Consumer Electronics Show, Las Vegas, Nevada - January 6, 2011 - Razer, the world's leading brand of high-end precision gaming products announced today the development of an innovative concept design, based on the Intel® Atom™ processor, bringing traditional PC desktop gaming to a portable form factor.
The new Intel® Atom™ powered concept model, codenamed "Razer Switchblade", brings an evocative level of design to gaming by replacing the traditional mouse and keyboard interface with an ultra-sensitive multi-touch screen, dynamic tactile keyboard, and an intelligent user interface that adjusts the configuration and key layout on-the-fly based on game content and user requirements.
The Razer Switchblade concept was created from the ground up by Razer designers and engineers, in collaboration with Intel; focusing on enhancing the entire user experience of playing the extensive PC game library on a handheld device.
"The main problem with mobile PC gaming so far is that no one has been able to port the full mouse and keyboard experience onto a small size portable solution," said Min-Liang Tan, CEO and Creative Director, Razer. "By combining adaptive on-the-fly controls and display, we managed to maintain the full tactile keyboard in a miniature computer while saving valuable screen estate."
"PC Gaming continues to attract innovation with rich 3-D graphics, high definition video, and life-like animation," said Brad Graff, director of gaming platforms for Intel's Ultra Mobility Group. "The Intel® Atom™ processor, combined with Razer's expertise in bringing gaming solutions to market, will help make it possible for consumers to have a powerful gaming experience in mobile devices."
"With our established focus on human interface devices, moving the mouse and keyboard experience to the next level was a natural step." continues Min-Liang Tan. "Razer isn't just about bringing innovation to the PC, but creating products that will change the future of gaming. The Razer Switchblade is one such product."
About the Razer Switchblade Concept
The Razer Switchblade Concept is a breakthrough portable gaming device model that allows gamers to play on the go without giving up the precision and control ordinarily possible on a desktop gaming system. Integrating a multi-touch seven-inch screen and an innovative tactile dynamic keyboard, the Razer Switchblade Concept delivers the full desktop experience in a netbook sized solution.
The Razer™ Switchblade Concept is a breakthrough portable gaming device design that allows gamers to play on the go without giving up the precision and control ordinarily possible on a desktop gaming system. The Razer™ Switchblade was conceptualized and designed by the Razer design team and incorporates an ultra-sensitive multi-touch screen with a innovative tactile dynamic keyboard that adapts and changes on the fly with the games being played.
Q: Is there an online demonstration of the Razer™ Switchblade in action?
A: Yes - just watch the video here.
Q: When and where can I buy the Razer™ Switchblade?
A: The Razer™ Switchblade is a concept design (think of it like a concept car) and will not be made available for purchase - yet. Razer will be working with selected partners to design and launch products based off the Razer™ Switchblade concept design. We will be announcing more information shortly so sign up on the registration page to get the news first.
Q: How much will it cost?
A: See above.
Q: Can I see working units of the Razer™ Switchblade concept design in action?
A: You can see working units at the Razer booth at CES - South Hall 3 #30754. If you are a member of the press and would like to schedule for a hands on session, please email Heathcliff.Hatcher@razerzone.com.
Q: How big is the Razer™ Switchblade?
A: 172mm x 115mm x 25 mm , although pictures speak louder than words, so check out the gallery.
Q: Does the Razer™ Switchblade have an internet connection?
A: Yes, both WiFi and 3G are available on the Razer™ Switchblade.
Q: Can I play any game genres on the Razer™ Switchblade?
A: Yes, the Razer™ Switchblade is conceptualized to cater to all game genres. The combination of the new dynamic tactile keyboard, a multi-touch-screen and, if required, a mobile gaming mouse, allows for the full desktop pc gaming experience and more.
Q: What OS does the Razer™ Switchblade run?
A: Windows 7.
Q: What ports come on a Razer™ Switchblade?
A: MINI HDMI, USB3.0, Standard Headphone and Mic ports.
Q: How do you setup a game for the Razer™ Switchblade?
A: The patent pending Razer software will allow you to build custom profiles for your favorite games or download them from our site pre-built for popular titles. Just populate the template designs with your favorite art and assign the keys or macros of your choice. Animated keys as well as static keys will be supported.
Q: Isn't Razer a gaming peripherals company? How did Razer design the Razer™ Switchblade concept design?
A: About 2 years ago, Razer made a secret acquisition of the engineering team of a global award winning ultra mobile handheld brand where the key lead engineers, who used to be from companies such as Apple, HP, Dell, joined Razer. The team has been working in the design labs of Razer in stealth mode for the past 2 years focused on the Razer™ Switchblade concept design to bring it to life as well as working on other skunk works design projects for the company. Razer isn't just a gaming user interface specialist company - Razer is the world's leading gaming hardware brand.
Q: I thought Razer used predatory animals for the names of its products - why Switchblade?
A: The Razer™ Switchblade is a concept design and Switchblade is the codename for the project and not a product.
LAS VEGAS - January 6, 2011
Nyko Technologies®, the leading videogame peripherals manufacturer, today debuted its full lineup of new products at the Consumer Electronics Show 2011 in Las Vegas. In addition to the previously announced Raven controllers for PS3 and Charge Stations for Move, the following lineup of brand new videogame accessories will be on display for exclusive hands-on demo:
Power Shot for Move
The Power Shot for PlayStation® Move is an ergonomic tactical rifle attachment. The Move Motion and Navigation controllers easily lock into place for a comfortable grip that provides for accurate trigger response and aiming. The removable and rotating Navigation Controller dock allows the player to hold the Power Shot in various configurations, making it ideal for left and right handed gamers. The tactile trigger replicates the Motion Controller button for smooth firing and the aiming sight increases the player's accuracy. The Power Shot also features an extendable stock, allowing for utmost stability and precision during intense action games.
The Power Shot will be available at select retail stores nationwide in March 2011.
Perfect Shot for Move
A traditional one handed pistol-like grip for PlayStation® Move, the new Perfect Shot is the ideal shooting attachment for games that only require the Motion controller. Featuring a grooved dock into which the Motion Controller slides into place, the Perfect Shot is designed to be lightweight and ergonomic for comfortable one handed play. Vibration support provides force feedback with each trigger pull. The peripheral's shape affords unobstructed line of sight for the Motion controller glowing ball, thus allowing accurate and uninterrupted motion tracking.
The Perfect Shot for Move, available in a black and orange color scheme, will be sold at select retail stores nationwide in March 2011.
Perfect Shot Pro
The descendant of the original Perfect Shot for Wii, one of Nyko's best-selling products of all time, the new Perfect Shot Pro for Wii is the refined evolution of the original Perfect Shot. The Perfect Shot Pro now features vibration support to provide force feedback with each pull of the trigger. The Perfect Shot Pro is the ideal peripheral for all shooting games on the Wii and comfortably houses a Wii controller. The tactile trigger activates the "B" button and an aiming sight improves player accuracy.
The Perfect Shot Pro for Wii, available in white, black and orange, and a new digital camo color scheme will be available at stores nationwide in April 2011 and will retail for an MSRP of $19.99.
Utilize Nyko’s cutting edge TempSmart™ technology to keep your Xbox 360 S console running at optimal environmental conditions with the Intercooler STS. The Intercooler STS provides increased airflow away from the Xbox 360 S, which allows the console to perform in a cooler, better ventilated environment, ideal for cramped entrainment centers. TempSmart technology automatically powers the Intercooler STS' fans on or off when needed, and continues to cool the console even after the system has been powered down. The Intercooler STS is powered by one of the Xbox's USB ports and requires no batteries or AC adapters. The slick new "scoop" design blends seamlessly with the design of the Xbox 360 S console and works in both the horizontal and vertical positions.
The Intercooler STS will be available at select retail stores nationwide in February 2011 and will retail for an MSRP of $19.99.
Charge Base S
The new Charge Base S for Xbox 360 is a refresh of another one of Nyko's most popular products of all time. With a sleek redesign, the Charge Base S is a storage and charging dock for two Xbox 360 wireless controllers. The Charge Base S patented design features two custom NiMH rechargeable batteries that feature special contact points, allowing for an easy drop-in and charge solution. The dual port recharging dock is AC powered and plugs into any standard outlet. Each rechargeable battery powers the wireless controller for up to 25 hours and charges in about 2 hours. A hidden LED indicator on the Charge Base S illuminates when in use and indicates battery charge status.
The Charge Base S also features an additional new powered USB port, ideal for charging an additional controller, cell phone, iPod or other USB device.
The Charge Base S will be available at retail stores nationwide in March 2011 and will retail for an MSRP of $24.99.
“Each year we look forward to debuting our new product line at CES and we're proud to be back again with something new for each console," said Chris Arbogast, director of marketing at Nyko Technologies. “We're seeing an extended console lifecycle this generation and so our new product line this year is a combination of brand new products and evolved versions of our most popular accessories from the current console generation."
Source: Press Release
Images via comments
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We first posted about the Razer Onza exactly one year to the day when it was announced at CES 2010.
Carlsbad, Calif. – January 6, 2011 – Xbox gaming worldwide explodes as Razer, the world’s leading high-end precision gaming brand, finally releases their brand new elite Xbox 360 controllers: the Razer Onza Tournament and Standard Edition. These beasts of Xbox gaming will let gamers mercilessly maul opponents and climb to the top of competitive scoreboards with ease. With the promise of such power, shopping malls and game outlets won’t stop the onslaught of hysterical console gamers who’ve endured the long wait for the Razer Onza.
“We predict mass hysteria in-stores, people will fight over fast-selling stock. Blood might be spilled,” said Robert “Razerguy” Krakoff, president Razer USA. “So I recommend pre-ordering for minimal stress and safety issues. With the Razer Onza controllers, we are excited to bring the attention to detail and precision we give our PC gaming peripherals to the Xbox 360.”
Built for the hardcore competitive gamer, the Razer Onza Tournament Edition offers superior customizability with adjustable resistance analog sticks meaning nothing stands in your way for exceptional precision. Twist the analog sticks in one direction to make them more resistant for steadier control, or twist in the opposite direction for quicker, fluid movements. Boom! He’s dead. Boom! She’s dead. You’re just too fast; nothing’s stopping you when you have an Onza in your hands.
Both Tournament and Standard Editions of the Razer Onza feature Multi-Function Buttons (MFB) on the controller’s shoulders which allow remapping of critical buttons to your fingertips. Not only does this increase efficiency of game control, but aids those with disabilities unable to reach specific functions on a standard controller. Razer enhances gaming for everyone. All controllers are also armed with, Hyperesponse™ action buttons, PC compatibility, and a 15 foot cable for the ultimate pleasure in Xbox gaming.
About the Razer Onza Tournament Edition Xbox 360 Controller:
The Razer Onza TE Gaming Controller gives professional gamers the competitive edge by bringing together all these awesome customizable features to make the Xbox 360 your bitch. Featuring adjustable resistance on both analog sticks and two fully programmable Multi-Function Buttons (MFB), there is no excuse not to pwn, whatever the game.
With an improved D-pad, Hyperesponse technology on backlit action buttons, PC compatibility and a 15 foot lightweight braided cable with quick release USB connector, it’s no wonder the controller’s highly sought after in every Xbox gamers’ pursuit of epic win.
Price: US $49.99 / EU €49.99 Availability:
Razerzone.com – Pre-order Starting 17th Jan 2011
Worldwide– January 2011
About the Razer Onza Standard Edition Xbox 360 Controller:
All it takes are two extra Multi-Function Buttons (MFB) on the Razer Onza Xbox 360 controller for a mind-blowingly different gaming experience – something Razer has a penchant for providing. An improved D-pad, Hyperesponse technology on the action buttons, and PC compatibility makes this a necessity for any discerning Xbox gamer. A 15 foot lightweight cable with quick release USB connector makes for lag-free pwnage.
Price: US $39.99 / EU €39.99 Availability:
Razerzone.com – Pre-order Starting 17th Jan 2011
Worldwide – January 2011
The above image is from a leaked image of Avatar Kinect presentation at this years CES 2011 before it even kicked off. No one knew exactly what it really was and now, we have video from Microsoft's CES 2011 Keynote (below).
Avatar Kinect, “a new way to socialize on Xbox Live”, allows direct avatar control via Kinect. With gesture control and absolutely astonishing facial expression support, this is a whole new level of online interaction. More news on the way, check out the video after the break for your first look at Avatar Kinect.
Avatar Kinect will be available free for Xbox Live Gold members this Spring, 2011.
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Disassembling the Xbox 360 Slim™ console is tough and a pain to work with. A lot of gamers broke their console trying to disassemble the Slim and XCM are now releasing an X8 Unlock Tool Set (total of 8 pieces with special made screwdrivers) for opening Xbox 360 Slim™ consoles. It will be quite easy to open the Slim console with the correct set of tools now.
Release will be soon and I would predict the price for this kit to be around the $20 range. In the meantime, get familiar on how to disassemble the Xbox 360 Slim by watching the video:
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The moment we have ALL been waiting for! KaKaRoTo, famous for his work on the PL3 payload, has released a tool that converts a standard Sony retail firmware files, into a custom firmware. The custom firmware allows the installation of homebrew files (via package install), without the need for a jailbreak.
NOTE: This does not appear to have the necessary patches in place, that are necessary for playing backups. However, that is a very trivial matter, considering the grand spectrum of what KaKaRoTo has achieved. And yes, you still have PSN access if you have 3.55CFW installed.
Because of LEGAL and COPYRIGHT issues the compiled download version will not be provided, but you can grab the required files via GitHub below.
Update: I’ve now fixed the issue about the missing game data icons. PS3-Hacks.com has a nice step-by-step tutorials and they posted the PUP files.
Thanks to the tools made by the fail0verflow team (and thanks to sven in particular for his work on the pkg/unpkg tools), the first “Custom Firmware” is now available for the PS3!
I see a lot of questions coming up really fast on my Twitter account, so here are the basic things you need to know :
Because of legal/copyright issues, I will not provide the custom firmware to anyone, however, I’ve made available all the tools necessary to transform an Official firmware update, into a custom one, just grab my ps3utils repository from github, compile, then run :
./create_cfw.sh PS3UPDATE.PUP CFW.PUP
This will take the official firmware, unpack it, modify it, then repack it correctly (requires you to install ps3tools).
This requires Linux of course, but I’m sure others will do it for the masses and illegally release those files somewhere.
The advantage here is that you can do it for any firmware, if you want to keep version 3.41, then give it the 3.41 update, if you are on 3.55 already and can’t downgrade, then run the script on the official 3.55 firmware and it will create a modified 3.55 firmware.
You can put the file in a USB drive under the filename “PS3/UPDATE/PS3UPDAT.PUP” and then go to system update in the XMB, and it will allow you to install the update (even if you’re already on 3.55).
People are asking what are the features of this firmware, it’s simple, all it does is to add those “Install Package Files” options to the Game section of the XMB. It doesn’t do anything else!
This firmware will not allow you to run the currently available homebrew application. Once the homebrew developers re-package their files in a ‘retail’ .pkg format with signed executable, then it will work (this should be coming soon thanks to the work of the fail0verflow team).
Since the kernel is left unmodified, this means that this custom firmware is really meant for future homebrew installation, and it will not allow piracy. I plan on keeping it that way.
This is just the first attempt at custom firmware, and it only contains a minor modification to allow you to install pkg files directly, eventually we’ll get some more options added to it in the future. This is just starting to get interesting!
You can install 3.55CFW over 3.55OFW and this video shows proof you can install 3.55CFW while on 3.55OFW, it also shows the installation of a retail PKG using the custom install package option.
Rarely do we post any news about the PSP nor do you hear any big news about it because quite frankly, the scene is pretty much over.
But with the recent events such as fail0verflow's 27C3 conference that opened the whole can of worms about Sony EPIC FAIL in regards to the PS3's security to Geohot releasing PS3's root key, this lead to many other things in the process. This causes the latest PSP models to be fully opened to firmware changes and enabling homebrew on it.
Developers were able to find PSP keys hidden away inside the PS3 console (truely an EPIC FAIL on Sony's part). With that said, Mathieulh was able to find the PSP Master Key in the PS3:
< @Mathieulh> got the kirk engine keys
< @Mathieulh> thx sony xD
< +rck`d> psp crypto
< @Mathieulh> well it’s in ps3 but it’s psp keys
< @Mathieulh> I can encrypt/sign any psp apps now
< @Mathieulh> lol
< @Mathieulh> yah
< @Mathieulh> has drm keyz too
< @dwrfcrank> Davee: Hey I told you it’s a isolated SPU module >:O
< @Mathieulh> so you can make your own psn store clone
< @Mathieulh> on psp
Mathieulh is able to encrypt and sign anything on the PSP now.
The key important part of the PSP, the so called "Kirk Keys", which is basically the small hardware crypto engine that is responsible for almost all aspects of the PSP’s security, including decryption of eboots & prx’s, savefile and adhoc encryption, and idstorage verification. (@Mathieulh (Twitter) via Dukio)
It was not long afterwards before the scene quickly improved the existing PSP tools and released versions for the latest PSP firmwares like new v6.31 and v6.35 HEN, enabling homebrew on most PSP models!
It seems a Chinese factory worker working at the factory, pulled a 3DS off the production line and posted some "sexy" pics and even a video of Nintendo's new 3DS.
More pictures have been attached and here. According to some members over at Nintendo 3DS Forums, the "factory worker" isn't really a worker afterall. He claims to be a regular gamer. How he got it out is still a mystery. Is this Nintendo's publicity stunt to get more attentiona and hype?
Source: AV9G Forum (thread deleted)
Images via comments
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The XFPS Commando is designed for First Person Shooter games. Different from our previous XFPS adapter versions, this device is designed to be used with our own mouse and controller. It is compatible with Xbox 360™, PS3™ and PC. It features a wireless design, faster moves 180° across the scene, compatible with Xbox 360™ headset, sensitivity adjustment, etc.
Plug and Play (no need to connect to PC)
Compatible with all versions of Xbox 360™ and Xbox 360™ Slim, PS3™ and PS3™ Slim, PC
Welcome to the DCEmu Homebrew and Gaming Network. This Network of sites is owned and ran by fans of all games consoles, we post news on all the consoles we cover about hardware aspects, gaming and Homebrew. Homebrew and Emulation are software thats made using free and legal tools to play on games consoles. This Network is the only worldwide network of sites where coders can upload and post comments they deserve for all their hardwork. We have a Network that currently supports PSVita, WiiU, Nintendo Wii, Xbox360, PS3, PS2,PS1, Snes, N64, Gameboy, Nes, Xbox, Gamecube, Nintendo DS, PSP, GBA, Dreamcast, Sega Saturn,3DS, DSi, Switch, PS4, Pandora, xboxone, GP2X, iPhone, Windows Phone, iPad, Android and also Mobile Phone Emulation. When new consoles appear we will expand to cover those consoles. We also cover Theme Park News and news and reviews of Beer, cider, lager, wines and spirits.
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