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October 27th, 2008, 00:24 Posted By: fg-54
Developer: Volition
Publisher: THQ
Genre: Action
Price: $59.99
Players: Players: 1-2 (off-line) Players: 2-12 (on-line)
Blood and Gore
Intense Violence
Sexual Content
Strong Language
Use of Drugs
*Reviewed on an xbox360 console*
___________________________________
Overview:Some say that Saints Row 2 is not as good as GTA4 and that is the reason they won't buy it, but it really isn't trying to be GTA4, though it may seem like it at first glance, this game actually exceeds GTA4 in some ways.
Gameplay: There is alot of things to talk about this game, so let me break it down this way:
When you start out, you will only have one crib, and little money, you can do missions to earn money and respect which will allow you to buy more cribs in which you can do a number of activities, such as watch previous cutscenes, change your clothes, weapon, and even collect any money your gang has gathered up, you can get money daily by buying food places, and such once you have owned the hood they are in. While you are in your crib, an interesting thing you can do is play a separate game called "Zombie Uprising" where you and a small group of other people are trapped in a small area, and you fight wave after wave of zombies until you beat the game, at the beginning you ARE supplied with weapons such as a chainsaw which when used, the camera closes up on you so you can see the zombie being ripped apart even better, just like in gears of war, this is a great addition to to Saints Row and only adds more value as well.
Other ways of getting money include doing missions, stealing a taxi and driving people around, stealing cars and selling them, and even stealing a car and taking the people inside of it hostage, this leads up to a sort of mini game in which you have to avoid the cops for a certain amount of time, if you stop or drive too slowly, then the hostage will get off the car. Missions in Saints Row 2 are very varied, you will find your self doing the regular racing and killing activities, but then you will also find yourself in a truck throwing human waste at buildings, or pretending to be a police man and trying to break up a gang fight between pirates and ninjas.
The character customization deserves a good look at, here, you can tweak and change things large as how fat you are, down to jaw placement, which is simply amazing, let say you for example choose to be an old person, the older you are, the more your skin will start to sag, and lets say you choose to be a man, what is stopping you from walking like a woman? or talking like one? not Saints Row 2's character creator, you are even free to get breast implants, this is actually more fun then making a mii, there I said it! the guy I made actually looks like me! Once you are done making a character, you can go to multiple stores to buy different clothing, this is a more limited selection, but still doesn't cut short from any other game out there that lets you customize your character, the wardrobe is large enough to satisfy your basic needs of looking fly, this will earn you more respect after completing each mission.
Unlike in GTA4, money in Saints Row 2 is actually helpful, you can use it to buy clothes, ammo, weapons, buildings, businesses, upgrades for your cribs, and for your cars, and feel free to upgrade away, unlike in the GTA series, upgrading a car can be frustrating, as you will find yourself driving slowly seance can easily crash and dent it, or in worst case scenario, blow it up, in Saints Row, you can leave it anywhere you want, and it will magically be stored in your garage, blew it up? no problem, it will magically show back up in your garage, except you will be charged a fine to fix it up, so go ahead and install those spikes at the side of your wheels so you can pop the tires out of other cars if they get too close, they aren't going anywhere.
Aside from the clothing options, the character customization in this game is the best I have seen in a video game so far.
There are many weapons in this game, ranging from my handy dandy taser gun, to a target seeking missile launcher, the variety is great to have, too bad you will feel like you mostly won't need them due to the fact that bullets do little damage to you, making this game a little less challenging then it needs to be in some areas, you can literally walk up to a cop while he is shooting at you and then throw him with your bare hands, this process can be repeated multiple times at once without dying, this only gets worse as you level up your character to take less damage from bullets, regenerate faster, and inflict more damage per punch. You can level up your character by doing certain missions, on the down side, this does not carry over to online component of this game, due to the fact that you have to make a new character to play online, this is both good and bad in the seance that who wouldn't wanna have the chance of having TWO customizable characters, I myself chose to make mine look like an alien, something I couldn't do in carrier mode without ruining my experience.
The controls are fine, but if you are used to driving cars in GTA4 like myself, then you may have to spend a few minutes getting used to the way things handle on Saints Row, you accelerate with "A" and fire with the right trigger, you can press the left bumper at any time to make your car go at the same speed without having to press the gas pedal, this gives you freedom to do a 180 and shoot at any hazards behind you, though this works best on straight roads so keep an eye on the map.
The fighting system is also simple, but fun, you can grab people and use them as meat shields or throw them, and the two trigger buttons are used for left and right punches, chaining these in any form will result in a small take down move where the camera zooms in on you, and you hit them to the ground.
In Saints Row 2 you will find some sweet rides from pee-wee scooters to deadly copters, you can steal most of these, but some will require you to buy them, or you can just type in some cheat codes. You can customize some of the vehicles you have but don't hold your breath, the options are not very variant, you can for example give your car a turbo, and that is where it ends, no stronger or ultra turbo which is kind of disappointing.
I funna go pimp ma hoes with dis ride (click here for more information on "funna")
Now, not everything is rainbows and butterflies in this game, there are constant glitches and frame drops to be seen, a car even disappeared on me once, enemies often don't notice you and you can easily walk up to them and shoot them, and even after that, they occasionally don't respond making the game at times, easier then it was meant to be. At least the online component of this game makes up for it, if you are really looking for a challenge, you can always get over to a multiplayer match where you can get your bottom handed to you in many different ways as there is a variety of modes to be played.
Graphics: The player models are all right, but now that the bar has been raised, it couldn't hurt them to have made them a bit better, still, this doesn't mean they aren't pretty every now and then. Animations could also use some work, when the player walks it instantly faces the direction in which you are going, there is no smooth transition, but in the long run, this brings a more responsive control rather then other games which require you to go around a circle in order to make a 180. And the small cinematic moves at the end of combos also bring up some eye candy, specially when they change depending on what fighting style you choose.
Sound: Voice overs are great, the track list on the radio could be bigger but what is there works and you can buy some more songs from cd stores, also, the radio hosts will make you smile every now and then, and sometimes maybe even laugh, and overall sound effects are just there, except for the sound of the UFO which can get very annoying quickly. Your character will trash talk every now and then, but there is a large enough variety of things he/she will say to not make it too repetitive, you have to keep in mind that different lines were recorded for different voices that you can choose from which is a big plus.
Replay Value: There is full online co-op, and multiplayer mayhem support which is great, this game also has many different missions and activities to do, and once you are done with that, you can always walk up to people, tase them and watch them twitch in the ground, overall, i found that free roaming in this game alot funner then free roaming in GTA4, as this one is not as realistic, jumping out of planes and robbing stores don't bring much consequence.
Achievements: Most of the achievements in Saints Row 2 only require you to finish all levels of certain activities which is pretty easy for the most part, they are not all fun, but at least they are easy to get if you are looking for some extra points, they just take some time.
Conclusion: Just because this is not GTA4 doesn't mean it is just another wanna be, in fact, there are many elements of this game you won't find anywhere else, this game feels like a combination between GTA4, Postal, and Dead Rising, as you can pick up or destroy most of the things you see and ether hit others with it, or throw it at them. I recommend this game to anyone who is a fan of free roamers, crazy dialogue and missions, and overall crazy fun.
While car surfing may not be very fun, it sure beats walking.
Gameplay: 4.5/5
Graphics: 4/5
Sound: 4/5
Replay Value: 4.5/5
Overall Score:
.: GREAT GAME!:.
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October 26th, 2008, 02:54 Posted By: BlueCrab
EDGE Card DS Slot-1 MicroSD/MicroSDHC
Manufacturer: EDGE (www.edge-ds.cn)
DS homebrew and development has always been one of those things that has interested me greatly. However, I'm one of those people that always takes on more than I can handle. It should hardly come as a surprise to many of you that my interest in DS homebrew kinda fell on the back burner to the Dreamcast. At one point in time, my interest was high enough in DS homebrew that I actually bought a flashcart and all for the purpose. My card of choice (there really wasn't much of a choice back then) was a SuperCard SD (Slot 2) and an original PassMe. That was quite a few years ago, so when I was given the opportunity to review a much newer DS flashcart, I jumped all over the opportunity. So, now that you know what kind of perspective this review is coming from, I guess it would be a good time to get it started, eh?
The flashcart in question for this review is the EDGE Card. here's a small tidbit from the manufacturer on what EDGE is exactly (and a picture of its rather unique packaging):
EDGE is a multi functional media adapter for NDS. It accepts MicroSD and MicroSDHC cards. EDGE allows use of Homebrew DS applications, multimedia (via Moonshell) and commercial NDS applications via the SD interface. EDGE is easy to use, just load the EDGE OS (download from support section) onto the MicroSD together with your favourite applications, plug into EDGE then insert the EDGE cartridge into the DS and you're ready to go!
Features of EDGE (as given by the manufacturer):- Supports MicroSDHC cards up to 32GB
- Plays Commercial NDS ROM
- Plays Homebrew NDS ROMS
- Touch to execute OS system
- Works with Moonshell for multimedia playback such as movies and MP3's
- Frequently updated OS for best compatibility
- Action Replay compatible cheat system
- Brighntess adjustment for NDSL
- In game reset
- Full download play support
- Supports slot 2 expansions
- Multi language user interface
- Save game saves directly to Micro SD
- Automatic save game type detection
- Supports clean ROMs
- Robust non-spring loaded Micro SD slot
- Micro SDHC card reader included
First Impressions/Setup of EDGE:
The EDGE card comes in a rather interesting packaging, shaped like a triangle. The package comes with the EDGE card itself, as well as a MicroSD/MicroSDHC reader. There are no discs of any sort included with the card itself. The packaging has instructions on the back for how to get set up with the card. This simply involves going to the EDGE website, and downloading the latest EDGE OS and extracting it to the root of your MicroSD card. Any other DS programs you wish to use go anywhere on the MicroSD card that you wish to put them. Also, while at the EDGE website, you probably will want to download their EDGE version of Moonshell. The Moonshell RAR file contains a directory named moonshl that should be copied to the root of your MicroSD card. The moonshl directory will not show up in the EDGE file browser, so don't dump any DS applications there if you want to run them from the EDGE OS. Upon doing this, Moonshell is accessible from the EDGE OS by choosing the Media option.
Overall Impressions:
I have to say that flashcarts for the DS have certainly come a long way since their humble beginnings. The EDGE card seems to be a very solid piece of kit, so to speak. It had no trouble with all the homebrew that I threw at it. It automatically did DLDI patching, and the interface is skinable. I also like the fact that you can boot any old Slot-2 devices (like my old SuperCard SD) from within the EDGE OS (the option is in a bit of an odd place though, in the Settings menu). The OS has a bunch of different languages that it supports (English, Japanese, Chinese, Spanish and Portuguese, just to name some of them), so even if English isn't your first language, you'll probably find some language you're comfortable with to set it to. I'd recommend the EDGE card to anyone that is looking for a new flashcart for their DS. It does exactly what it needs to do, and the packaging is kinda cool too.
Overall rating: 4.5 / 5
The odd placement of the option booting a Slot-2 device is probably the only thing keeping me from giving this a 5/5.
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October 25th, 2008, 03:58 Posted By: Shadowblind
Fable: The Lost Chapters
publisher: Microsoft
Developer: Lionhead Studios
Genre: Action RPG
Players: 1
System: Xbox Original
Fable 2 is coming up, so it might be a good idea to do a "pastview", eh?
Fable had promised gamers the world; or at least leader of lionhead Studios Peter Molyneux had promised it. One of the oddest surprises about the original Fable which had failed to deliver anywhere near the promises of peter M. was that it was still an absolutely fantastic game.(I wasn't really mainstream at the time, so wow, I could only imagine what he actually said was gonna be in the game at the time o_0) Fable still held its own in the gaming world for a few reasons; one, it had an intense magic and melee combat system. Two, it had a hugeopen world and lots to do. And three, you could be a hero in the game, or a villain, and the line wasn't drawn that clear either.Fable: The Lost Chapters was essentially Fable 1 with some the stuff that SHOULD have been in the original. This included more side missions, weapons, magic, and other things, but nothing truly warrenting a repurchase of the game. if you were like me, however, and never had the game in the first place, it was a spectacular deal.
Fable had a pretty average combat system for its time; emphasis on melee without many different combo attacks, magic that was sweet but ran out too quickly, and a bow for ranged attacks. But the combat system was very fluid, and battles commenced in seamless real time on the overworld. Boss battles were grand and fun. The only problem was that the combat system wasn't very deep. Racking up combos then delivering finishers was fun with melee, but thats about as deep as it went. magic was pretty fun, but overall not as helpful as melee, and rendered pretty useless in comparison. the Extra skills that you could purchase at the Guild made things a little more interesting, but not by a huge amount. Overall, Fable had a very fluid and easy to use combat system, but it didn't contain the depth of such games as Ninja Gaiden and God of War. The control you have in battles and the overworld is spot-on. The controls don't stick, the camera isn't jumpy or messy, and it all around works well.
What was probably the main selling point of the game was its twisting storyline. This was one of the few games where you have immemse amounts of decisions that truly affect how the rest of the game will be played out. And a lot of these decisions actually are decided by your moral standing.(A study once showed that only 5% of the players of Fable could actually stand to be bad all the way through. I know I ended up with a halo, though I wanted to be an assasin :/ )These choices don't just affect the story, they effect you and the people around you. If your bad, people will tend to avoid you or run away when they see you. If your good, people flock to you, and usually bug the crap out of you. but its not so black and white. You can be good or bad, or a mix of the two. Or closer to good then bad, or vice versa. Even the quests you complete at the Guild will decide how people veiw you, so much that if you don't actually do anything, people won't know you. on the other hand, if you take on many quests and emerge victorious each time, you'll get famous. If you drink too much booze you'll get a beer gut, if you work out enough you'll get buffer, and really many things effect your character in adverse ways. And best of all, the choice is up to you. It could even be called a 'benchmark in gaming interactivity', if you use the term loosely.
Score:
With Fable 2 on the horizon, it may be a good idea to pick up Fable: TLC if you haven't already played it. Its selling for dirt cheap now, and its still a fun game today. Its backwards compatible with the 360 as well. So if you've run out of games to try and want a new experience for cheap, give it a go. Be sure to look out for our DCEmu Fable II review coming soon.
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October 24th, 2008, 15:15 Posted By: bandit
Announcing the XCM Rapid Fire Gear Xbox 360 Controller Case. This case will be a direct replacement for the existing Xbox 360 wireless controller case with an added rapidfire (turbo fire) feature. Now you'll be able to dominate your competition using a standard wireless controller!
Features:
- Ability to program ANY button for rapid fire (turbo).
- Includes new D-Pad button - Allows the D-Pad to scroll more smoothly
- Built in LED lights to light up your controller!
- Utilizing a special process the surface of the controller is extra smooth to the touch.
- Compatible with Wireless Xbox 360™ Controllers.
Places such as Play-Asia, Divineo and Extreme-Mods will be carrying it.
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October 22nd, 2008, 15:49 Posted By: skynes
Platform: Windows (XP or Vista) PC
Developer: Stardock Entertainment (official game page)
Publisher: Stardock Entertainment
Ratings:PEGI
ESRB:
The Political Machine is a turn-based strategy game where the goal is to conquer the worl... become President of the United States. You do this by flying your candidate around the country, state to state, building country awareness of you and promoting yourself on various issues, such as Gas prices or the War on Terror, all over the course of 41 turns. At the same time you manage your funds, build Election Headquarters, belittle your opponent, kiss a few hands, shake a few babies and overall make the world a better place.
The most obvious aspect of this game is the graphics. Bubble-head characters very similar to Nintendo's Mii's. The country is depicted in a 3D cartoon style and each state pops out of the country when highlighted. This adds a flavour of parody to the game and gives the impression that this game isn't going to take itself too seriously. The music of this game isn't noticeable. It's possible to play through the game without noticing music was even playing.
When you begin the game it becomes apparent that there is no interactive tutorial to guide you on your first couple of weeks. There is a tutorial on the main menu and its purpose is to tell you what everything on the screen is and what buildings do. The opening help screen upon starting the game tells you how to move around and some general details. What neither assistance does is tell you what to do to actually win. Once you click past the opening help screen, you're on your own.
The main screen gives the player options to display a plethora of information, little of which is defined or explained. You are given no help during the game in the way of strategies or tips and as a result a first time player will lose their first games badly whilst they work out, through trial and error, what it is they're supposed to do to win.
At the end of the game each of the states lights up in turn in either Blue or Red to represent the candidate they vote for. This will create confusion to some players as many of the states they were most popular in voted for the opponent instead, this is because the popular vote and the electoral vote aren't the same. Americans should know this, non-American's won't.
One of the most customisable areas of this game is the character creation. This allows you to create custom candidates, you could create yourself or go so far as to make a blue skinned eyeless alien. Choosing your appearance and position on topics is very easy to do. However knowing what these topics are will require reading through them, this will presumably affect an American player less as they will already have an understanding of the meaning of some these issues, such as Federal Government. A Foreign player however will need to read them carefully. Some of the issues are ambiguously named and you're left uncertain as to which side is 'For' and which is 'Against'. One important issue here is selecting your party of either Democrat or Republican, who both favour one side or the other of a topic. The player is left in the dark as to which party favours what viewpoint.
Overall this game has a learning curve like a mountain, one which could have been avoided with giving the player more assistance. Calculating votes and popularity in states is very math heavy and although calculations are done for you, you still need to understand what the numbers mean and how to improve each in order to gain ground in a state. As the game is very heavily based upon American Politics and terminology, it's likely to alienate foreign players from even picking it up.
The inclusion of custom characters gives the game a bit more of a foothold outside of the USA, as at the very least, a player can create themselves in the game as opposed to playing as Barack Obama or George Bush. Also the Quick-Play option, despite the very misleading name, allows the player to play a Custom Scenario in a comedy style Europe , Civil War USA or an alien planet whose denizens are hell bent on Galaxy Conquest. The alien planet is particularly amusing with their issues of alien destruction and artificial slaves and terror star building. I'm just disappointed I can't have Darth Vader as my Vice-President.
The most important question to ask is: Is it fun?
The answer is not really. It's a frustrating game to get to grips with, working out the maths is tedious and the only reason you'll keep playing is because you're stubborn enough to want to beat your opponent. After you beat him however, you realise you now have a new opponent to beat and you've to do it all over again and again and again. At this point it'll probably sink to the bottom of your games pile.
Graphics: 3.5/5 - They're bright and interesting, the customisable character has a lot of potential.
Sound: 1/5 - It's background music and no more, it plays little part in the feel of the game
Gameplay: 2/5 - Very repetitive. All that really changes from game to game is the world map and names of issues. You do the same thing every single game.
Overall:
This is a game that will mainly appeal to Americans, those interested in politics or those who played the first Political Machine. While it is possible a non-American may enjoy it, those who do would be in the minority.
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October 17th, 2008, 06:16 Posted By: bandit
After a successful win in court, MrModchips is back up and fully operational after many months of delay. It has been almost a year since they stopped due to being sued for piracy. MrModchips came back online on October 10th.
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October 5th, 2008, 18:05 Posted By: fg-54
Developer: Volition
Publisher: THQ
Genre: Action
Price: $59.99
Players: Players: 1-2 (off-line) Players: 2-12 (on-line)
Blood and Gore
Intense Violence
Sexual Content
Strong Language
Use of Drugs
*Reviewed on an xbox360 console*
___________________________________
Overview:Some say that Saints Row 2 is not as good as GTA4 and that is the reason they won't buy it, but it really isn't trying to be GTA4, tho it may seem like it at first glance, this game actually exceeds GTA4 in some ways.
Gameplay: There is alot of things to talk about this game, so let me break it down this way:
When you start out, you will only have one crib, and little money, you can do missions to earn money and respect which will allow you to buy more cribs in which you can do a number of activities, such as watch previous cutscenes, change your clothes, weapon, and even collect any money your gang has gathered up, you can get money daily by buying food places, and such once you have owned the hood they are in. While you are in your crib, an interesting thing you can do is play a separate game called "Zombie Uprising" where you and a small group of other people are trapped in a small area, and you fight wave after wave of zombies until you beat the game, at the beginning you ARE supplied with weapons such as a chainsaw which when used, the camera closes up on you so you can see the zombie being ripped apart even better, just like in gears of war, this is a great addition to to Saints Row and only adds more value as well.
Other ways of getting money include doing missions, stealing a taxi and driving people around, stealing cars and selling them, and even stealing a car and taking the people inside of it hostage, this leads up to a sort of mini game in which you have to avoid the cops for a certain amount of time, if you stop or drive too slowly, then the hostage will get off the car. Missions in Saints Row 2 are very varied, you will find your self doing the regular racing and killing activities, but then you will also find yourself in a truck throwing human waste at buildings, or pretending to be a police man and trying to break up a gang fight between pirates and ninjas.
The character customization deserves a good look at, here, you can tweak and change things large as how fat you are, down to jaw placement, which is simply amazing, let say you for example choose to be an old person, the older you are, the more your skin will start to sag, and lets say you choose to be a man, what is stopping you from walking like a woman? or talking like one? not Saints Row 2's character creator, you are even free to get breast implants, this is actually more fun then making a mii, there I said it! the guy I made actually looks like me! Once you are done making a character, you can go to multiple stores to buy different clothing, this is a more limited selection, but still doesn't cut short from any other game out there that lets you customize your character, the wardrobe is large enough to satisfy your basic needs of looking fly, this will earn you more respect after completing each mission.
Unlike in GTA4, money in Saints Row 2 is actually helpful, you can use it to buy clothes, ammo, weapons, buildings, businesses, upgrades for your cribs, and for your cars, and feel free to upgrade away, unlike in the GTA series, upgrading a car can be frustrating, as you will find yourself driving slowly seance can easily crash and dent it, or in worst case scenario, blow it up, in Saints Row, you can leave it anywhere you want, and it will magically be stored in your garage, blew it up? no problem, it will magically show back up in your garage, except you will be charged a fine to fix it up, so go ahead and install those spikes at the side of your wheels so you can pop the tires out of other cars if they get too close, they aren't going anywhere.
Aside from the clothing options, the character customization in this game is the best I have seen in a video game so far.
There are many weapons in this game, ranging from my handy dandy taser gun, to a target seeking missile launcher, the variety is great to have, too bad you will feel like you mostly won't need them due to the fact that bullets do little damage to you, making this game a little less challenging then it needs to be in some areas, you can literally walk up to a cop while he is shooting at you and then throw him with your bare hands, this process can be repeated multiple times at once without dying, this only gets worse as you level up your character to take less damage from bullets, regenerate faster, and inflict more damage per punch. You can level up your character by doing certain missions, on the down side, this does not carry over to online component of this game, due to the fact that you have to make a new character to play online, this is both good and bad in the seance that who wouldn't wanna have the chance of having TWO customizable characters, I myself chose to make mine look like an alien, something I couldn't do in carrier mode without ruining my experience.
The controls are fine, but if you are used to driving cars in GTA4 like myself, then you may have to spend a few minutes getting used to the way things handle on Saints Row, you accelerate with "A" and fire with the right trigger, you can press the left bumper at any time to make your car go at the same speed without having to press the gas pedal, this gives you freedom to do a 180 and shoot at any hazards behind you, tho this works best on straight roads so keep an eye on the map.
The fighting system is also simple, but fun, you can grab people and use them as meat shields or throw them, and the two trigger buttons are used for left and right punches, chaining these in any form will result in a small take down move where the camera zooms in on you, and you hit them to the ground.
In Saints Row 2 you will find some sweet rides from pee-wee scooters to deadly copters, you can steal most of these, but some will require you to buy them, or you can just type in some cheat codes. You can customize some of the vehicles you have but don't hold your breath, the options are not very variant, you can for example give your car a turbo, and that is where it ends, no stronger or ultra turbo which is kind of disappointing.
I funna go pimp ma hoes with dis ride (click here for more information on "funna")
Now, not everything is rainbows and butterflies in this game, there are constant glitches and frame drops to be seen, a car even disappeared on me once, enemies often don't notice you and you can easily walk up to them and shoot them, and even after that, they occasionally don't respond making the game at times, easier then it was meant to be. At least the online component of this game makes up for it, if you are really looking for a challenge, you can always get over to a multiplayer match where you can get your bottom handed to you in many different ways as there is a variety of modes to be played.
Graphics: The player models are all right, but now that the bar has been raised, it couldn't hurt them to have made them a bit better, still, this doesn't mean they aren't pretty every now and then. Animations could also use some work, when the player walks it instantly faces the direction in which you are going, there is no smooth transition, but in the long run, this brings a more responsive control rather then other games which require you to go around a circle in order to make a 180. And the small cinematic moves at the end of combos also bring up some eye candy, specially when they change depending on what fighting style you choose.
Sound: Voice overs are great, the track list on the radio could be bigger but what is there works and you can buy some more songs from cd stores, also, the radio hosts will make you smile every now and then, and sometimes maybe even laugh, and overall sound effects are just there, except for the sound of the UFO which can get very annoying quickly. Your character will trash talk every now and then, but there is a large enough variety of things he/she will say to not make it too repetitive, you have to keep in mind that different lines were recorded for different voices that you can choose from which is a big plus.
Replay Value: There is full online co-op, and multiplayer mayhem support which is great, this game also has many different missions and activities to do, and once you are done with that, you can always walk up to people, tase them and watch them twitch in the ground, overall, i found that free roaming in this game alot funner then free roaming in GTA4, as this one is not as realistic, jumping out of planes and robbing stores don't bring much consequence.
Achievements: Most of the achievements in Saints Row 2 only require you to finish all levels of certain activities which is pretty easy for the most part, they are not all fun, but at least they are easy to get if you are looking for some extra points, they just take some time.
Conclusion: Just because this is not GTA4 doesn't mean it is just another wanna be, in fact, there are many elements of this game you won't find anywhere else, this game feels like a combination between GTA4, Postal, and Dead Rising, as you can pick up or destroy most of the things you see and ether hit others with it, or throw it at them. I recommend this game to anyone who is a fan of free roamers, crazy dialogue and missions, and overall crazy fun.
While car surfing may not be very fun, it sure beats walking.
Gameplay: 9.3/10
Graphics: 8.2/10
Sound: 8.0/10
Replay Value: 8.7/10
Overall Score: 8.7/10
.: GREAT GAME!:.
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October 4th, 2008, 17:19 Posted By: Darksaviour69
Format: Xbox LIVE® Arcade
Publisher: TikGames
Developer: TikGames
Price 800 Microsoft points
Release Date: September 17, 2008
ESRB Rating: E for Everyone
Genre: Card & Board
Website: www.tikgames.com
Remember "top-selling" XBLA game Texas Hold 'Em? That was actually a pretty good game. So now TikGames have come out with Domino Master, "bringing the fun and challenge of this classic party game to Xbox LIVE for the first time" as quoted from the press release. Problem is, unlike Texas Hold 'Em, Dominoes is actually a really boring and unskillful game.
The problem is Dominos has very little strategy in it, its mostly random and out of your control. Basically tactics are based on 2 factors, getting rid of you highest number Dominoes for damage control if you lose the round or play the domino that will give the more options for the next turn, which of course can be spoiled by the other player placing his domino so really you can't plan ahead. But then most of the time you can only play the one domino anyway, so it all becomes pointless. Things only get interesting when you play the other variants such as "All 5s" and "All 3s" were scoring gets more complex, which involves trying to get multiples of 5 or 3 (depending on the game) to score more point, which does ad a little (and I do mean little) tactical edge to the game. Bergen is similar only your trying to match numbers at each end of the layout of Dominos . But in the end there's just not the same tactical depth as other card games on XBLA (like TikGames own Texas Hold 'Em).
Of all the game modes Mexican Train is the most interesting, and most complex. In this game mode the game splits play into different tracks, with each player having their own line of Dominos that only they can add to as well as a communal one, which opens up the game and gives you more options each turn compared to the other game modes, but still there are many turns were you can only do one move or nothing, after a while its can seem draw out and very boring, and considering the default is 12 rounds which took me well over an hour to finish one game!
TikGames have tried to spice the game up with the presentation. The Dominoes are in 3d and jump/bounce as there are set down, when a winning or scoring domino is slammed down, all the tiles jump, which is a nice effect. Unfortunately its the same background for most of the game bar Mexican Train has a nice wild west theme. But really there is only so much you can polish a.... game with fundamentally boring gameplay.
What about online? well its about the same as playing against the AI only AI does not take 5-10mins to start a game, and does not quit half way thought the game. Also considering there where only 4300 people on the leader board at the time of writing, if anything its going to get harder to find a game.
In the end I don't think TikGames have done a bad job, its just Dominos is not a great game to start of with, and there is only so much you can do with it. And ultimately the problem with Dominos, is that you can lose easily though no fault of your own. But what is shocking is the price, 800 MS points, that twice as Gin Rummy which is a far better casual game.
Final Score:
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September 29th, 2008, 15:18 Posted By: bandit
The above video is a prototype of the Porsche 911 Turbo S Wheel for the Xbox 360, being used with Forza 2.
You can read our PS3/PC version of the Porsche 911 Turbo S Wheel here. No word on price or release date but expect the price to be high and release sometime next year.
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September 26th, 2008, 17:34 Posted By: bandit
Wii accessories are a dime a dozen these days, especially those which cash in on the pseudo-retro sensibilities of the console. It seems as if every accessory manufacturer has tried their hand at crafting a hardware throwback to the classic days of lore, particularly in their attempts at recreating the ever-popular NES Zapper. Nyko, PDP, Penguin and countless others have tried to implement the design but few have really come with a more functional method than the first-party Nintendo Wii Zapper.
Thrustmaster's latest attempt at conquering the Zapper product type, the Dual Trigger Gun NW, has taken the idea and built upon it slightly by adding an optional Nunchuk holder attachment for improved ergonomics and enhanced efficiency. Instead of having to hold the Nunchuk out to the side and lose a significant amount of steadiness to the gun itself, the Nunchuk attachment mounts to the left of the gun like an additional handle. The biggest marketing point of the Dual Trigger Gun NW is simply that—its dual trigger. Built into the handle of the gun is a rectangular trigger that serves as an alternative to using the main trigger. Ultimately, however, the rectangular trigger is more responsive than the main trigger, which often becomes stuck and fails to fire at all.
When we tried it with the awesomely bad Wii-shooter Target Terror, the Dual Trigger Gun NW would have only been more ineffective if we had the TV turned off. AIMing with the device was simple, however, both of the shooting mechanisms required a sizable amount of applied force to get even the slowest sprays of fire. For a gun whose sole marketability is based on added speed and ergonomics, Thrustmaster's Dual Trigger Gun NW fails by all measurable standards. To sum it up...avoid this like the plague!
Source: IGN
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