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November 6th, 2009, 01:54 Posted By: bandit
As we previously posted, XCM has released a new Cross Battle Adapter. The Cross Battle Adapter 2.0 is an adapter to allow you to connect your Xbox 360 wired controller to your PS3 console for use with PS3 games.
The XCM Cross Battle Adapter 2.0 is built with a new function for swapping the controller’s triggers and bumpers. You can also swap the functions of A, B, X, Y buttons (Example: Set the function of A button to the X button or set the function of B button to the Y button, etc) and swap the functions of 2 analog sticks as well! The PS3 Six Axis mode and Rumble function are also supported.
Below is a new video showing the CBA2.0 working on a PS3 Slim.
You'll be able to find the Cross Battle Adapter 2.0 at Play-Asia, Console Source, Extreme-Mods and Divineo. Stay tuned for a full review from us at DCEmu Reviews!
DIGG THIS
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November 5th, 2009, 21:00 Posted By: bandit
WaterField Designs Suede Jacket Cell Phone Case
Manufacturer: WaterField Designs
Site: Buy from WaterField Designs
Price: $9.00 (no pocket) / $13 (with pocket)
Overview : Keep 'em Together. It doesn't get any thinner than this! This Ultrasuede® slipcase prevents scratches on your cell phone. The elasticity of the pocket keeps it flat when empty and stretchy enough to hold your bluetooth or earbuds safely. Low profile slides easily into your shirt or jeans pocket. Comes in three sizes for a perfect fit on your Apple iPhone 3G/3GS, Samsung Instinct, HTC Touch Diamond, HTC Touch Pro, LG Dare, Blackberry Bold 9000, Blackberry Tour 9630, Blackberry Storm 9530/9550/9520, Blackberry Curve 8310/8320/8330, Palm Pre, Sony Ericsson Xperia X1, Nokia E71 or the Google Android G1. Available with or without the new pocket.
Suede Jacket Cell Phone Cases- Available in multiple sizes:
- Apple iPhone 3G or 3GS / 2.5" x 4.6" / Size 30
- BlackBerry Bold / 4.5" x 2.6" x 0.6" / Size 51
- Blackberry Curve / 4.2" x 2.4" x 0.6" / Size 50
- Blackberry Storm / 4.4" x 2.5" x 0.6" / Size 52
- Google Android G1 / custom fit / Size 80
- HTC Touch Diamond / 4" x 2.0" x 0.6" / Size 65
- HTC Touch Pro / 4.1" x 2.2" x 0.5" / Size 70
- LG Dare / 4.1" x 2.2" x 0.5" / Size 70
- LG Dare Extended Battery / 4.1" x 2.2" x 0.5" / Size 71
- Nokia E71 / 4.49" x 2.24" x 0.39" / Size 60
- Palm Pre / 3.9" x 2.3" x 0.67" / Size 71
- Samsung Instinct / 4.6" x 2.2" x 0.5" / Size 60
- Sony Ericsson Xperia X1 / 4.4" x 2.1" x 0.7" / Size 80
Quality/Usability : This review is different from our usual reviews. As you can see, this has nothing to do with games but still has to do with electronics. Everyone these days carries a cellphone. Some prefer less bulk and rather go commando (phone naked with no protection) while others want 360° protection to keep that device minty clean and scratch free. So here is an alternative that adds barely no bulk and protection at the same time...
Having purchased a SEIDIO Innocase II and Innocase Holster for my Blackberry Tour, there may be times where I didnt feel like carrying my holster but wanted the slight protection for my screen. Even though I have a Clarivue Screen Protector on my screen since day one, I just don't like any screens on any of my phones to be exposed. I purchased a cheap soft drawstring pouch on eBay but it was a tight fit and I was barely able to close the pouch. I happened to stumble upon the WaterField Designs Suede Jacket Cell Phone case. The cell phone case is made out of a soft, scratch-free microfiber: Ultrasuede™. Ultrasuede is a completely synthetic material. The suede is smooth as you expect and would not damage or scratch your phone/screen.
The suede jacket I received was size 51 for the Blackberry Bold 9000. A naked Blackberry Bold will fit perfectly inside the suede jacket (sorry no pics). However, if you have a Blackberry Bold with SEIDIO Innocase, it won't fit. A Blackberry Tour 9630 with SEIDIO Innocase is a perfect fit (just a wee bit snug). A naked Tour would be slightly loose inside the case. Of course, a naked Blackberry Curve 8330 would be a little loose inside the jacket as well.
For an additional charge of $4, you can add a pocket. The pocket is sewed onto the suede and is made of neoprene/spandex type material. This pocket stretches and allows you to insert your credit card, drivers license, money, business cards and other items. I was able to fit 11 cards with the ability to add more if I needed but who really has 11+ credit cards? Of course, adding this much will definitely add bulk. You can even use this pocket to store your stereo headset, handsfree headset, spare battery...pretty much anything you can think of that is small enough to fit.
Conclusion : Overall, the WaterField Designs Suede Jacket Cell Phone Case is a wonderful case. It protects your phone from scratches and minor bumps. Not only does it protect your phone, but you can also use it to clean your screen. Unlike the suede made from animals, this suede is 100% spot and machine washable. It would be nice if WaterField Designs included a drawstring on the opening and can be used as a universal case for other cellphones, accessories or other electronics like MP3.
PROS:- Very affordable
- Protects phone from scratches and minor bumps
- Also able to clean screens
- Washable
- Optional pocket can store other items
CONS:- No drawstring
- Different sizes for different devices. Not universal.
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October 29th, 2009, 19:29 Posted By: bandit
LOS ANGELES - October 28, 2009
Leading gaming peripherals manufacturer, Nyko Technologies®, today announced that the Zoom Case, a detachable optical zoom lens and hard shell case for the Nintendo DSi™ , is now available on store shelves for $24.99. On the heels of Nintendo’s DSi update, which allows users to upload pictures directly to Facebook™, the Zoom Case will enable users to share clear shots taken from greater distances, while protecting their DSi from scuffs and scratches.
“Nyko strives to find ways we can improve upon today’s latest gaming systems,” said Chris Arbogast, Director of Marketing at Nyko Technologies. “That tradition continues in a product like the Zoom Case which improves upon one of the landmark features of the DSi, enabling gamers to take higher quality images, which is perfect for the growing suite of social networking capabilities available on the platform.”
Nyko’s Zoom Case, a protective case with an 8x zoom lens for the DSi, significantly magnifies the handheld’s external camera. The Zoom Case wraps around the DSi, protecting it from bumps and scratches while the removable 8x optical zoom lens allows for closer, clearer shots from a greater distance. The zoom lens easily locks onto the Zoom Case, and when not in use can be safely stored in its own hard case for easy travel. The case’s textured grip provides a more comfortable hold for extended gameplay sessions.
Source: VerticalWire
Images via comments.
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October 29th, 2009, 19:21 Posted By: bandit
The rumor of a bigger screen DSi was just made official by Nintendo. Shipping November 21st in Japan, the 4.2-inch DSi LL is priced at ¥20,000 (about $221). The above comparison is straight from the Big N showing the DSi LL vs. the white DSi. Besides the obvious increase in height and width, the 21.2-mm handheld is chubbier than the 18.9-mm DSi but slimmer than the 21.5-mm DS Lite when it ships in your choice of dark brown, burgundy and natural white. The battery seems to be roughly on par with the DS Lite going for about 4 to 5 hours on maximum brightness and intensity or 13 to 17 hours when dialing back the display to its lowest settings.
No word on US or international shipping yet. Also Nintendo issued a statement saying, "a new Nintendo DSi XL console is launching in Europe in the first quarter of 2010." Note the change in name from LL to XL. Unfortunately, no price was announced.
I know Nintendo loves to release new products to keep people interested but they also love to kill off their own consoles/handhelds.
Source: Joystiq
Additional images via comments.
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October 27th, 2009, 20:41 Posted By: bandit
Shinobii Console Toolkit
Manufacturer: Shinobii
Site: Buy from Shinobii / Buy from Amazon
Price: €19.99 / $24.99
Overview : This 19-piece toolkit contains everything you need in order to disassemble all the latest consoles such as Wii, DSi, PS3, XBOX 360 and PSP 3000. Of course, we havent forgotten about classic console owners therefore this kit also includes tools for opening up older consoles such as DS, DS LITE, PS2, PS1, XBOX, PSP1000, PSP2000, GAMEBOY, GAMECUBE, PSTWO, N64, SNES as well as Game cartridges and cellphones.
Perhaps you want to replace a defective drive, burnt out laser lens, scratched or cracked screen or any other defective part. Maybe you want to add an internal fan providing less noise and more cooling? No matter what, as most gamers already know, the console makers really give you a hard time when trying to open up their units and it`s a real challenge to find all the right tools to get the job done at least without damaging your console. The solution is the Console Toolkit™ from Shinobii.
All tools are precision machined from heat treated chrome vanadium steel and have chrome finish.
Console Toolkit™ includes: (Tools marked with a * are tamper resistant.)- T2
- T3
- T6*
- T8*
- T10*
- T15*
- T20*
- PH#0
- PH#00
- PH#000
- PH#1
- Triwing#00
- Triwing#01
- Hex 0.05
- Slotted 7/64
- Linehead Nut Setters #6
- Linehead Nut Setters #8
- 360Tool
- Tweezer
- Anti-slip Rubber Handle
- EasyGuide Plastic card (explaining what tools to use)
Quality/Usability : So the fine folks at Shinobii sent me their newest product, the Console Toolkit™. The tool kit consists of 19 pieces needed to disassemble everything from the Wii, DSi, Xbox 360, PS3 and PSP3000 all the way to old school and semi-old school products like the Xbox, DS, PS2, PS1, GameCube, N64 and even the SNES. The 19 pieces are placed inside a small black plastic case. Underneath the cover are 10 tools and tweezers. The bottom holds a 360 tool and anti-slip rubber handle.
All 10 tools are held in place by a rubber holder that prevents any of the falling out or. On the top of this rubber holder is a loop that allows you to pull the bits out and on this rubber holder are numbers. This lets you identify what tool is what by looking at the EasyGuide card. Incase you forgot where they belong, the numbers are also printed on the pieces themselves as well as Shinobii's company name. All the bits/pieces has two ends of them except for two (Linehead Nut Setters). So the end that is not used will be inserted into the anti-slip rubber handle and the side that is needed, is exposed.
Each piece is about 4½" long. When inserted into the rubber handle, approximately 2¾" is exposed. The rubber handle is just shy of 3½" long and 1" wide. The pieces insert smoothly but may feel a little loose at times but will not fall out unless you heavily shake it out. Each bit is also magnetic so you will be able to pick up screws without having to worry about dropping them or using a second hand to help you hold the screw in place while the other holds the handle. The bottom of the handle has grooves/curves that help assist you in gripping the handle better and tightening or loosening screws.
I'm not the type to go and open up perfectly working consoles unless I really have to but since I had some busted up and non-working electronics laying around, I thought I would give it a try. The handle felt good in the hand and removing screws was very easy and didnt require any effort. I was able to grip onto the handle thanks to the anti-slip rubber. I'm the type that has sweaty hands so this is a plus. I had an old PS1 that stopped working and was going to recycle it in the trash but was too lazy. Once I took the console apart, I didnt want to stop. I tried finding other electronics such as my old handheld TIGER devices, old cellphones that stopped working (fit the screws on the cellphones I had) and eventually, I couldnt find anything else. Now, I'm left with gutted and disassembled electronic casings and chipsets.
Conclusion : Overall, the Shinobii Console Tool Kit is a very nice product. It eliminated some of the bulk but putting a piece on each end rather than have 19 different pieces and makes fairly easy to carry and dropping it in your bag. I love the fact that the handle has grooves for your finger/thumb to allow you to have a better grip for turning and for someone who has sweaty hands, I didnt loose my grip. I also like that each piece is magnetic so the screws cling on to the piece for easy removal and insertion without the need for a second hand. However, I would of probably liked to see the anti-slip rubber handle be slightly bigger. Those with big hands may find the handle a little small for their grips.
Images via comments
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October 19th, 2009, 22:31 Posted By: bandit
The Cross Battle Adapter 2.0 is an adapter to allow you to connect your Xbox 360 wired controller to your PS3 console for use with PS3 games.
The XCM Cross Battle Adapter 2.0 is built with a new function for swapping the controller’s triggers and bumpers. You can also swap the functions of A, B, X, Y buttons (Example: Set the function of A button to the X button or set the function of B button to the Y button, etc) and swap the functions of 2 analog sticks as well! The PS3 Six Axis mode and Rumble function are also supported.
You'll be able to find the Cross Battle Adapter 2.0 at Play-Asia, Console Source, Extreme-Mods and Divineo.
Images via comments.
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October 15th, 2009, 00:52 Posted By: fg-54
EDIT: Sorry I haven't reviewed it yet, college has me by the throat and I am expecting to release an app on the xbla soon. As soon as I get some spare time I will play the game some more and review it.
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October 12th, 2009, 17:21 Posted By: skynes
Platform: PC, XBox 360
Developer: TimeGate Studios
Publisher: SouthPeak Games
Ratings:
PEGI:
ESRB:
Section 8 is a sci-fi first person shooter powered by the Unreal Engine. The first noticeable thing when you start this game is the odd organisation of the menu. Now normally in a game you would have Campaign followed by Multiplayer. In section 8 you have Multiplayer then Instant Action then Corde's Story? This tells you straight away that, first and foremost, this is a multiplayer game. Your campaign (Corde's Story) is essentially training for the multiplayer.
Once playing the actual game you'll notice that it's pretty. It's very pretty. The armour looks awesome, the spaceships looks amazing, the detail is great. It's what you'd expect from a game built upon the Unreal Engine. Therein lies the first problem, even if you don't bother reading the box within minutes of play you'll recognise this as an Unreal game. The environments, the textures, the objects, the playstyle. They all scream UNREAL at the top of their lungs. Now this isn't a bad thing, the Unreal games are excellent and the engine is a fantastic product, but given what else has been done with the Unreal Engine, like Bioshock, it isn't wrong to expect something a bit more original.
The Campaign itself is a series of missions in the style of Unreal Assault maps. You drop in at one location and have to go to another location killing off continuously spawning nameless enemies while capturing points or destroying objects. You are limited in the area you can explore by a red border on the minimap. Entering this border will shut down your system in 5 seconds, in other words, kill you. But death isn't a big deal in this game, you die, you click, you spawn in orbit again and free fall to your spawn point before crashing into the ground and you're ready to go. During this time the game continued on without you, just like a game of Unreal Tournament would.
The story is unimportant and forgettable. You're with one military group fighting another military group and trying to kill a defector who turned from your group to theirs. You're not given much information on who anyone is or why you're fighting. Even when members of your team get killed off, you just don't care. There's no real bond between the player and the characters formed and the game doesn't try to make them. This leads to a very bland story where you're more interested in gunning things than why you're gunning them.
The game advertises it as being able to 'Fully Customise your armour and weapons for tactical advantages'. What this means in practice is that when you go to a weapon drop pod you can choose what two weapons you carry into battle. Your choices are Assault Rifle, Shotgun, Rocket Launcher, Pistol or Sniper Rifle. You can also choose your secondary items such as a mortar, a knife, a repair kit etc. As for the armour customising you have 10 points to split among a bunch of skills. These skills are things like +5% damage to your weapons, -10% recoil, +12% armour or bonuses to your repair and shield recharge speed. These Give you a degree of control on your playstyle. However in the heat of battle you'll find that the difference between these is so insignificant you might as well have not bothered.
Little of how combat works is actually explained to you. Given that this is an FPS it should be straightforward, but sometimes you'll find your shots ignore the enemies shield and hurt him directly for huge damage. Other times you'll find no matter how many bullets you pump into him you can't dent him. Even the Sniper rifle is little more than an inconvenience to enemies, its advantage is clearly in the range not the ability to head shot people. Given the unclear nature of combat you'll find yourself using an Assault Rifle and Rocket Launcher for most situations.
The real meat of this game is in the multiplayer, for which there is only one gameplay mode. A strange victory point collection game, you get points for killing your opponents and capturing and holding points. You gain money as you complete these tasks which allows you to buy items such as a mech suit, a tank or various anti-tank/personnel/air weapons. These help with defending a point and give you a bit of control over how you defend. Xbox 360 owners will be disappointed to learn that there is no split-screen multiplayer in this game. So you can't play with your friends on the same console, it's online multiplayer only.
A couple of interesting things Section 8 brings to the table is a lock on. When you right click to aim if you press E you'll lock onto whoever is in your sights and for the next few seconds you can fire without worrying about tracking them as the aim never moves off them. It only has a short duration and a fairly long cooldown so this can't be spammed. If you get injured in Section 8, your shield will automatically restore over time, your health doesn't. To restore your health you either stand near a weapons pod and it will heal you, or if you chose the repair kit amongst your items you can heal yourself, an ally or any deployable such as the tanks or turrets.
Overall Section 8 is an ok sci-fi shooter. It doesn't excel in any area and is fairly poor in the campaign story. If you like Unreal based shooters for online multiplayer than you might like this. If you prefer more single player story action or playing with people in the same room then Section 8 is not the game for you.
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October 12th, 2009, 15:34 Posted By: skynes
Platform: PC, XBox 360
Developer: TimeGate Studios
Publisher: SouthPeak Games
Ratings:
PEGI:
ESRB:
Section 8 is a sci-fi first person shooter powered by the Unreal Engine. The first noticeable thing when you start this game is the odd organisation of the menu. Now normally in a game you would have Campaign followed by Multiplayer. In section 8 you have Multiplayer then Instant Action then Corde's Story? This tells you straight away that, first and foremost, this is a multiplayer game. Your campaign (Corde's Story) is essentially training for the multiplayer.
Once playing the actual game you'll notice that it's pretty. It's very pretty. The armour looks awesome, the spaceships looks amazing, the detail is great. It's what you'd expect from a game built upon the Unreal Engine. Therein lies the first problem, even if you don't bother reading the box within minutes of play you'll recognise this as an Unreal game. The environments, the textures, the objects, the playstyle. They all scream UNREAL at the top of their lungs. Now this isn't a bad thing, the Unreal games are excellent and the engine is a fantastic product, but given what else has been done with the Unreal Engine, like Bioshock, it isn't wrong to expect something a bit more original.
The Campaign itself is a series of missions in the style of Unreal Assault maps. You drop in at one location and have to go to another location killing off continuously spawning nameless enemies while capturing points or destroying objects. You are limited in the area you can explore by a red border on the minimap. Entering this border will shut down your system in 5 seconds, in other words, kill you. But death isn't a big deal in this game, you die, you click, you spawn in orbit again and free fall to your spawn point before crashing into the ground and you're ready to go. During this time the game continued on without you, just like a game of Unreal Tournament would.
The story is unimportant and forgettable. You're with one military group fighting another military group and trying to kill a defector who turned from your group to theirs. You're not given much information on who anyone is or why you're fighting. Even when members of your team get killed off, you just don't care. There's no real bond between the player and the characters formed and the game doesn't try to make them. This leads to a very bland story where you're more interested in gunning things than why you're gunning them.
The game advertises it as being able to 'Fully Customise your armour and weapons for tactical advantages'. What this means in practice is that when you go to a weapon drop pod you can choose what two weapons you carry into battle. Your choices are Assault Rifle, Shotgun, Rocket Launcher, Pistol or Sniper Rifle. You can also choose your secondary items such as a mortar, a knife, a repair kit etc. As for the armour customising you have 10 points to split among a bunch of skills. These skills are things like +5% damage to your weapons, -10% recoil, +12% armour or bonuses to your repair and shield recharge speed. These Give you a degree of control on your playstyle. However in the heat of battle you'll find that the difference between these is so insignificant you might as well have not bothered.
Little of how combat works is actually explained to you. Given that this is an FPS it should be straightforward, but sometimes you'll find your shots ignore the enemies shield and hurt him directly for huge damage. Other times you'll find no matter how many bullets you pump into him you can't dent him. Even the Sniper rifle is little more than an inconvenience to enemies, its advantage is clearly in the range not the ability to head shot people. Given the unclear nature of combat you'll find yourself using an Assault Rifle and Rocket Launcher for most situations.
The real meat of this game is in the multiplayer, for which there is only one gameplay mode. A strange victory point collection game, you get points for killing your opponents and capturing and holding points. You gain money as you complete these tasks which allows you to buy items such as a mech suit, a tank or various anti-tank/personnel/air weapons. These help with defending a point and give you a bit of control over how you defend. Xbox 360 owners will be disappointed to learn that there is no split-screen multiplayer in this game. So you can't play with your friends on the same console, it's online multiplayer only.
A couple of interesting things Section 8 brings to the table is a lock on. When you right click to aim if you press E you'll lock onto whoever is in your sights and for the next few seconds you can fire without worrying about tracking them as the aim never moves off them. It only has a short duration and a fairly long cooldown so this can't be spammed. If you get injured in Section 8, your shield will automatically restore over time, your health doesn't. To restore your health you either stand near a weapons pod and it will heal you, or if you chose the repair kit amongst your items you can heal yourself, an ally or any deployable such as the tanks or turrets.
Overall Section 8 is an ok sci-fi shooter. It doesn't excel in any area and is fairly poor in the campaign story. If you like Unreal based shooters for online multiplayer than you might like this. If you prefer more single player story action or playing with people in the same room then Section 8 is not the game for you.
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October 9th, 2009, 11:31 Posted By: RedWarriorKTF
Developer: SNK Playmore
Publisher: Ignition Entertainment
Release: September 25, 2009
Genre: Fighting
Platforms: Xbox 360 (version tested), PS3
Players: 2
Age Rating: ESRB: T (Teen) / PEGI: 12+
Price: £39.99
The King of Fighters XII is a completely hand drawn 2D fighter. The match ups let you choose 3 fighters, Then you choose the order they play, which means you will be playing head games with your opponent trying to get the advantage before the fight begins. This is definitely one of the strong points of the King of Fighters as it forces you to try a bit of variety in your fighting style and means you won’t get bored with your friend that always uses the same fighter. You all know who you are.
One of the first things that came to my attention about The King of Fighters XII is how much of a gaming marmite experience it is. After a good few hours on it there were some of us that just couldn’t get enough and there were others who kept whinging to put on Street Fighter.
Visually King of Fighters XII is absolutely beautiful. In this day and age it is so refreshing to see a totally 2D hand drawn game, particularly when in high definition. The animation is very fluent however could maybe use an extra few frames on certain character moves. I also loved how explosive and powerful the effects were without cluttering the screen up and making you begin foaming at the mouth.
Despite all the positive points just there I do have one thing I would like to nit pick on, which is how pixely the characters appear when the camera is zoomed in. By no means does this make the game ugly, however I just wish they had put the sprites in at a higher resolution.
King of Fighters XII really has evolved the series. One of the main things you will notice is how much more responsive it feels to pull off moves when compared to older versions of the series which should allow all you combo fiends out there to do some nice juggles.
As standard to the series, all the characters are equipped with their own unique super move. Some have more than one.
The first of two new editions to the series is the ‘guard attack’. This move feels like an extension to the parrying system in ‘Mark of the wolves’ or ‘3rd Strike’, but more so like the focus attack in ‘Street Fighter IV’. Basically upon the moment of impact executing the guard attack will successfully counter the move sending your opponent flat on their face.
The second new edition and my personal favourite is the ‘critical counter’. It’s not always so easy to pull off but when you do… MY GOD! Never have I felt so satisfied in a fighting game. The first thing you will hear is an almighty thud and then you will notice your opponents character stunned, now your basically free to unleash a combo of fury on your opponent. What makes this so satisfying is the fact the move isn’t predetermined. It allows you to do any move you want and constantly combo and if you really want to show off you can follow up with your super move at the end of it.
One thing you may notice about King of Fighters XII is the severe reduction of fighters in the game when compared to others in the series. There are 22 in total and personally I think for a rebirth of the series that’s plenty for now and also lets SNK keep track of balancing issues a bit better.
What I’m not so impressed about is the lack of levels to fight in. I counted only six! I admit they all look great but you can only laugh at fat French women for so long. Its issues like this that made the game feel somewhat like a location test rather than a final release. But giving the benefit of the doubt I do believe in quality over quantity.
While I’m still in my bitching mode I would like to say a big wtf to loading times between "lounds"! Sorry, I mean rounds (engrish announcer). Serious, I really can’t understand the need for this. Could everything not have been loaded before the first round so there’s no break up in the in the flow? I haven’t tried installing to my hard drive yet but I hope this solves the problem.
King of Fighters XII also lets you play online via Xbox Live. Online play allows you to create or join a room with multiple opponents. When playing a person with a reasonable connection the game play is mostly fine, however when playing a person with a poor connection the game doesn't typically lag out like other fighters it literally runs in slow motion. But as most fighting game fans know, playing online is never a good thing, good connection or not, it will never respond just quite as fast as you need it to. Face to face is always the best option and makes the fight much more personal.
To round it up King of Fighters XII is an absolutely fantastic fighting game and SNK deserve a lot of respect for not taking short cuts and putting in time and effort making it entirely 2D. The game plays great. It is fun, hard hitting and addictive. It maybe lacks a bit of substance in certain areas but makes up for it in quality. I hope an update/sequel to the game comes in the future where SNK has had time to iron out any teething problems to the rebirth of the series. So Ill keep my fingers crossed for KoF XII ultimate match.
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