners I knew, was that it was quite good. Essentially a top down shooter, it had a dark appeal, and clear to all was the influence of the then recently released Aliens film.
But it was far from a non-official cash in on the Aliens franchise, the top down shooter was a popular genre of the late 80s/early 90s, with Gauntlet and Smash TV proving very popular with their simple game mechanics and graphical style able to allow many enemies on screen at once. The top down viewpoint permitted enemies to attack the player from all sides of the screen, leading to some frantic shooting action. Since you viewed the action from above, players had more freedom of movement than say, a side scrolling shooter where your only movement is forward and back.
Whilst Gauntlet and Smash TV were simply chaotic frag fests, Alien Breed took a more subtle approch, with haunting visuals, and adopting enhanced game mechanics like many rooms interlinked with creepy coridoors, and keycard collection, as well as thick enough narrative to keep your objectives in sight (namely - shoot everything that moves). The game would change from quiet, nervous wandering around, from suddenly having Various types of Alien coming at you in their droves.
This remake/re-imaginging of the long neglected franchise follows suite, and essentially consists of the player wandering around in the dark collecting keycard, re-activating generators and opening doors, intersparsed with bouts of frantic hordes of aliens coming out of the walls and floors for several minutes at a time.
One early section has you re-ignite some computer system, which, once activated, take a couple of minutes to boot up and allow access to the next section through the locked door. Of course, you know once you hit the switch and the the door-open timer starts counting down, you're in for some chop. So begins the running and the screaming.
The Unreal3 engine gets a fair bit of use these days, in games like Gears of War 1 and 2, and Batman Arkham Asylum, and in Alien Breed Evolution it shows how the aging engine can still work great with remakes and XBL Arcade games.
The action is viewed from a semi-top-down-semi-isometric perspective, and you can rotate the camera through 8 angles (up, down, left, right and the diagonals), which is handy if the scenery blocks your view, but it can be disorientating. Fortunately the levels are fairly intuitively laid out.
Left stick is your movement, and right stick points your character in the desired direction, making it possible to strafe and circle, unlike the original 90s version, where strafing was the ramblings of a madman. Pointing the right stick in a direction not only aims, but also shines your torch out, which is essential as large portions of this game are played in near complete darkness. It's fantastic when you whip the aim round and your torch catches the greasy head of an alien scuttling towards you. Catch em with a shotgun blast to the face quick! In larger battles you'll have many aliens coming at you from all angles, and whipping around to shoot from all angles is something you'll be doing alot if you want to survive.
I played on hard difficulty, and ammo quickly becomes scarce, leaving you to rely on your infinate pistol - which is not ideal. You learn to conserve ammo, and use melee on smaller beasts instead. But the tension and atmosphere is enhanced tenfold when you have to carefully balance your ammo types. It makes your shotgun more fun to use if you save it up for one of those moments when you get surrounded, the control scheme is quick enough so that turning around to blast your hot lead in multiple directions is a breeze. It's these moments where the game shines.
It's definately frightening, and there's an element of survival horror. But it's mostly hot and heavy blasting action. I didn't get a chance to do co-op, but as a single player experience this stands up on it's own.
The main gripe is the camera movement and distance. It's often too close to you, which is fine for showing off the graphics, but lousy for seeing the fast approaching horde offscreen. It's a big problem in a game like this, and a zoomed out camera would have been better for moments of intense fighting, also, as mentioned, being able to rotate the camera is a solution to the player being obscured behind objects in an isometric viewpoint, but on larger levels with many similar looking areas, it can be tough to remember which was is North, even with the handy radar.
Also saving is important, with death coming so quickly due to the alien hordes, you must manually save often at the savepoint terminals. Whilst these are mercifully abundant, you can often forget, in this modern day of auto save checkpoints, to save your game, which as you would imagine, leads to much gnashing of teeth.
Overall, there's not much to Alien Breed Evolution, you move through darkened coridoors, collect weapons which get progressively meatier, shoot everything that moves, and shit your pants frequently. But to be fair, there's nothing more to expect from a game like this and it's a lot of fun to play, with a slick enough control scheme. As a piece of nostalgia, souped up with today's graphics, I find it hard to fault this game.
Bratman.
If you were a fan of the original, I'd say this is definately worth a punt. If like me you never played the original, there's a lot of atmospheric, frantic, shooty action to be had, if you like shooting lots of things in a scary environment, go for it!
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February 17th, 2010, 00:48 Posted By: bandit
2.4Ghz Wireless Nunchuk Controller
Manufacturer: N/A
Site: Buy from BudgetGadgets
Price: $17.78; add $1.35 if you want packaging (use coupon code TM5OFF8 and get 5% off site wide)
Overview : This product is a 2.4G wireless controller for Wii Nunchuck with high frequency and coordinates with Wii Remotes (Remote Control) to use on Wii console, which makes it more convenient and fast when operating. It is designed with built-in rechargeable lithium ion batteries, and can save trouble of replacing batteries. It is compatible with Motion Plus.
Specs:- Size: 82g or 2.89oz
- Cable Length: 1020mm or 40.16in
- Bluetooth Controller Work Voltage: DC 3.3v
- Effective Distance: 5m
- Frequency: 2.4G
Quality/Usability : Having to use the wired Nunchuk controller can get a bit annoying when you're playing a game that requires swinging and moving of both arms. Either the Nunchuk wire gets in the way and you get tangled up or you get slapped with it. Nintendo should of made the Nunchuk wireless but where they fail, other 3rd party manfacturers will pick up the slack. The 2.4Ghz Wireless Nunchuk Controller was from BudgetGadgets and came with no packaging. It comes with Nunchuk, receiver, wrist strap, USB cable and manual. You may or may not receive packaging with any item you purchase from them. Even if you wanted packaging, you would have to pay an additional cost. I'll get into this more in the Conclusion at the bottom.
Shape and size is identical to that of the Nintendo Nunchuk...minus the wire. The blue backing of the Nunchuk has a rubber texture to allow better grip. On the bottom left side of the wireless Nunchuk is a switch. This lets you turn it ON and turn OFF for when you're using it and to save battery when you're not. The very bottom is a little port to insert the USB plug for when you need to charge it. The bottom front is a small LED indicator to let you know when its pairing (blinking) and when its paired (steady blue).
The receiver has a small LED indicator at the bottom of the Nunchuk. When the Nunchuk is plugged in and charging, the LED is red. When the Nunchuk is done charging, the LED will turn off. After about 2 hours or so of charging, the controller is ready to be put to use. A blue LED is lit to let you know when its pairing and when its paired with the Nunchuk. The receiver connects to the bottom of the Wii Remote Controller. If you have a Wii Motion Plus adapter, the receiver would connect to the bottom of the Wii Motion Plus. The size of the receiver is fairly long, so it will get in the way if you bend your wrist. To remove the receiver, simply pull it out. There is no clips holding it in place like the plug on the wired Nunchuk controller but the receiver is held in place securely. I was able to get a good 12-14 hours of gameplay before the Nunchuk needed to be recharged. However since the receiver is running off the Wii Remote, it drains the battery even quicker. So if you're still using regular alkaline battery, I suggest getting rechargeable battery packs.
Conclusion : Overall, the 2.4Ghz Wireless Nunchuk Controller is what the Nunchuk should of been from the start. The reception was great (than again, your arms arent going to be that far apart) and the accuracy is very good. Since it draws power from the Wii Remote, expect the battery life of the Wii Remote to be shorter. I was able to get a good amount of play time before the Nunchuk had to be recharged. It would have been nice if there was also an indicator stating when the battery is running low.
For the price of $18 (no packaging) or $20 (with packaging), its a bit pricey. For the same amount, you can get a Nyko Kama which has a small length receiver and longer battery life but uses (2) AAA batteries.
Now, back to BudgetGadgets packaging issue. Under their FAQ, this is what is stated about packaging:
For some of the products we offer the 'Package' option. By default, the package is not selected so that we can save shipping cost thus we can offer lower price to our dear customers like you. If you choose the 'No Package' option, we will NOT ship the package to you.
And, to avoid potential quality issue, we always test each item when we get them from suppliers, and then we test them again before we ship them, thus sometimes we need to open the packages. And some items come without the package when we get them from supplier, so sometimes you will also get the item without the package, but all items we sell are in BRAND NEW condition, please don't worry about that.
For those items that gives you the 'Package' option, I dont know if its worth it or not to pay extra when it should be included. Than again, its going to get thrown away when you receive it and bust open the package but I would like the satisfaction that it was from a sealed package and I'm the one that opened it. I can see how BudgetGadgets is offering free shipping by cutting back on including packaging. However, other online stores include the packaging and also offer free shipping.
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February 11th, 2010, 22:47 Posted By: jonnyrodgers10
Publisher: THQ
Developer: Vigil
Platforms: Xbox 360, PS3(reviewed)
Release:
NA: January 5, 2010
EU: January 7, 2010
AUS: January 8, 2010
UK: January 7, 2010
Genre: Action Adventure / Hack and Slash
Players: Single-player
Age Rating:
BBFC: 15
ESRB: M
PEGI: 15
USK: 18
Darksiders was intriguing by the badlands comic style graphics and the post apocalyptic battlefield between demons and angels. The game expands on the hack n’ slash gene with many creative yet familiar aspects, which make it both appealing and fun to play in a lot of ways.
David Adams (founder of Vigil games) is well known as a comic artist for the X-men series by Marvel and interestingly their next project will be based on the popular Warhammer 40,000 series.
The story of Darksiders was quite creative and graphic as you play the character ‘War’ (one of the four horsemen of the apocalypse) who was basically tricked into starting the apocalypse and as a result had most of his powers taken away.
The opening sequences involve meteors raining down on Earth with beasts and demons destroying the cities of the world. The character War appears in a similar fashion and does not know what has happened but quickly realizes that the apocalypse has begun. He is then taken by the ‘council’ (who govern the truce between heaven and hell) and told he must restore the balance.
In order to do this he will kill either the forces of light or dark that gets in his way. To achieve this quickly he makes a deal with a powerful demon who instructs him to confront four of the ancient powerful ‘chosen ones’ (bosses) in order to obtain their hearts and gain access to the ‘dark lord’s’ castle.
From the onset of the first level the cut scenes were quite dramatic and easy on the eye until your first experience controlling War. At this point I found some of the graphics a bit grainy to be critical but took it in as a developing atmosphere. This area of the game improved as it progressed through the different environments and was sometimes a joy to watch as a comic fan but not in any way pushing the boundaries of graphics.
I found a lot of the fighting was very generic, especially the moves which War could perform with the use of one button. This could even be taken a step further and say that most enemies, including bosses, can be destroyed by repeating a simple charging move that is very easy to gain.
On of the reasons a game such as Batman: Arkham Asylum was so successful was because of its balance between different aspects of the game on top of the combat system that constantly changed and forced you to think. Darksiders on the other hand which centres around its combat has very little variety in terms of moves that you will actually want to use and puzzles that rarely put you out of your comfort zone.
Like any slash game though it was full of general things, like soul meters as currency for upgrades and secret items in chests to give more health, again all done before with the addition of a few extra powers and abilities to expand your search criteria. There were a few small details I could appreciate though such as the ability to throw objects, fight horse mounted and the way different enemies could be finished. It would have been a nice addition to have multiple endings for the death of each character but at least it could only happen once with a boss and was always pleasing to watch.
In conclusion it has aspects from a lot of very successful games especially God of War and Zelda but it was a good step for Vigil and has put them on the radar as a serious game developer. It was fun to play and had enough variety and story to keep me interested as the game itself was surprising long and other than a slightly annoying control system it was quite fluid.
For me it was a bit run of the mill as far as originality is concerned and does not look too much better than a lot of older hack n’ slash games. Much of it is attractive thoughtless entertainment but there are others with a bit more diversity and quality in terms of meriting a replay.
Verdict:
JR
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February 10th, 2010, 07:23 Posted By: bandit
If you haven't noticed already or didnt know, DCEmu Reviews and DCEmu Games Reviews are on the following social networks and sites:
Be sure you're subscribed and following because we'll be having a contest specifically for these sites. So you don't want to miss out!
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February 10th, 2010, 07:23 Posted By: bandit
If you haven't noticed already or didnt know, DCEmu Reviews and DCEmu Games Reviews are on the following social networks and sites:
Be sure you're subscribed and following because we'll be having a contest specifically for these sites. So you don't want to miss out!
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February 10th, 2010, 07:23 Posted By: bandit
If you haven't noticed already or didnt know, DCEmu Reviews and DCEmu Games Reviews are on the following social networks and sites:
Be sure you're subscribed and following because we'll be having a contest specifically for these sites. So you don't want to miss out!
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