|
DCEmu Reviews is a site which has reviews and more for every console released and so much more. Part of the DCEmu Homebrew & Gaming Network.
Contact us to do reviews Here
THE LATEST NEWS BELOW
|
October 8th, 2009, 17:10 Posted By: RedWarriorKTF
Developer: SNK Playmore
Publisher: Ignition Entertainment
Release: September 25, 2009
Genre: Fighting
Players: 2
Age Rating: ESRB: T (Teen) / PEGI: 12+
Price: £39.99
The King of Fighters XII is a completely hand drawn 2D fighter. The match ups let you choose 3 fighters, Then you choose the order they play, which means you will be playing head games with your opponent trying to get the advantage before the fight begins. This is definitely one of the strong points of the King of Fighters as it forces you to try a bit of variety in your fighting style and means you won’t get bored with your friend that always uses the same fighter. You all know who you are.
One of the first things that came to my attention about The King of Fighters XII is how much of a gaming marmite experience it is. After a good few hours on it there were some of us that just couldn’t get enough and there were others who kept whinging to put on Street Fighter.
Visually King of Fighters XII is absolutely beautiful. In this day and age it is so refreshing to see a totally 2D hand drawn game, particularly when in high definition. The animation is very fluent however could maybe use an extra few frames on certain character moves. I also loved how explosive and powerful the effects were without cluttering the screen up and making you begin foaming at the mouth.
Despite all the positive points just there I do have one thing I would like to nit pick on, which is how pixely the characters appear when the camera is zoomed in. By no means does this make the game ugly, however I just wish they had put the sprites in at a higher resolution.
King of Fighters XII really has evolved the series. One of the main things you will notice is how much more responsive it feels to pull off moves when compared to older versions of the series which should allow all you combo fiends out there to do some nice juggles.
As standard to the series, all the characters are equipped with their own unique super move. Some have more than one.
The first of two new editions to the series is the ‘guard attack’. This move feels like an extension to the parrying system in ‘Mark of the wolves’ or ‘3rd Strike’, but more so like the focus attack in ‘Street Fighter IV’. Basically upon the moment of impact executing the guard attack will successfully counter the move sending your opponent flat on their face.
The second new edition and my personal favourite is the ‘critical counter’. It’s not always so easy to pull off but when you do… MY GOD! Never have I felt so satisfied in a fighting game. The first thing you will hear is an almighty thud and then you will notice your opponents character stunned, now your basically free to unleash a combo of fury on your opponent. What makes this so satisfying is the fact the move isn’t predetermined. It allows you to do any move you want and constantly combo and if you really want to show off you can follow up with your super move at the end of it.
One thing you may notice about King of Fighters XII is the severe reduction of fighters in the game when compared to others in the series. There are 22 in total and personally I think for a rebirth of the series that’s plenty for now and also lets SNK keep track of balancing issues a bit better.
What I’m not so impressed about is the lack of levels to fight in. I counted only six! I admit they all look great but you can only laugh at fat French women for so long. Its issues like this that made the game feel somewhat like a location test rather than a final release. But giving the benefit of the doubt I do believe in quality over quantity.
While I’m still in my bitching mode I would like to say a big wtf to loading times between "lounds"! Sorry, I mean rounds (engrish announcer). Serious, I really can’t understand the need for this. Could everything not have been loaded before the first round so there’s no break up in the in the flow? I haven’t tried installing to my hard drive yet but I hope this solves the problem.
King of Fighters XII also lets you play online via Xbox Live. Online play allows you to create or join a room with multiple opponents. When playing a person with a reasonable connection the game play is mostly fine, however when playing a person with a poor connection the game doesn't typically lag out like other fighters it literally runs in slow motion. But as most fighting game fans know, playing online is never a good thing, good connection or not, it will never respond just quite as fast as you need it to. Face to face is always the best option and makes the fight much more personal.
To round it up King of Fighters XII is an absolutely fantastic fighting game and SNK deserve a lot of respect for not taking short cuts and putting in time and effort making it entirely 2D. The game plays great. It is fun, hard hitting and addictive. It maybe lacks a bit of substance in certain areas but makes up for it in quality. I hope an update/sequel to the game comes in the future where SNK has had time to iron out any teething problems to the rebirth of the series. So Ill keep my fingers crossed for KoF XII ultimate match.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 5th, 2009, 22:10 Posted By: bandit
Team XCM is gearing up to release two new products. The first product is the XCM Multi-Charger that allows you to charge multiple USB devices at the same time.
XCM Multi-Charger for cool consoles, unlike another brand of multi-charger, XCM Multi-Charger not only can be used on iPhone™, PSP™ series (from 1000-3000 series), NDS™ series (NDS, NDSL, NDSi) but also the Xbox 360™ controller, PS3™ controller and more...(all device which uses USB 5v input will be supported, such as the Nokia™ mobile phone series etc).
The second product is an updated version of the Cross Battle Adapter. (no picture of product available yet)
The Cross Battle Adapter 2.0 is an adapter to allow you to connect your Xbox 360 wired controller to your PS3 console for use with PS3 games.
The XCM Cross Battle Adapter 2.0 is built with a new function for swapping the controller’s triggers and bumpers. You can also swap the functions of A, B, X, Y buttons (Example: Set the function of A button to the X button or set the function of B button to the Y button, etc) and swap the functions of 2 analog sticks as well! The PS3 Six Axis mode is also supported.
Both will be available shortly from Play-Asia, Console Source, Extreme-Mods
For more pictures of the XCM Multi-Charger, see comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 4th, 2009, 23:47 Posted By: 240-185
Platform: NDS
Publisher: Mindscape
Developer: Le Caillou
Genre: Mini-games
Players: 1, and that’s too much
Overview :
So, you think that some Japanese games must travel towards Europe in order to discover how potentially funny they are? Well, don’t be in error. In Europe, we HAVE original games. Let me introduce you "Bienvenue chez les Ch’tis".
First, "Bienvenue chez les Ch’tis" is a movie about an employee of the French post company willing to end his carrier on the Côte d’Azur, in the south of France, quickly. He is told that he must faint to be an handicapped person in order to have that promotion. Unfortunately, he fails, and he’s sent in the north of France because of that failed trick. There, he’ll meet the local population (The "Ch’tis" (pronounce "Shtee")) and will learn how to live with them. Although it doesn’t sound original, this movie drained ONE THIRD of the French population into the theatres.
Mindscape France wanted to share the success the movie had and decided to make a videogame from it, allowing to a miserable studio a miserable budget for its development. And the main question was: “How could they make a comedy movie into a videogame?” The answer was: by making a partygame like WarioWare! Sounds easy, no?
Unfortunately, WarioWare is and still will be the master of partygames.
Gameplay :
The game only needs a stylus. Before each minigame, a breif summary tells you how to play it. The main problem is that the recognition of the stylus is nearly broken. That’s quite annoying if the minigame is based on action. Another main problem is that despite the explanations, you still don’t know how to cope with the minigame you’re playing. And every error will be granted by the same actor repeating “It’s Nooooooooooooooorth!” over, and over.
Oh, there’s a minigame where you must avoid cars. One where you must go the slowest possible on the motorway. One where you must set the right amount of coffee and chicory without knowing how many coffee you must pour in your cup. And on, and on.
But the worst is coming: the developers even managed to f*ck up a HANGMAN GAME! Imagine a hangman game where you have only three letters visible out of 26. Imagine a hangman game where you have to tap in order to barely scroll these letters. Imagine a hangman game where you MUST NOT THINK, but scroll randomly and hit the letters, hoping they will unveil the word written in the local dialect. How fun it is.
Graphics :
They are just plain ugly. Because of the time and the money allowed to this project, the characters look like early version of Miis. The textures are horrible too.
Sound :
We can hear gimmicks taken from the movie, but they are repetitive and way too short. The music is also forgettable.
Replay Value :
Normal people will throw the game away in a few minutes, mad people who will finish the game in a couple of hours will put it inside a drawer and never pick it again.
Conclusion :
With all that criticisms, will I tell you to avoid this game at all costs? Heck, no! Since this game is exclusively sold in France, if you have some family living in Normandy or in the southwest of France, tell them to buy this masterpiece of crap! It was so unsuccessful that the game is sold only five euros in some places!
Score:
Oh, my god...
What the...
Barbecue.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 28th, 2009, 11:59 Posted By: Bratman Du
Developer: RedLynx Ltd
Developer: Microsoft
Release: August 12, 2009
Genre: Racing / Puzzle
Players: 1
Age Rating: ESRB: T (Teen) / PEGI: 3+
Price: 1200 msp
Trials HD is one of those games that fits very snugly into the category of simple fun. Like many of the better XBox Live Arcade games, it has a simple principle, crafted into a pleasingly fun experience.
I seem to recall playing a 2D flash version of this many years ago on newgrounds (Elasto Mania) and the concept was much the same as it is with Trials HD, a motorbike game of sorts, which plays out in 2D. Trials HD of course has a full 3D environment, however you are restricted to moving left and right, up and down in 2D, and the bike never moves in or out of the screen. Basically all you need concern yourself with is forwards and backwards.
The standard game mode is simply time trials on a variety of courses ranging from the relatively simple to the punishingly hard. If you lean too far forward or back your bike will tip, and if your head or back hit a surface it's a crash and you must restart or reset to a checkpoint. Of course you must often tip yourself so that the wheels align towards the surface you're heading for, incase you crack your head!
To get gold medals for each track, you pretty much have to do it in one run without crashing and in a fairly speedy time. Easy enough until you hit the end of the 'medium' set of tracks. As a nice touch, the timer at the top also displays the progress if any of your friends on the same level in an unobtrusive manner. If you find yourself unable to achieve a gold medal - you can at least try and best your friend's times!
Later on you'll find loops and physics-ey balancing sections, requiring careful control of your speed and orientation - like I mentioned earlier, if you're heading right for a wall you need to make sure your wheels face down onto the surface, likewise if you're heading for the roof - rotate upside down to protect your precious head!
It's a nice system, and 'nice' is a word I don't really like or use often, it implies that there's nothing offensive or wrong with this game, but at the same time, it doesn't blow me away. But that's ok, because I don't think you need to be blown away to enjoy a game.
That I remember enjoying the 2D flash version of Elasto Mania, many years ago, and had as much fun as I've had with Trials HD, says alot about the effectiveness of the core gameplay mechanic.
You unlock challenges too, which differ not only from the main time trial mode, but also from each other. One challenge wants you to bail out of your bike and send your driver hurtling down a large ravine, with points awarded for the most bones broken! Another might see you try and maintain balance to the end of the level, whilst inside a giant hamster ball - then try one where you are on top of the ball on the outside! Gently carry a trolley with missiles that explode after too much bumpiness or simple try the mountain climber challenge - where victory is decided by how high you can scale a ramp.
Some of these are really difficult, and there's frustration galore in both the main game and the challenges. But it's fun frustration, if that makes sense. Like N+, there's a drive to get better and you know if you replay a level you're stuck on, just one more try might get you through it! You learn to balance better and to manage your movement.
When you're done with all that there's even a detailed and full scale track editor which is incredibly complex, and apparently what the designers used to make the actual game.
It's a hard game to sum up, but basically it's a nice concept, a proven fun gameplay mechanic with plenty of challenging courses and tests of control, and the option for user created content that's on par with the actual game. Addictive and frustrating in equal measure, nicely presented graphically, there's little to complain about overall, but also, it's essentially a lot of what we've seen before repackaged.
There's no denying the fun that can be had with it, and if you find yourself with the points, this is worth a download, if even just for the hilarious crashes that can happen - you'll be cursing whilst any onlookers guffaw at your misfortune.
A decent game, with many hours of fun and frustration. Worth the money. If you liked N+, you'll probably like this.
Bratman.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 23rd, 2009, 15:43 Posted By: bandit
It's a Wii that has been... augmented with a Linux-running module called the Wii Optical Disc Emulator, or WODE. It clips onto the system board where the machine's optical drive should go and allows it to read Wii and GameCube ISOs directly from USB storage devices. It sports a small LCD and four-way joystick for setting options and scrolling through your assuredly legally acquired game images, while a future iteration is said to allow for direct-to-device torrent downloads -- a feature that we won't even bother to say could be used for anything other than piracy. There's no mention of availability or price for the thing, but we're guessing it won't be showing up in retail storefronts.
This is the same thing as USB Loaders but requires dismantling of your Wii. This may be released but I highly doubt it but it is indeed cool.
Source: Engadget
Please note that none of the "upgrade" products listed in this site are endorsed by Nintendo, Sony and/or Microsoft. DCEmu Reviews and DCEmu Network does not condone piracy. The primary functions of a "modchip" and/or "flashcart" are to allow you to play imported games and homebrew software that you legally own or simply just for experimenting with hardware. We in no way endorse piracy, and encourage all users to do the right thing and support the developers/manufacturers that support them. We do not take any responsibilities for any use outside of these parameters or where the use of such a device is illegal.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 22nd, 2009, 17:31 Posted By: bandit
Talismoon HDMI Auto Switch
Manufacturer: Talismoon
Site: Buy from Divineo US / Buy from Divineo China
Price: $29.95
Overview : Tired of Switching? Here is the solution. Talismoon HDMI Auto Switch lets you connect 3 HDMI devices to your screen and switches automatically to the device YOU want! For example, if no device is turned on and you power one on, it will automatically switch to it. Turn a second one on, and it will jump to that new device. Turn it off, it will go back to first one etc. No need to waste time finding the remote and switching back and forth all the time, the HDMI Auto Switch does the job for you.
A small (easy to hide) and smart HDMI 1.3 switch that make old HDMI switches pointless! Excellent performance characteristics allows source devices to be used with HDMI cables up to 15 meters away using AWG 28 HDMI cables at resolutions up to 1080P FULL HD!
This product is confirmed and tested to pass 1080p FULLHD and the new Dolby TrueHD and DTS-HD Master Audio loss-less audio formats found on Blu-ray.
Features :- Compact in size (only 5cm x 5cm).
- 3 HDMI/DVI-D (hdcp) inputs.
- 1 HDMI/DVI-D (hdcp) output.
- HDCP compliant.
- No IR Remote needed.
- No Power Supply needed in most cases.
- Auto selects any active input signal from the three inputs to the single HDMI output.
- Manual selection button (for manually selecting an input if needed).
- Signaling rates up to 10.2Gbits in support of 1080P Full HD displays.
- Powerful receiver equalization to compensate for 15m HDMI cable losses.
- Pre-emphasis to compensate for PCB losses.
- Each HDMI port supports HDMI or DVI inputs.
- Dust covers provided for unused inputs.
- Smart Function (Auto Selection)
- HDMI signal to the display. As result of this functionality, user could use simple method of power off/on sources to choose the desired HDMI signal. If several sources are powered on, the last powered source will be chosen. This allows the switch to still be used with sources that are always on such as cable TV and satellite receivers.
Quality/Usability : Having my DirecTV, Xbox 360 and PlayStation 3 all hooked up via HDMI, it sometimes gets annoying and time consuming having to switch my video output between my 3 devices. Each device is connected to a HDMI port on my 32" Samsung. Luckily for me, I have 4 ports while for others, you may have 1 or 2 ports whether it be on your HDTV or computer monitor.
The Talismoon HDMI Auto Switch can help you give you additional HDMI ports and helps you switch between HDMI sources with a press of a button. As of late, I've been watching more TV than playing games so I have my DirecTV receiver plugged into INPUT1. So when a friend calls me up to hop online to play some games, all I would need to do is turn on my console and the HDMI Auto Switch will automatically select that INPUT and my console is now displayed on my HDTV. No need to go to the TV or to pick up the remote to change input. Simply turn on console and thats it. When you turn off your console, the HDMI Auto Switch will automatically switch back to the first device.
Next to the OUTPUT port, there is a small selector button. This allows you to cycle through the INPUTS if you have all 3 devices turned on. So I can have my 360, PS3 and DirecTV all turned on. I can be downloading a movie or an update on one system while playing online with the other. To check the status, I would just press the "SELECTION" button to select the input that I want to display.
The switching between inputs is fairly quick with minimal lag/delay.
Conclusion : Overall, the Talismoon HDMI Auto Switch is a great product if you have less than 2 HDMI ports on your TV or hate having to change the input on your TV. Each input port has a dust cover for when it is not in use. Its great that it automatically switches to the newest input and goes back to its original when the newest input is turned off. Its also nice that they included the ability to select your input if you have more than 1 device turned on.
Images via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 18th, 2009, 12:24 Posted By: Bratman Du
Developer: RedLynx Ltd
Developer: Microsoft
Release: August 12, 2009
Genre: Racing / Puzzle
Players: 1
Age Rating: ESRB: T (Teen) / PEGI: 3+
Price: 1200 msp
Trials HD is one of those games that fits very snugly into the category of simple fun. Like many of the better XBox Live Arcade games, it has a simple principle, crafted into a pleasingly fun experience.
I seem to recall playing a 2D flash version of this many years ago on newgrounds (Elasto Mania) and the concept was much the same as it is with Trials HD, a motorbike game of sorts, which plays out in 2D. Trials HD of course has a full 3D environment, however you are restricted to moving left and right, up and down in 2D, and the bike never moves in or out of the screen. Basically all you need concern yourself with is forwards and backwards.
The standard game mode is simply time trials on a variety of courses ranging from the relatively simple to the punishingly hard. If you lean too far forward or back your bike will tip, and if your head or back hit a surface it's a crash and you must restart or reset to a checkpoint. Of course you must often tip yourself so that the wheels align towards the surface you're heading for, incase you crack your head!
To get gold medals for each track, you pretty much have to do it in one run without crashing and in a fairly speedy time. Easy enough until you hit the end of the 'medium' set of tracks. As a nice touch, the timer at the top also displays the progress if any of your friends on the same level in an unobtrusive manner. If you find yourself unable to achieve a gold medal - you can at least try and best your friend's times!
Later on you'll find loops and physics-ey balancing sections, requiring careful control of your speed and orientation - like I mentioned earlier, if you're heading right for a wall you need to make sure your wheels face down onto the surface, likewise if you're heading for the roof - rotate upside down to protect your precious head!
It's a nice system, and 'nice' is a word I don't really like or use often, it implies that there's nothing offensive or wrong with this game, but at the same time, it doesn't blow me away. But that's ok, because I don't think you need to be blown away to enjoy a game.
That I remember enjoying the 2D flash version of Elasto Mania, many years ago, and had as much fun as I've had with Trials HD, says alot about the effectiveness of the core gameplay mechanic.
You unlock challenges too, which differ not only from the main time trial mode, but also from each other. One challenge wants you to bail out of your bike and send your driver hurtling down a large ravine, with points awarded for the most bones broken! Another might see you try and maintain balance to the end of the level, whilst inside a giant hamster ball - then try one where you are on top of the ball on the outside! Gently carry a trolley with missiles that explode after too much bumpiness or simple try the mountain climber challenge - where victory is decided by how high you can scale a ramp.
Some of these are really difficult, and there's frustration galore in both the main game and the challenges. But it's fun frustration, if that makes sense. Like N+, there's a drive to get better and you know if you replay a level you're stuck on, just one more try might get you through it! You learn to balance better and to manage your movement.
When you're done with all that there's even a detailed and full scale track editor which is incredibly complex, and apparently what the designers used to make the actual game.
It's a hard game to sum up, but basically it's a nice concept, a proven fun gameplay mechanic with plenty of challenging courses and tests of control, and the option for user created content that's on par with the actual game. Addictive and frustrating in equal measure, nicely presented graphically, there's little to complain about overall, but also, it's essentially a lot of what we've seen before repackaged.
There's no denying the fun that can be had with it, and if you find yourself with the points, this is worth a download, if even just for the hilarious crashes that can happen - you'll be cursing whilst any onlookers guffaw at your misfortune.
A decent game, with many hours of fun and frustration. Worth the money. If you liked N+, you'll probably like this.
Bratman.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 15th, 2009, 23:39 Posted By: bandit
We all know eBay has been jacking up prices of fees whether it be listing or final value fees. You can sell a videogame item for $80 and be charged a final value fee of $9! How is a person suppose to make a profit or recoup their costs?
Well a site known as ChaseTheChuckWagon is helping gamers out. There is no listing fee but there is a ending fee and its a whole lot cheaper than eBay's. Here is a list of their fees from their Sellers Guide:
Listing Fees- There is no Insertion Fee to List an Item.
Commissions- A commission of 3% is charged on the first $100.00 of the Purchase Price,
- a commission of 2% is charged on the amount of the Purchase Price between $100.00 and $1000.00,
- and a commission of 1% is charged on the amount of the Purchase Price over $1000.00,
Enhancement Fees- The fee to use a Reserve Bid for an auction is $0.50.
- The fee to feature the auction on the Main Page is $2.00
- The fee to feature the auction in the Listing Category is $1.00
- The fee to display the listing in BOLD text is $0.30
- The fee to display the listing with an Arrow is $0.30
- The fee for a private auction is $0.15
- There is no fee to uploaded images for a listing
ChaseTheChuckWagon has everything from accessories, consoles, magazines to memorabilia, computer gaming, anime and music. They also have listings for current consoles and even classics. It all depends on what sellers list and have available.
So if you're thinking of selling videogame items or even plan on buying, be sure to check out ChaseTheChuckWagon. Since the site is still fairly new, you might be able to snag some great deals!
Here is a video on how ChaseTheChuckwagon.com works
I must say, CTCW.com has been very helpful. I was able to sell items that I wasnt able to and even if I made a few bucks, at least the fees did not kill me where I was practically giving the item away for free like eBay. It doesnt cost anything to sign up or even sell. If it doesnt sell, you dont get charged. With eBay, you pay a listing fee and if it doesnt sell, you have to pay the fee.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
September 11th, 2009, 14:51 Posted By: Darksaviour69
Sumo Omni Bean Bag Chairs
Manufacturer: Sumo Lounge
Site: Buy from Sumo Lounge
Price: $149.00/£99 (Free shipping)
Overview :
OMNI Features:- 10 colors to choose from
- 10 different positions
- Measures big - 4.5’ X 5.5, but weighs little – just 18lbs
- Space age rip-proof nylon, stays new looking – easy to clean
- Filled with top quality sumo beads
Quality/Usability : I always wanted a Bean Bag chair, but I could never justify the cost to myself. You could easily buy 2 full priced games instead, and really is the couch/chair/floor really that bad?
Yes it is, compared to the Omni!
I have tried bean bag chairs before and seen their prices, and at £99 the Omni seemed to to be at the top end of the scale. But when it arrived I was surprised at the size of it, being a pessimist I thought they had used a smaller model for the PR shots. I'm not a small guy (not huge mind you) and I was very comfortable sitting many different positions in it and also laying it down flat me. It is not designed for two people but my girlfriend and I (she is smaller than me though) were comfortable on it (just about) and we could also sit side by side on it when its on its side.
It looks like a big pillow and when I read "10 different positions " I was like "whatever", but its true. I have thrown myself in the Omni many different ways and most are comfortable be it laying down, sitting upright for eating of the table (low table) or paying games.
The material is a thick, durable, comfortable nylon, that can be cleaned with a wet cloth (no stains that have not come off yet).
Unfortunately what I can't tell you (as I have only had it over a week) is how long it will keep its shape. We have all seen the old flat as a pancake bean bags, will the Omni end up the same?
Well according to their FAQ:Does polystyrene decompress over time?
It can and it depends on usage. We use top quality high density virgin polystyrene foam. If you ever want more fill we sell it cheap at the following link: http://www.sumolounge.com/beads
Conclusion : The Omni Bean Bag Chair is by far the most comfortable and well made been bag chair I have ever seen/used, the $149/£99 price tag seems steep, but considering the quality and flexibility of the chair (and the free postage) I think its worth it.
Put it this way, a day has not passed since I got it that my butt has not been in it in some shape or form!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
next »
|
|
|