|
DCEmu Reviews is a site which has reviews and more for every console released and so much more. Part of the DCEmu Homebrew & Gaming Network.
Contact us to do reviews Here
THE LATEST NEWS BELOW
|
February 17th, 2009, 20:13 Posted By: DPyro
XCM Cross Battle Adapter
Manufacturer: XCM
Site: Buy from Play-Asia
Price: $50.00
Overview: Finally a way to enjoy your favorite PlayStation 3 games using your wired Xbox 360 controller! This unit allows you to connect any wired Xbox 360 controller to your PlayStation 3 with ease. Just plug and play! With built in Rapid Fire / Turbo modes for each button controlled independently.
Features:- Compatible with ALL PlayStation consoles and models.
- Requires the wired Xbox 360 controller.
- Built in Rapid Fire / Turbo for each button with independant controls.
- Easy to Use - Just Plug and Play!
Quality/Usability: The XCM Cross Battle Adaptor is the first of its kind, allowing you to connect your wired Xbox 360 controller to use on the PlayStation 3. This is the adaptor many gamers have been waiting for, due to the Xbox 360’s superior triggers. The adaptor also features a rapid fire/turbo option that can come in handy in a few games. The Cross Battle Adaptor is very easy to use, being Plug-N-Play. Once I plugged the adaptor into the PS3, and the Xbox 360 controller into the adaptor, an LED lit up and within a few seconds I was able to navigate the XMB.
On to the games…
Racing - WipeOut HD
The controls for Wipeout HD felt suitable and I was able to get 2nd place in my first play through. The only issue I had was that the analog sticks were not quite as accurate as on the Dual Shock 3, so taken corners can be a problem. Using the left and right shoulder buttons allowed me to compensate however.
Fighting - Super Street Fighter 2 Turbo HD Remix
This is a game where the DS3 excels, and the Xbox 360 controller lags behind. Admittedly, although I’m not very good at executing the moves, I was even worse trying to pull off moves using the analog and dpad controls on the 360 controller. Stick with the DS3 for playing games which require a lot of precision button presses.
First Person Shooters - Call of Duty 4: Modern Warfare / Resistance 2
Because Call of Duty only has preset button layouts, I wasn’t able to feel fully comfortable with the controls, although I was still able to get first place in an online match. Resistance 2 on the other hand felt very natural, allowing me to map the buttons to my needs. This is the type of FPS that will work best for anyone who loves the feel of the 360 controller – and the very reason why the XCM Cross Battle Adaptor was created.
Conclusion: For those who love the feel of the 360 controller, the XCM Cross Battle Adaptor is the perfect accessory for their gaming needs.
Pro’s- It works
- Plug-N-Play
- Added Rapid Fire / Turbo option that works great for certain fighting games
- Allows you to play FPS’s the way they were intended
Cons- No rumble
- Only works with wired controllers
- Games that require the use of sixaxis won't work
- Some games only have presets, so you will have to cope with the button layout the developers give you
Images via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 13th, 2009, 11:45 Posted By: Bratman Du
Puzzle Arcade
Publisher: Eidos Interactive Limited
Developer: Ctxm/Say Design
Genre: Puzzle
System: XBLA
Price:800 MS Points
Let's get right into it, this is a jig-saw game. Everything you do in this game is a type of jig-saw, either in the traditional sense, or with constraints placed on you in certain challenges, such as, having a minute to complete a jig-saw, a distorted image which becomes clearer the more pieces you get, and so on.
There are varying degrees of difficulty, which affect things like, amount of pieces, whether or not the pieces are laid out in a mess, with some bits facing the wrong way, or you can have all the pieces facing the right way and even pre-rotated to the correct orientation.
You can have the pieces separated into a menu of edges and colour groupings, allowing you to quickly find and select certain pieces.
To start with, I did a few of the challenges. Picking a few at random, I found different twists on the 'put the pieces in the right place' type fun that this game promises.
Twists such as bots who make frustrating attemps to complete the puzzle ahead of you. This is the equivalent of having 3 people over your shoulder, grabbing bits of your puzzle and moving them around, shouting - 'that bit goes there!'. Now, if I was actually doing a jig-saw puzzle, first of all, I'd have to be 80 and an old woman, and second; I'd be doing it to relax and have a bit of peace!
So this being the case, the last thing I'd want when doing a jig-saw is other people annoying me, or even time constraints, or missing pieces, or any thing in fact.
So after these challenges, I took to the main, 'just do a friggin regular jig-saw puzzle' mode. So here i thought I'd set up a puzzle, with the pieces not sorted - scattered about, upside down and six-ways from-Sunday, with the maximum amount of pieces (somewhere in the region of 1300).
So I spent about two hours, slowly grabbing pieces, flipping them if needed, sorting the edges and corners to one side, and getting ready to tackle a large puzzle.
Do you know what? It was actually quite relaxing, theraputic even! But after a couple of hours (at which point I hadn't even put two pieces together - I was still sorting edges!), I decided to take a break, and finish my monster puzzle later. It didn't allow me to save my progress. Gutted.
After sorting that mess for two hours, I wasn't able to save my progress and resume later. How in the name of shitting-crikey are you supposed to finish a 1300+ piece puzzle in one sitting?
I've given more than enough words out for this game so I'm going to get to the point - which is this - what's the point?
Why? Why would you play this game, who would play it? How long would they play it for?
Why would you play this game? I guess if you really like jig-saws, and think it's be cool taking pictures with the XBox Vision Camera and turning them into said puzzles, then yes, go for it. But who is going to want to do jig-saws on an XBox 360?
The lack of a save function for some puzzles means that there really is no point starting a huge one, as you'd have to do it in one sitting. Although some do allow saving.
The multiplayer aspect is a strange addition, and I guess it would work like the mode with the bots who keep grabbing bits of your jigsaw and moving them around (i.e. annoying). But I can't say for sure because I couldn't get an online match, ranked or otherwise, as presumably only someone with a very sad life would play online jigsaw puzzles at half ten on Saturday night. And as sad as my life is, I was reviewing it so I had an excuse and if I had found anyone playing this online I would have been interested to talk to them and possibly find out who they are and alert the authorities about a potential suicide risk.
So I'd struggle to justify buying or even playing this game. If you really want a taste of last century (or the one before that even) then go for this, if you think jig-saws belong in the past along with ball-in-a-cup, ludo and slap-the-stepchild, then avoid.
If you're that into jig-saws, then you probably aren't going to appreciate the extra factors and difficulties put into place by this game. You're better off with the real thing.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 11th, 2009, 22:08 Posted By: fg-54
______________________________
Published by: Twisted Pixel
Developed by: Twisted Pixel
Players: 1
Price: 800
ESRB:
___________________________
Overview: A great looking game that came out of nowhere to amaze us all with its dazzling graphics and fluent animations, will this be the game to raise the bar for all XBLA games to come? or is this just a pretty picture, keep reading to find out!
Gameplay: In The Maw you get to play as an alien who partners up with "The Maw" which would be like Kirby 2.0 since he not only gets the powers of the aliens he eats, but he also gets bigger as he eats more aliens. The goal of the game is to eat a certain amount of aliens so you can proceed to the next level; Sometimes you may have to puzzle solve, jump platforms, or attack both biotic and a biotic objects to get to the aliens that so willingly await their death.
It is clear that the game was built for kids, aside from its visual style there also seems to be no way to die, in a certain level, your character doesn't even react to bluets at all. Something that doesn't make seance is that in some puzzles, the game literally gives you the answer, but in others it will leave you to think for a good while with no clues on what you are suppose to do next, this could frustrate younger gamers who are not well experienced with puzzle solving and leave them to stop playing. One thing I have to point out is that this game is a glitch waiting to happen, you can't jump as you slide down so i got stuck between a hill and some trees once, the clipping is horrible and there are plenty of invisible walls, objects rarely fall on top of each other but when they do its not a pretty sight. Another issue that should be pointed out is that sometimes the maw will be programed to do something as soon as its close enough to its target, lets say for example that the maw now has the ability to breathe fire and he can burn trees and bushes, trying to get him from one place to another could take more then it should, as your beloved maw stops at every bush to scorch it, this takes away time and replaces it with frustration.
Overall aside from the second to last level the game keeps you doing different things at good enough paces to where you never really get too bored doing one specific action over and over again.
Another thing I have to complain about is that towards the last levels, the maw get so big it takes up way too much space on your screen, it seriously gets ridiculous and zooming out only makes things worse.
The Maw is the best when it comes to trowing food up in the air and catching it in his mouth.
Graphics: What can I say other then great? there are minor shadowing issues here and there but they can easily be ignored, animations are as fluent and expressive as they come and there is something about the whole look and feel of it that reminds me of the good ole N64 days. This game is defiantly one of those games that people won't mind to watch as much; Environments are often entertaining enough to catch you eyes and every now and then there will be an alien so well built that you might even find yourself starring at it.
Sound: As friendly and goofy as the game looks, sound effects are easy on the ears and will match up well with any a kid's show, but don't expect nothing too good, background songs are made of constant and repetitive loops that you won't even notice unless you listen for it.
Replay Value: Its a 2 hour game at its best and with no extra features or bonus content aside from the achievements which you can easily.......achieve if you just take some extra time to burn or break useless things so u can get that extra gamer score boost you are pretty much looking at a one time play through type of game.
Conclusion: Games this short normally have something great to it that makes it worth your cash like "Portal" but this game is nothing more then average with a price too high in my opinion, if you have money to freely spend then i say this could be a fun 2 hours for you, but if you are looking for a better value, then you might wanna look somewhere else.
Final Score:
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 4th, 2009, 01:06 Posted By: bandit
Rome, Italy. – Goozex, Inc., the leading online video game trading community in North America, announced today the company’s launch of its service for 28 European nations. Goozex is an online market place that matches members to trade games for Goozex Points, a virtual currency, which they can use to get other games for only €1. Video game players across Europe can now enjoy the benefits of saving money, accessing a large library of game titles, and joining for free a vibrant online community of gamers. Goozex.eu service will begin immediately on February 2, 2009.
Goozex EU
Goozex EU will launch the game trading service in 28 European countries: all EU‐27 countries and Switzerland. Please refer to www.goozex.eu for a complete list of countries.
The online service was started in 2006 in the United States with a mission to let gamers get the best trade values for their used video games and save money to get other games they want to play. Goozex has revolutionized the way games are exchanged online with an automatic trading system. Members list the games they have available to send and those they wish to receive, and Goozex finds the best match for their offers and requests. Each game is pre‐assigned a value in Goozex Points, to make trading games easy and effortless on Goozex.
Games are assigned a point value based on several factors including supply and demand, and users earn points when trading their games with other users. Points can then be redeemed for other video games. The system offers its users a fair market value for their games and guarantees all trades. In the US, Goozex calculates that on average, members can save $16.50 (€12.52) per game trade as compared to traditional used game retail stores. Joining Goozex is free and each transaction is only €1. Games for thirteen major platforms are available for trading including the Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Portable, Nintendo Wii, Nintendo DS, and Windows PC.
All services found on Goozex.com (North America) will be available for Goozex EU including the following: - Video game trading
- 100% guarantee on all trades
- Forum community
- Connect to Play feature for all games
- Gamer Profile Flash Application (use on MySpace, Facebook, iGoogle and other social media networks)
- Goozex Gamer Signature
- Open API (for independent developers)
- Gift Cards
- eCards
"Since Goozex started in the US, gamers from throughout Europe have been demanding we bring the best‐in‐class video game trading service here to Europe," said Daniele Bottiglieri, Goozex Europe CEO. Daniele continued, "We are very excited about launching the site in 28 countries and our promise to European members is that you will find the best value for your video games, save money, and have a great online experience on Goozex.eu."
The European website www.goozex.eu will be open to the public on February 2, 2009.
About Goozex, Inc.
Goozex, Inc. is an award winning and best in class rated peer‐to‐multi‐peer trading company headquartered in College Park, Maryland. Launched in July 2006, Goozex.com has been rated best in class by Forbes (Jan. 6, 2009), Electronic Gaming Monthly (EGM #223) and GamesRadar (Dec. 25, 2007). Goozex is the leading video game trading service based on an automated point system.
About Goozex Europe, S.r.l.
Goozex Europe is a Goozex, Inc. partner company located in Rome, Italy. It manages the innovative Goozex services in the European market, and makes it available to gamers in 28 European countries.
Goozex, your game trading community TM. Please visit our website at www.goozex.eu
SIGN UP today and enter code DCEmu-UK to receive 1 TRADE immediately and additional 100 points upon completing first trade.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 4th, 2009, 01:02 Posted By: bandit
Rome, Italy. – Goozex, Inc., the leading online video game trading community in North America, announced today the company’s launch of its service for 28 European nations. Goozex is an online market place that matches members to trade games for Goozex Points, a virtual currency, which they can use to get other games for only €1. Video game players across Europe can now enjoy the benefits of saving money, accessing a large library of game titles, and joining for free a vibrant online community of gamers. Goozex.eu service will begin immediately on February 2, 2009.
Goozex EU
Goozex EU will launch the game trading service in 28 European countries: all EU‐27 countries and Switzerland. Please refer to www.goozex.eu for a complete list of countries.
The online service was started in 2006 in the United States with a mission to let gamers get the best trade values for their used video games and save money to get other games they want to play. Goozex has revolutionized the way games are exchanged online with an automatic trading system. Members list the games they have available to send and those they wish to receive, and Goozex finds the best match for their offers and requests. Each game is pre‐assigned a value in Goozex Points, to make trading games easy and effortless on Goozex.
Games are assigned a point value based on several factors including supply and demand, and users earn points when trading their games with other users. Points can then be redeemed for other video games. The system offers its users a fair market value for their games and guarantees all trades. In the US, Goozex calculates that on average, members can save $16.50 (€12.52) per game trade as compared to traditional used game retail stores. Joining Goozex is free and each transaction is only €1. Games for thirteen major platforms are available for trading including the Microsoft Xbox 360, Sony PlayStation 3, Sony PlayStation Portable, Nintendo Wii, Nintendo DS, and Windows PC.
All services found on Goozex.com (North America) will be available for Goozex EU including the following: - Video game trading
- 100% guarantee on all trades
- Forum community
- Connect to Play feature for all games
- Gamer Profile Flash Application (use on MySpace, Facebook, iGoogle and other social media networks)
- Goozex Gamer Signature
- Open API (for independent developers)
- Gift Cards
- eCards
"Since Goozex started in the US, gamers from throughout Europe have been demanding we bring the best‐in‐class video game trading service here to Europe," said Daniele Bottiglieri, Goozex Europe CEO. Daniele continued, "We are very excited about launching the site in 28 countries and our promise to European members is that you will find the best value for your video games, save money, and have a great online experience on Goozex.eu."
The European website www.goozex.eu will be open to the public on February 2, 2009.
About Goozex, Inc.
Goozex, Inc. is an award winning and best in class rated peer‐to‐multi‐peer trading company headquartered in College Park, Maryland. Launched in July 2006, Goozex.com has been rated best in class by Forbes (Jan. 6, 2009), Electronic Gaming Monthly (EGM #223) and GamesRadar (Dec. 25, 2007). Goozex is the leading video game trading service based on an automated point system.
About Goozex Europe, S.r.l.
Goozex Europe is a Goozex, Inc. partner company located in Rome, Italy. It manages the innovative Goozex services in the European market, and makes it available to gamers in 28 European countries.
Goozex, your game trading community TM. Please visit our website at www.goozex.eu
SIGN UP today and enter code DCEmu-UK to receive 1 TRADE immediately and additional 100 points upon completing first trade.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 30th, 2009, 13:05 Posted By: fg-54
______________________________
Published by: Twisted Pixel
Developed by: Twisted Pixel
Players: 1
Price: 800
ESRB:
___________________________
Overview: A great looking game that came out of nowhere to amaze us all with its dazzling graphics and fluent animations, will this be the game to raise the bar for all XBLA games to come? or is this just a pretty picture, keep reading to find out!
Gameplay: In The Maw you get to play as an alien who partners up with "The Maw" which would be like Kirby 2.0 since he not only gets the powers of the aliens he eats, but he also gets bigger as he eats more aliens. The goal of the game is to eat a certain amount of aliens so you can proceed to the next level; Sometimes you may have to puzzle solve, jump platforms, or attack both biotic and a biotic objects to get to the aliens that so willingly await their death.
It is clear that the game was built for kids, aside from its visual style there also seems to be no way to die, in a certain level, your character doesn't even react to bluets at all. Something that doesn't make seance is that in some puzzles, the game literally gives you the answer, but in others it will leave you to think for a good while with no clues on what you are suppose to do next, this could frustrate younger gamers who are not well experienced with puzzle solving and leave them to stop playing. One thing I have to point out is that this game is a glitch waiting to happen, you can't jump as you slide down so i got stuck between a hill and some trees once, the clipping is horrible and there are plenty of invisible walls, objects rarely fall on top of each other but when they do its not a pretty sight. Another issue that should be pointed out is that sometimes the maw will be programed to do something as soon as its close enough to its target, lets say for example that the maw now has the ability to breathe fire and he can burn trees and bushes, trying to get him from one place to another could take more then it should, as your beloved maw stops at every bush to scorch it, this takes away time and replaces it with frustration.
Overall aside from the second to last level the game keeps you doing different things at good enough paces to where you never really get too bored doing one specific action over and over again.
Another thing I have to complain about is that towards the last levels, the maw get so big it takes up way too much space on your screen, it seriously gets ridiculous and zooming out only makes things worse.
The Maw is the best when it comes to trowing food up in the air and catching it in his mouth.
Graphics: What can I say other then great? there are minor shadowing issues here and there but they can easily be ignored, animations are as fluent and expressive as they come and there is something about the whole look and feel of it that reminds me of the good ole N64 days. This game is defiantly one of those games that people won't mind to watch as much; Environments are often entertaining enough to catch you eyes and every now and then there will be an alien so well built that you might even find yourself starring at it.
Sound: As friendly and goofy as the game looks, sound effects are easy on the ears and will match up well with any a kid's show, but don't expect nothing too good, background songs are made of constant and repetitive loops that you won't even notice unless you listen for it.
Replay Value: Its a 2 hour game at its best and with no extra features or bonus content aside from the achievements which you can easily.......achieve if you just take some extra time to burn or break useless things so u can get that extra gamer score boost you are pretty much looking at a one time play through type of game.
Conclusion: Games this short normally have something great to it that makes it worth your cash like "Portal" but this game is nothing more then average with a price too high in my opinion, if you have money to freely spend then i say this could be a fun 2 hours for you, but if you are looking for a better value, then you might wanna look somewhere else.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 24th, 2009, 23:41 Posted By: Bratman Du
Puzzle Arcade
Publisher: Eidos Interactive Limited
Developer: Ctxm/Say Design
Genre: Puzzle
System: XBLA
Price:800 MS Points
Let's get right into it, this is a jig-saw game. Everything you do in this game is a type of jig-saw, either in the traditional sense, or with constraints placed on you in certain challenges, such as, having a minute to complete a jig-saw, a distorted image which becomes clearer the more pieces you get, and so on.
There are varying degrees of difficulty, which affect things like, amount of pieces, whether or not the pieces are laid out in a mess, with some bits facing the wrong way, or you can have all the pieces facing the right way and even pre-rotated to the correct orientation.
You can have the pieces separated into a menu of edges and colour groupings, allowing you to quickly find and select certain pieces.
To start with, I did a few of the challenges. Picking a few at random, I found different twists on the 'put the pieces in the right place' type fun that this game promises.
Twists such as bots who make frustrating attemps to complete the puzzle ahead of you. This is the equivalent of having 3 people over your shoulder, grabbing bits of your puzzle and moving them around, shouting - 'that bit goes there!'. Now, if I was actually doing a jig-saw puzzle, first of all, I'd have to be 80 and an old woman, and second; I'd be doing it to relax and have a bit of peace!
So this being the case, the last thing I'd want when doing a jig-saw is other people annoying me, or even time constraints, or missing pieces, or any thing in fact.
So after these challenges, I took to the main, 'just do a friggin regular jig-saw puzzle' mode. So here i thought I'd set up a puzzle, with the pieces not sorted - scattered about, upside down and six-ways from-Sunday, with the maximum amount of pieces (somewhere in the region of 1300).
So I spent about two hours, slowly grabbing pieces, flipping them if needed, sorting the edges and corners to one side, and getting ready to tackle a large puzzle.
Do you know what? It was actually quite relaxing, theraputic even! But after a couple of hours (at which point I hadn't even put two pieces together - I was still sorting edges!), I decided to take a break, and finish my monster puzzle later. It didn't allow me to save my progress. Gutted.
After sorting that mess for two hours, I wasn't able to save my progress and resume later. How in the name of shitting-crikey are you supposed to finish a 1300+ piece puzzle in one sitting?
I've given more than enough words out for this game so I'm going to get to the point - which is this - what's the point?
Why? Why would you play this game, who would play it? How long would they play it for?
Why would you play this game? I guess if you really like jig-saws, and think it's be cool taking pictures with the XBox Vision Camera and turning them into said puzzles, then yes, go for it. But who is going to want to do jig-saws on an XBox 360?
The lack of a save function for some puzzles means that there really is no point starting a huge one, as you'd have to do it in one sitting. Although some do allow saving.
The multiplayer aspect is a strange addition, and I guess it would work like the mode with the bots who keep grabbing bits of your jigsaw and moving them around (i.e. annoying). But I can't say for sure because I couldn't get an online match, ranked or otherwise, as presumably only someone with a very sad life would play online jigsaw puzzles at half ten on Saturday night. And as sad as my life is, I was reviewing it so I had an excuse and if I had found anyone playing this online I would have been interested to talk to them and possibly find out who they are and alert the authorities about a potential suicide risk.
So I'd struggle to justify buying or even playing this game. If you really want a taste of last century (or the one before that even) then go for this, if you think jig-saws belong in the past along with ball-in-a-cup, ludo and slap-the-stepchild, then avoid.
If you're that into jig-saws, then you probably aren't going to appreciate the extra factors and difficulties put into place by this game. You're better off with the real thing.
Peace,
Mick.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 14th, 2009, 16:36 Posted By: bandit
IGN has reported that multiple sources close to IGN that Nintendo is set to release Nintendo DSi in North America on April 4th with a retail price of $179.99.
Multiple sources close to Nintendo tell IGN that the company is gearing up to debut the anticipated successor to its DS Lite handheld during the first half of this year in America. More specifically, the company has allegedly relayed to its partners that DSi will ship stateside in early April, most likely on April 4. Insiders assert that they have been told the system will retail for $179.99 when it launches domestically.
Nintendo's DSi handheld looks similar to its predecessor, but boasts a built-in camera, an SD Card slot, internal memory, an improved user interface and access to DSiWare, an ever-expanding list of downloadable DSi games and content available over Nintendo Wi-Fi Connection.
DSi released in Japan last November and presently retails in the homeland for 18,900 yen ($211 USD). More than a million gamers purchased the system through December 2008, according to overseas data tracking services. DS Lite, meanwhile, sells in Japan for 16,800 yen ($188), a cost difference of almost $25. If our sources are to be trusted, the price divide between the two systems in America would be much wider, as DS Lite currently retails for $129.99 stateside, approximately $50 cheaper than DSi's alleged U.S. price point.
In contrast to the Japanese market, where penetration of DS Lite has peaked, Nintendo of America may be planning to market DSi alongside the still-popular DS Lite, which would at least explain the different price points: one version for casuals and another for the core.
Nintendo of America said last October that it did not feel it necessary to release DSi in 2008 because its predecessor continued to sell at a phenomenal rate. Last year, NOA president Reggie Fils-Aime was also quoted as promising that DSi would not debut in America until sometime after the first quarter.
When contacted for comment, a Nintendo representative told us that the company does not comment on rumors and speculation. Although IGN verified today's story through three independent sources, we have filed the information as rumor until Nintendo makes an official announcement.
Source: IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 9th, 2009, 12:21 Posted By: skynes
Platform: Nintendo DS
Developer: Capcom
Publisher: Capcom
Ratings:
PEGI:
ESRB:
Megaman Star Force is the spiritual successor to the Megaman: Battle Network series. There are three versions of the game: Leo, Pegasus and Dragon. Each version is almost identical except for a few changes in dialogue and what elemental form Megaman can take later in the game.
Star Force follows the Battle Network formula of gameplay. There is a real world and a digital world which you can explore relatively freely. Combat is real time in a grid and you use cards to fight your foes. One of the immediately noticeable differences is that unlike Battle Networks side camera view of combat, Star Force uses a third person view instead.
The main character of Star Force is a boy named Geo Stelar, the son of an astronaut. The story takes place three years after Geo lost his father to an accident on his space station. Since then he has retreated from any and all relationships so to avoid the pain of losing people. He later meets a digital alien entity named Omega-Xis and they team up to save the world from alien invaders by merging into a single entity known as Megaman. The story and game progress is linear and uses the terms days and weeks instead of chapters. Each chapter of the story generally begins with Geo getting out of bed, some trouble happens, an alien claims responsibility, Megaman beats the alien, goes to bed and the world is safe until the next digital disaster occurs.
One note which separates Star Force from the Battle Network series is the lack of the goody two shoes heroes. All the main characters have their own pains, loneliness and troubled pasts. This is used heavily to enforce the story's theme of friendship and relying upon others for help. Despite being a cheesy plot point you can't help but empathise with some of the characters and the situations they are in. This is a welcome change from the normal fresh faced sword wielding farm boy willing to give his life to rescue a girl he only met five minutes ago.
The Battle system has undergone a simplification from the Battle Network series. Megaman has three tiles to move in and dodge attacks, he is also given an energy shield to block attacks which cover all three tiles. The card system is also much simpler, with the Program Advance, a mechanic whereby you fuse three cards into a single more powerful card, being absent from the game, replaced with the difficult to activate and mostly unnecessary Card-Combo. This leads the combat to being very cut and dry, with most fights ending in less than 10 seconds, combat becomes a repetitive mild annoyance. Even the boss fights tend to last less than a minute and are much easier compared to Battle Network's bosses.
The game makes use of the stylus and touch screen to play little mini-games, such as shooting snakes which attack from four directions, controlling an RC Copter or tapping buttons to stay grappled to a mad digital bull. It adds a bit of variety to each boss zone which breaks out from the tedium of the random encounters.
The games biggest mechanic is the Brotherband. This is where you and another person register each other as brothers and confer on one another abilities and your favourite cards. You can only register a few story characters as brothers, the rest are intended to be real friends using the Wi-fi. It is possible to use the Wi-fi to trade, establish brothers, send emails and dual your friends. However this is all useless if you don't know anyone with this game.
Sounds: More like GBA music and effects than DS. After playing the game you'll put your DS down and forget what the music sounded like.
Graphics: Little improvement over the GBA's Battle Network series. Good use of the dual screen however.
Gameplay: Endless running around with repetitive so-so combat every few seconds.
Concluson: Very similar to the Battle Network games despite being a different franchise. Repetitive game play but a much better story than its predecessors. Much easier than previous games also. Too much emphasis and options for multiplay, rendering the card directory impossible to complete without buying all three games. Get this if you loved the Battle Networked games.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
next »
|
|
|