|
DCEmu Reviews is a site which has reviews and more for every console released and so much more. Part of the DCEmu Homebrew & Gaming Network.
Contact us to do reviews Here
THE LATEST NEWS BELOW
|
June 10th, 2009, 12:46 Posted By: Bratman Du
Developer: Volition
Publisher: THQ
Release Date: UK Jun 5th 2009
Genre: 3rd Person Shooter
Age: 16+
I really do wonder, why in this day and age, so much of the attention of game makers, goes into the graphics and level design, camera angles, etc. when still, be it Gears of War, Call of Duty or Halo - rockets and explosions do minimal or more often absolutely no damage whatsoever to the scenery, save a scorched decal applied to the wall. Battlefield: Bad Company made a good effort to incorporate a level of destruction, and for the most part this was decent, with dents in the ground, and buildings able to be skeletonized (although a frame always remained in tact).
Previous red faction games had limited destruction (which even years ago were state of the art), but now they are in the current generation and Voltion need to pull something amazing out. Surprising then, that the first noticable difference (apart from being 3rd person now) between RFG and it's predecessors, is the lack of destructible terrain. You can fill rocky cliffs and precipices with rockets but not do a button of damage.
The thing is, I didn't notice this fact until after many hours of play. Reason being is because of the incredibly detailed and lengthy depths to which you can take down everything else in the world. Everything.
Yes, everything man made in this game is fully and completely breakable. 2, 3 or 4 storie buildings can be reduced to rubble with a vast array of weaponry. Not just rubble, but pieces of the building - this isn't just removing a wall and spawning some bits of rock in it's place - the wall has struts, supports, bricks, and some walls are even load bearing and will cause other bits to collapse after a few seconds. You really feel, whether you are using a hammer, rockets or mines, that you are taking apart a building - the splintering bits of metal and brick, the pipes, the objects in the building, and any neibouring buildings that your demolished structure happens to land on.
It's a beauty to behold everytime you get a giant smoke stack to collapse, shattering into a garage and breaking through three floors - all in realtime, no scripting - I really haven't seen anything like it before. What's more, a small section of wall I destroyed at the start of the game remains broken throughout my game - so it would seem that any changes made to the game world stick. Nice.
When you get down to it, that's really most of what this game is. The AI - seems smart enough, stealth isn't out the equation completely - I have sneaked past a few guards to covertly bomb a target, but things frequently get very messy, very quickly and any hostile action against the guards will soon result in your being swarmed by suicidal armoured cars and wave after wave of relentless troops. But they flank, take cover, close up distance and lob grenades, so I wouldn't say the AI is by any means poor.
It just often feels like whatever tactical plan you come up with to try and bomb and enemy supply depot, is going to turn to shit in no time at all. I typically get spotted and end up jumping out a window, whilst detonating the mines behind me - and getting out by theiving a car or just hammering through a wall and making a break for it. Fortunately, you can aquire an upgrade that shows guard locations on your mini map, which makes excursions like these slightly more tactical.
Aiming is a little bit ropey sometimes, although generally I can deal with it - and a lot of the weapons have either large splash damage, or enough fully automatic fire to take out who you need to, and I have the sensitivity low. Later on in the game, you gain access to Aliens style mechs, of which there are three types, and they are a hell of a lot of fun to use, as you mash up troops, cars and buildings like hot butter. Even the regular hand held weapons rock bells, the nano rifle for example, which disintegrates structures and enemies alike, or the rail driver, an old favourite from previous games, with the ability to scan and shoot people through walls - a bitch in multiplayer!
So the game is open world, and you are initially confinded to one area of the planet, with others parts opening up later on. There are various side missions, hostage rescues, bombing runs, escorts, sieges, etc. which are all a lot of fun, save maybe the vehicle recovery one. These side missions will help you get more morale and support in the local area - so inhabitants will occasionally help you fight off the EDF troops (although the companion AI can be less than helpful sometimes). Eventually, completing the main missions will vanquish the EDF from that area, and you access further areas of the world, and reducing the amount of enemy troops in the completed area - making side missions slightly easier.
It's all nicely presented, with the people going about there business, getting pissed off when you 'liberate' their vehicles from them, nice red dust textures over everything - it's a pretty good representation of what Mars could be like someday, but really, nice graphics should be a given these days, and I feel I'm wasting more page space mentioning that 'it has good graphics'. The vehicles look nice and sci-fi-ey too, especially later on in the different areas.
The story is incorporated into the game fairly well, you go to Mars for mining work (explaining your competence with explosives and destruction), to find that the once liberators the EDF, have gone a bit facist and so after they kill your brother you join up with Red Faction, and begin a campaign of demolishing, well, pretty much everything. It's a fairly entertaining romp, but nothing ground breaking in the story department. You'll hear radio stations report the recent news - which includes propoganda laden statements about the local area. In fact, any missions or side missions you do, will soon after be reported on by the news, albeit distorted to make your Red Faction look like the bad guys. It's a nice touch.
Onto multiplayer, where you have a variety of modes and customisation options. The 'backpacks' are mostly absent from single player until late in the game, but are a key aspect of multiplayer. There are about 10 different types and they litter each level for anyone to pick up and use. The backpacks give your player special powers - such as the jetpack, invisibility pack, or the Rhino pack, which lets you charge through walls.
A number of game modes keep things fresh. Wrecking Crew mode is a pass-the controller affair, for those without online play. Simply pick your weapon, backpack, and round limit - and see who can do the most damage in a minute. Sounds simple, but you can really start racking up points by tactically destroying one side of a tower so it falls on another - multiplying the score.
Standard online games are here too, with team anarchy (slayer), free for all, capture the flag, and a variation of territories, where you capture points by using the handy reconstructor gun, which rebuilds broken things - handy for restoring the walls that were protecting your base!
Siege mode, sees your team attacking and trying to destroy key buildings of the enemy, whilst they can repair any buildings that have not been levelled. Then you switch to defence. It's pretty good, and probably the most rounded of the multiplayer modes - the kind of thing the game engine was made for.
I enjoyed RF:G a lot, and although most of this is simply the stunning quality of the Geomod 2.0 engine, and blowing stuff up, it really doesn't get old. The multiplayer gives this game a lot of extra life, but if you're after the kind of story and atmosphere of Gears of War or GTA then the fun of destruction alone may not be enough to satisfy you (I don't see how you couldn't like this though!). The fun of both in single and multi player, outweighs any minor flaws with the game, it's simply stunning to play, stunning to watch, and you won't see anything like this for years to come. It feels ahead of it's time, and I hope other developers take note at what Volition are doing.
Verdict:
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 2nd, 2009, 17:07 Posted By: bandit
NYKO Announces Product Line-up for E3 2009 and Launches the New Nyko.com
Type Pad Pro, SpeakerCom, Charger Grip, and Zoom Case Unveiled at Show
LOS ANGELES – June 2, 2009 – Leading gaming peripherals manufacturer, Nyko Technologies®, today announced the upcoming product line-up to be showcased this week at E3, taking place June 2nd–4th. The line-up includes innovative accessories for Wii™, Nintendo DSi™, Xbox 360®, and PSP®.
"Nyko has been a participant of E3 for 10 straight years and we're excited to be using the show as the launching pad for our 2009 products," said Chris Arbogast, Director of Marketing at Nyko Technologies. "We have been hard at work developing new patent pending technologies like Trans-Port™ that we feel add a unique gameplay experience that is not available elsewhere."
Nyko is exhibiting in the West Hall, booth #4512.
Type Pad Pro for Wii
The ergonomic wireless keypad for Wii features Nyko's Trans-Port Technology allowing players to control, type, and browse with ease. Nyko's Type Pad Pro cradles either the Nyko Wand or Wii Remote, allowing for pointer functionality while utilizing the full QWERTY Keyboard to chat, type, search and more. The Type Pad Pro communicates with the Wii wirelessly up to 25 feet away using a USB dongle and is fully compatible with applications that utilize keyboard functionality like the Opera® Browser and Wii friend messaging. When used with the Wand Wireless Controller, Trans-Port Technology allows for both the A and B buttons to be replicated directly on the Type Pad Pro for smoother and easier scrolling, zooming and clicking while browsing your favorite web sites.
SpeakerCom 360
Xbox 360 gamers can now customize how they communicate over Xbox Live® with SpeakerCom 360, which provides the choice to talk and listen over a loud speaker or through a traditional headset, giving players two communication options in one device. In Headset mode, the SpeakerCom provides a comfortable, stereo, in-ear solution. When switched over to the Loud Speaker mode the self-muting microphone and volume-controlled speaker are activated so everyone in the room can hear and participate via one headset. The patent pending design allows for easy switching between both headset and loud speaker mode.
Zoom Case for Nintendo DSi™
Nyko's Zoom Case, a protective case with an 8x zoom lens for the DSi, significantly magnifies the handheld's external camera. The Zoom Case wraps around the DSi, protecting it from bumps and scratches while the removable 8x optical zoom lens allows for closer, clearer shots from a greater distance. The zoom lens easily locks onto the Zoom Case, and when not in use can be safely stored in its own hard case for easy travel. The case's textured grip provides a more comfortable hold for extended gameplay sessions.
Charge Grip Flex
A new level of comfort awaits the PSP 2000 and 3000 series with Nyko's Charge Grip Flex with built-in rechargeable battery. The Charge Grip Flex provides 1.5 times more play time and a more familiar, customizable grip. With a sleek black look that complements the PSP, the Charge Grip Flex features a unique fold-out, lightweight design making it ideal for travel.
Please visit the redesigned www.nyko.com to learn about, purchase, share testimonials, and read reviews about Nyko products.
To schedule a meeting with Nyko Technologies during E3, please email paula@triplepointpr.com, or stop by Nyko's booth in the West Hall at the Los Angeles Convention Center.
About Nyko Technologies, Inc.
Nyko Technologies ® develops, manufactures and markets innovative peripherals to enhance the digital lifestyle. The company's mission is to deliver products that solve problems and improve user experience for work and play. Nyko specializes in interactive entertainment, computing, consumer electronics, portable audio, as well as online and wireless technologies. The company has distribution through major U.S. and Canadian retailers, along with distributors worldwide. Founded in 1995, Nyko is headquartered in Los Angeles, Calif. Please go to www.nyko.com or call 1-888-444-6956 for more information.
No word on pricing on any of these products yet.
Images via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 11th, 2009, 21:05 Posted By: bandit
Having posted news of XCM releasing a mockup of K.O. gear for the PS3, XCM has now released final product images. The K.O Gear is a controller adapter that allows you to use the PS3 controller, wired Xbox 360 controller and even the original Xbox 360 controller on the PS3. It comes with rumble support, programmable buttons as well as turbo fire.
XCM K.O Gear- Compatible with all PS 3™ consoles and models.
- Plug and play
- Support Rumble
- Built in Combo attack function on 5 Memory Buttons - Program up to 20 button combos to a single button to pull off devastating moves at will!
- Enables Rapid Fire / Turbo on Wired Xbox 360™, Original Xbox™ and PS3™ controllers when connected to your PS3™ console.
- Support PS3™ Sixaxis games
- Supports 2 stick analog tilt functionality of the Xbox 360™ controller on the PS3™
- User controller Rapid Fire / Turbo firing rates (High Speed, Medium Speed, Off)
- Support wired Xbox 360™ controller, PS3™ controller and Original Xbox™ controller on PS3™ console.
You can expect to find this at Divineo, Play-Asia, Extreme-Mods and ConsoleSource.
Be sure to check back as we'll definitely have a video of the K.O Gear in action. For now, enjoy the pics.
Images via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 5th, 2009, 14:58 Posted By: bandit
Wii DDR Dance Advance Mat
Manufacturer: Dragon
Site: Buy from Goldenshop
Price: $14.00
Overview : Play your dance game with an arcade feeling with this dancing mat compatible with Nintendo Wii and Gamecube. Made of high quality material, slip proof and durable, it is perfect to enjoy dancing games to the most!
Features :- Amazing and funny
- Non slip, high quality and comfortable dance mat surface
- Ideal for physical exercise
- Compatible with any version of Nintendo Wii and Gamecube dance games
Quality/Usability : Having purchase Dance Dance Revolution Hottest Party, it only comes with one Official Konami dance pad. Its hard to find an extra Konami dance pad that is sold separately. Luckily, 3rd party manufacturers are always there to pick up the slack of official products. Dragon has released a dance pad that is compatible with both the Wii and GameCube. So now, I can get my friends to join in with me instead of taking turns.
The pad is made durable plastic similar to that of the official pads. Size is the same and the plug connects to the Gamecube port. The mat measures 925mm x 790mm. You have the usual UP, DOWN, LEFT and RIGHT arrows. On the top left corner is a "B" button and top right is a "A" button. The middle of the pad has a silhouette of Mario break dancing from the Mario version of DDR that was released on the GameCube.
The Wii recognizes the dance pad and during gameplay, it does pretty well. It was able to recognize my stomps or dance, if you want to call it that. There were times where it wouldnt recognize but that could be user error as we all miss the arrows in the heat of a dance off.
Conclusion : Overall, the Wii DDR Dance Advance Mat performed on par with the Official Konami dance pad. Personally, I'm the type that prefers official products. The price of an official dance pad of $40-$50 is a bit pricey compared to the $14 3rd party accessory that works just as good. I paid $60 for Official DDR pads a long time ago for my PS2 DDRs and ended up selling them for more than half of what I paid. So if you're the type to get rid of your games or trade them (via Goozex.com or Goozex.eu) and dont care if its official product so as long it works, I definitely suggest picking this up. It will save you some money.
Images via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 1st, 2009, 22:39 Posted By: skynes
Dragonica is a side-scrolling action MMO, similar in gameplay to Golden Axe or Streets of Rage. Unlike many MMO's it is free to play, unlike many free MMO's it isn't terrible. There is a general consensus that free MMO means terrible game riddled with bugs and bad graphics. In many cases this is true however it couldn't be further from the truth with Dragonica, where even the preview version is highly polished with beautiful colourful, vibrant graphics and excellent game play.
You start off by creating your character, this can be of one of four classes: Thief, Fighter, Magician or Archer. Each one will have their own style of combat and can only wear the gear of their class. The game plays very similar to the side scrolling beat em ups of the 80s and 90s. You walk forward, you find enemies, you slash them up and move on. This simple style of play makes the game very accessible. The control scheme is also very simple, relying on the cursor keys and Z, X, C and Space bar. The game's reliance on such a few keys and the future addition of controller support makes it ideal for playing on a controller. Any controller. It is possible to play this game using a SNES pad with a USB connector. It's also compatible with Xbox 360and Sega Saturn controllers, with work being done at the moment to make it playable using an Atari Jaguar pad amongst others.
The graphics are a form of chibi anime, everything is cute and brightly coloured even the enemies. The lack of blood and cartoon violence makes it perfect for parents who want their children to play a game but don't want them exposed to the violence and gore that other games can contain. The game itself requires very low specs to play, allowing older laptops and PC's to enjoy the game on high graphics, however should you select the low graphics option the game will remove the background. The purpose of this is so that everyone can enjoy the game as it is meant to be played even on low settings.
As is common with both MMO's and RPG's, Dragonica includes a skill tree for each class. These trees aren't complicated, no more than 4 tiers deep with 2 or 3 skills per tier. Normally this would conflict with the simplistic style of play, but most of these abilities take the form of passive effects or combo abilities that can be executed using a direction and attack. For example one warrior skill is to jump in the air and slam down to the ground, you can use a keybind for it, alternatively you can jump in the air and attack whilst holding down to do the same thing. This is what allows the game to work so well using a controller.
The interface of many areas of the game is reminiscent of other mainstream MMO's, this was done with the intention of players being able to get into the game quickly without having to relearn how everything works. Some examples of this include Mailboxes, Auction Houses and gold exclamation marks over the heads of quest givers.
The business plan of the game is Free to play with micro transactions. These MT's take the form of non-gameplay items, such as player housing furniture and silly suits such as an astronaut or a skeleton.
Future features of the game include:
Guild PVP
40 Man PVP fights
Pet training and mounts
Dragonica's cute graphics and low specs create an MMO that is accessible to almost everyone with a PC or Laptop. As it is free to play there is no commitment to playing for long periods of time. Adding in the controller support and control style enables anyone to play the game whatever way they want, it's ideal for busting out an old controller from your favourite console and playing with it. This all makes Dragonica a definite game to keep an eye on.
This is a preview of Dragonica, it is a sample and therefore cannot be taken as the final word of the full version scheduled for released in June.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 27th, 2009, 18:42 Posted By: bandit
London - April 25, 2009 - Shinobii Technologies, the new innovative videogame accessory manufacturer, today announced the BLUE SPERE Charging Dock for Nintendo Wii™. The BLUE SPHERE Charging Dock allows you to charge up to 4 Wii Remotes™ at the same time. It comes with 4 Powerful NiMH battery packs where each one provides up to 20 hours of play time and is perfectly designed to fit the Wii Remote™. The BLUE SPHERE Charging Dock features 3 top LED lights that indicates the charging status in three steps: 33%, 66% and 100%. BLUE SPHERE is powered by the official Wii™ AC adapter and includes a pass-through powercord which is simply connected between the Wii™ AC adapter and console. The BLUE SPHERE Charging Dock is fully functional even with the Wii™ console powered off. For more information about Shinobii Technologies Ltd. visit www.shinobii.com
Main features of the BLUE SPHERE Charging Dock for Nintendo Wii: - Charge up to 4 Wii Remotes™ at the same time
- Top LED lights that indicates charging status in 3 steps
- Includes 4 rechargeable 1200mAh NiMH battery packs
- Powered by the official Wii™ AC adapter
- Connected with a pass-through powercord
- Fully functional even with the Wii powered off
Image via comments.
Source: Press Release Email
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 24th, 2009, 21:11 Posted By: bandit
XCM has released a new video of the Rumble Joystick in action.
XCM Rumble Joystick- Built in Rumble function.(world first Rumble joystick compatible with PS3™ console)
- 4 Memory Buttons - Program upto 20 button and joystick movement combos to a single button to pull off devastating moves at will!
- Independent Rapid Fire / Turbo Modes Built In - Just flip the switch of the button you want to enable rapid fire for and its done.
- LED buttons
- Plug and Play - Just plug the joystick into your PS3™ console via the USB port and you are all set.
- 2 at the Same Time - Just in case you are kind enough to allow someone else to use one at the same time, you can plug 2 of these into the same PS3™ console and use them both to battle each other!
- Compatible with all PS3™ consoles
Can be used on xbox 360 console if using with Cross fire converter.
You can purchase this from Divineo, Play-Asia, Extreme-Mods and ConsoleSource.
I predict the chrome casing will be a fingerprint magnet!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 17th, 2009, 14:56 Posted By: bandit
Having mentioned about XCM announcing Rumble Joystick for PS3 with Rumle, XCM has released the Rumble Joystick as well as final product images.
Here are some of the features:- Built in Rumble function (world first Rumble joystick compatible with PS3™ console)
- 4 Memory Buttons - Program up to 20 button and joystick movement combos to a single button to pull off devastating moves at will!
- Independent Rapid Fire / Turbo Modes Built In - Just flip the switch of the button you want to enable rapid fire for and its done.
- LED buttons
- Plug and Play - Just plug the joystick into your PS3™ console via the USB port and you are all set.
- 2 at the Same Time - Just in case you are kind enough to allow someone else to use one at the same time, you can plug 2 of these into the same PS3™ console and use them both to battle each other!
- Compatible with all PS3™ consoles
You can purchase this from Divineo, Play-Asia, Extreme-Mods and ConsoleSource.
The final design has a chrome casing. Although it looks nice, expect to have fingerprints galore. If you're anal about things like that, you might want to think real hard if its worth it over your OCD.
Images via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 15th, 2009, 03:24 Posted By: bandit
KontrolFreek FPS Freek Joystick (Retail)
Manufacturer: KontrolFreek
Site: Buy from KontrolFreek / Buy from Amazon
Price: $9.95 (pack of 2) / $17.50 (pack of 4)
Overview : FPS Freek increases your accuracy in first-person shooter games including Halo, Gears of War, Call of Duty and more.
FPS Freek was tested by professional gamers in Halo tournaments and by avid gamers across the country. The results are clear – FPS Freek enhances aiming precision and increases game performance with a minimal learning curve.
The added analog stick length provides 40% more linear distance from full stop to stop. This gives you more leverage and increased control without disturbing your natural gaming feel.
Patent Pending
Quality/Usability : This review is an update to the KontrolFreek FPS Freek Joystick. This review is based off of the final retail product.
The prototype that I received was just a piece of plastic. I had to provide my own rubberized top which was Gel Tabz. The final and retail product has a black rubberized top on it.
Too attach the FPS Freek add-on, simply place the FPS Freek over the analog stick and push down until its securely in place. This adds another 1/2 inch in height to the sticks which gives you better leverage to the joystick. Even with the added height, pressing on down on the sticks feels comfortable. As mentioned, with the FPS Freek add-on installed, this gives a better accuracy and control over movement of the joystick. Putting the FPS Freek through our gameplay testing (Ghost Recon Advanced Warfighter 2, Gears of War, Rainbox Six: Vegas 2 and Call of Duty 4), we saw that we were able to make minor aiming adjustments that would cause us to move right by our target on a normal controller. Instead of shooting past enemy heads or wasting bullets trying to shoot a running target, we were able to precisely aim our crosshair/sight onto our enemies even while they were running like a chicken with their heads cut off.
Having used the FPS Freek for over a year, I am still not the best at FPS games but I have improved my aiming.
Conclusion : Overall, the retail product of KontrolFreek FPS Freek Joystick is just as good as the prototype. Now that it includes the rubberized top, the height is now 1/4 smaller compared to when I used the Gel Tabz. Like the SpeedFreek, this can be used on both PS3 and Xbox 360.
Images via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 15th, 2009, 00:52 Posted By: bandit
Acekard 2i AK2i DS DSi SLOT-1
Manufacturer: Acekard
Site: Buy from DealExtreme / Buy from VolumeRate / Buy from Acekard.ca / Buy from Acekard.ca (+2GB Combo) / Buy from Acekard.ca (+4GB Combo) / Buy from Acekard.ca (+8GB Combo) / Buy from LighTake / Buy from LighTake (Xmas version) / Buy from PriceAngels / Buy from ConsoleSource / Buy from NDSCardSale
Price: $34.00
Overview : This review is an update to Acekard 2.1 DS MicroSDHC SLOT-1. This review will only discuss the new changes in Acekard 2i as it is practically the same as Acekard 2.1 and Acekard 2.
The Acekard 2i is the same size as an original cart and you don't have to flash your machine or use a passme in order to use it. Support DSi, DSL, IDSL, DS and IDS
Never lost save data - Acekard 2i writes directly to the save file on your MicroSD card. No need to manually select save types nor battery. Save files are compatible with other flash carts. All you need to do is make sure the save file has the same prefix name and put it at the same directory of file. Then you can just run the software to use new save file.
Perfect compatibility - Acekard 2i inherit the best quality of acekard's products. You can just drag and drop software on MicroSD card to run.
*On first boot it takes some time to create save file. The loader time after save file is created is very fast.
Support Homebrew programs/games - The Acekard 2i is compatible with all homebrew because of the DLDI auto-patcher. You can just copy the homebrews to the MicroSD card and run it. You can use Moonshell, one of the most well known homebrew software on DS, for multi media. Watching movie, listening MP3, reading TXT novel on DS is so easy! Please [download moonshell for AK 2 here].
Some homebrews need to be put at the root of MicroSD card for best compatibility.
Support SDHC MicroSD card - Acekard 2i support SDHC and offer unlimited space for you. You can copy all you favorite software, songs and movie to one MicroSD card.
Support any brand MicroSD card - Acekard 2i can be meet with any brand of MicroSD card. Do not need to worry about the speed of MicroSD card.
Support Action Reply cheats. Build-in editor - Acekard 2i support Action Replay cheats in .dat, .xml and .cc format. You can select how to use AR cheats by using the build-in editor.
1, Copy AR cheats in .dat or .xml format to /__ak2/cheats. Copy .cc format file to the same directory of ROM.
2, Press "Y" to popup the editor.
3, Select "Cheat DB file".
4, Select the cheat file.
5, Select "Rebuild".
6, If you have the cheat code of the game then a list window will be shown. You can use "X" and "Y" to enable or disnable them.
7, Press "A" to save your changes and enter game for fun.
acekard2
Built in "Rom Trimming" Function - The Acekard 2i has a "Trimming" Function built in. When you copy a file in the Micro SD , the Acekard 2i. will automatically trim any un-necessary data in a file.
Fully touch screen operation - The Acekard 2's (and R.P.G.) utilizes the idea of the iPhone which gives the customer a totally new control experience.
* You are able to use "Button Control" as well.
Can be used as a Passme to boot from slot-2 flash cards. Run GBA games by using expand card - The Acekard 2 can be used as a passkey, so you can boot your slot2 flash carts with it.
AK2 also support 3in1 expansion cart. You can run gba games from MicroSD card directly.
*You need insert MicroSD card with OSMenu to use Passme function.
*Expansion card sold separately.
*There is no Slot2 on DSi
Support Multi-language - You can easily change the language within Acekard 2i. There are 8 languages in the firmware, Which are Simple Chinese, Traditional Chinese, English, French, Italy, Spanish , Japanese and German. You can modify and replace these languages' text as you wish. They are all in /__ak2/language/.
Support Skin and Dynamic skin change - Acekard 2i use the same skin system of AK RPG. You can easily DIY Acekard 2i skin, and change it at anytime. All the pictures, buttons, text, even their coordinate can be customized. You also can add your own customer text and customer pictures. Same skin different style! You can find [more skins here]. And you can find skin editor at [at here]. You can just copy the folder of skins to "/__ak2/ui/" and enable it from "System Options" at start menu.
Perfect GUI -- AK 2 will start in the folder you last ran software from.
- Every file and folder has an icon in front of the name. Softwares will display their icon directly.
- Using the simple list view more files will be shown on screen.
- You can config the scrolling speed and whether to show the hidden files.
Support soft-reset, Download play and WIFI playing - AK 2 support soft-reset whenever you running a software. You can return to AK 2 menu when you're running software by just pressing L+R+A+B+Down. You do not need turn off DS to change softwares. You can disable this function in menu.
Support brightness adjustment
Features :- Support DSi, DSL, IDSL, DS and IDS
- Perfect compatibility. No need to convert, No need to flash.
- Write save file directly to TF card. No more save type selection.
- Auto patching DLDI. Run homebrew programs without convert.
- Support Soft-Reset. Support Download play. Support Wi-Fi.
- Support microSD and microSDHC microSD card. No maximum file limit.
- Support Action Replay. Built-in editor.
- Low power consumption. Long playing time.
- Easy operation. Support pad and touch screen control.
- Multi-languages. Support Customize Skin.
- Support launch slot-2. Support expand package.
- 4 level brightness adjustment.
- Support reading text files, listening mp3 and watching movie
Quality/Usability : Remember that this review is an update to Acekard 2.1 DS MicroSDHC SLOT-1. I will not discuss all the features of Acekard but more on what is different and new between Acekard 2i and Acekard 2.1.
I was sent a review sample of Acekard 2i so I am unable to provide any information on the package. But it should look the same as all other previous Acekard 2's packaging. The only thing I can comment is that the cart itself looks like all other Acekard 2's with the only difference being the sticker..slightly. The sticker still has a shiny look to it with "acekard" on it with the letter "i" next to it and a big "2" behind it. Underneath, it says DSi Compatible. The cart no longer uses screws/tabs to hold it in place. Instead, it is glued together.
The cartridge size remains the same and feels sturdy. However, the PCB chip does not protrude out from the sticker anymore. The top feels smooth. The Acekard 2.1 has a spring loaded microSD slot and has clips on the side that holds the casing together.
The Acekard 2i was both tested in a the DS Lite as well as the new DSi. The GUI menu has not changed as it still looks the same like AK2 and Acekard R.P.G. The menu still displays a Slot-2 but we all know that Nintendo has eliminated the GBA slot from the DSi. The top screen displays time, date and calendar while the bottom screens displays game list, options and directories.
The usual menus and options are still there but there are some new additions...
1. Autorun under Patches/Patch Options - This allows you to load the last game you played. You can override this by holding "B" when booting the Acekard 2i.
2. Shortcut under Properties - This allows you to create a shortcut of the game in the GUI
3. Backup Save under Properties - You can create up to 6 backup saves in a game
Conclusion : Overall, the Acekard 2i AK2i DS DSi SLOT-1 works just like any Acekards. Whats great is that it works both on DS/DSLite and the new DSi. The GUI looks the same with a few added features. The cart and label looks the same so when you're ordering, make sure it says DSi compatible. The only problem is that we dont know the full potential. You can play current DS games but when new DSi specific games come out or even new updates to the firmware on the DSi, no one will know if this will work. So its only good for now but when new stuff is released, this can be obsolete.
Please note that none of the "upgrade" products listed in this site are endorsed by Nintendo, Sony and/or Microsoft. DCEmu Reviews and DCEmu Network does not condone piracy. The primary functions of a "modchip" and/or "flashcart" are to allow you to play imported games and homebrew software that you legally own or simply just for experimenting with hardware. We in no way endorse piracy, and encourage all users to do the right thing and support the developers/manufacturers that support them. We do not take any responsibilities for any use outside of these parameters or where the use of such a device is illegal.
Images via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
next »
|
|
|