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October 4th, 2007, 04:45 Posted By: bandit
Wii Wireless Sensor Bar
Review by: TrialSword
Provided by: DCEmu Reviews
Manufacturer: Dragon
Site: Buy from GameInfinity
Price: $9.95
Overview : Experience the freedom of wireless gaming with wireless sensor bar for the Nintendo Wii. This wireless Wii remote receiver can be placed anywhere in the room for cable-free gaming up to 25' away.
Features:- Infrared technology detects pointer and motion movements up to 25 feet away
- No wires of any sort are needed
- 6 AA batteries provide hours of use (not included)
- Perfect for home theater setups with wall mounted TVs or complicated cabling
- Dimension: 9 inch x 1.6 inch x 1.6 inch
Quality/Usability : A nightmarish jungle of wires and plugs plague the back end of any home entertainment center with multiple components, and if you're like me you'd love to alleviate the problem at any opportunity. The Wii's wireless remotes are a lot of fun to wave around, but the sensor bar is tethered to your Wii by a thin wire, yet another addition to your teeming throngs of black cables. The solution here is simple, a wireless sensor bar to match your already wireless controllers! Game Infinity provides such a solution, but is it more trouble than it's worth?
Just at a glance, there are a few notable differences between the stock wired sensor bar and this wireless bar. For one, it's much, much larger. About three times the height and twice the depth of the original. The IR sensors rest at the top, and the power button and power LED lay under it. Why all the extra real estate? The answer is batteries. This baby takes SIX AA batteries to operate. That's right, six batteries. It all seems like way too much and for some might be a dealbreaker.
I used the wireless bar for a number of functions, including the Virtual Console, Wii games and web browsing. The bar did its relatively simple task rather well, and I didn't lose any signal or run out of battery for the 6 hours I used it for this review's purposes. Metroid Prime 3 and Warioware, 2 motion heavy games, performed excellently, with no difference in performance between the wireless bar and Nintendo's original. There are some gripes, however, most notably the size of the bar making its options for positioning far more limited. Some flat panel TV's will simply not be able to support the sensor bar on top. If the TV is mounted to a wall you'll be hard pressed to find a decent location, unless there's a stand below it. Another problem is the power LED. It shines a bright blue when the power is turned on, making it quite distracting.
Conclusion : Overall, as far as a wireless sensor bar goes, I can't help but feel like they could have made it much smaller, less intrusive, and less power consuming. Six AA batteries seems like way too much and makes it way too big. It performs well, though, and if you absolutely need it to be wireless, e.g. the Wii is far away from the TV or you have a projection setup, it's not bad, especially for the low price tag.
The Good: Performs well, is wireless, design matches Wii colors
The Bad: Takes six AA batteries, large size makes it difficult to place in some circumstances, distracting power LED
The Bottom Line: Unless you REALLY need a wireless setup, I'm not sure it would be worth the trouble with Game Infinity's wireless sensor bar, though the low price makes it tempting.
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October 3rd, 2007, 13:57 Posted By: bandit
We first mentioned the Nyko Party Station back in July. For those that dont remember, it was a base that lets you recharge your controllers but at the same time, hold your beverages had a tray to hold your potato chips or junk food, hand cooler, LCD score counter and many more features. It was to retail for $24.99.
According to an email from Nyko, the components were too expensive for their desired price point-- they would have had to charge $50 or more instead of $25.
Now what will we have to get our gaming and feeding needs all in one?
Source: NintendoWiifanboy
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October 3rd, 2007, 13:38 Posted By: bandit
While they’re available in Japan and elsewhere, Sony has decided not to offer S-video cables for its new PSP Slim handheld in North America. Why not? A company representative told us that they wanted to streamline their selection, giving owners a choice between cables supporting composite, “the de facto standard,” and component inputs, which are now available on the majority of new televisions. Those S-video lovers among you all will have to take a stand. Either way, it’ll set you back $19.99—for once, picking the deluxe option won’t cost more. Unlike the first version of the PSP, the revised PSP Slim is capable of outputting video signals to compatible televisions, letting users watch media on larger displays. The PSP Slim can output game video on televisions, too, but only through the component cable. (The system’s output is in a progressive-scan mode, which other cables don’t support.) Additionally, the PSP Slim is less bulky and lighter than the original and is more battery efficient.
Source: GameInformer
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October 2nd, 2007, 06:10 Posted By: bandit
PRESS RELEASE: REDMOND, Wash., Oct. 1, 2007 – Nintendo announces the Wii Remote Jacket, a durable, silicone cover for the Wii Remote™ that provides a variety of benefits for the player. Nintendo will include the Wii Remote Jacket with all Wii™ hardware systems and with all Wii Remotes sold separately or packaged with Wii Play™. Hardware featuring the Wii Remote Jacket will begin shipping to retailers on Oct. 2 and is expected to be on retail shelves the week of Oct. 15.
The Wii Remote Jacket provides cushioning for the Wii Remote for people who might accidentally throw or drop their Wii Remotes while playing games. Use of the Wii Remote Jacket is meant to supplement, not replace, the basic game-play instructions: keep a firm grip, don’t let go of the controller, use the wrist strap and make sure your play area is free of people or objects. The Wii Remote Jacket also serves as a cover for the Wii Remote. Nintendo recommends players use the new Wii Remote Jacket as a cushiony shield, though the current Wii Remote is a safe product when used properly.
“We’re always looking for ways to improve our products and make sure everyone has a safe and fun experience,” says George Harrison, Nintendo of America’s senior vice president of marketing and corporate communications. “Many electronics manufacturers provide similar protective covers for products like cell phones, PDAs and MP3 players.”
Current Wii owners who want to equip their Wii Remotes with the new Wii Remote Jacket free of charge can go to Wii.com or nintendo.com, or call 1-866-431-8367 to place an order. Nintendo will begin taking orders on Oct. 2, and Wii Remote Jackets will begin shipping the week of Oct. 15.
The Wii Remote Jacket is designed to be added and removed easily, in case users want to slip their Wii Remote into an accessory like the upcoming Wii Zapper™.
Those in the US/Canada can register their Wii, here. Those in Latin America can register their Wii, here. You are able to request up to four (4) jackets per Wii.
Source: Nintendo Press Release / Image from Kotaku
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October 1st, 2007, 23:25 Posted By: Gaffer
Nice review. When I bought mine 9 months ago, I did my own review (and here it is ):
Firstly, this is yet another case (pun not intended) of getting stuff MUCH cheaper via Ebay from Honk Kong.
The Case is advertised as specifically for the DSlite and you get to see the unapplied picture of it on most of the auctions:
Search for "crystal case DS lite" and you'll get lots of hits appearing for the same product from different shops.
The cost came to £5 tops inc. delivery and (as is usual with HK items) took about 5-7 days to arrive. It also arrived very well packaged .
The case is a VERY snug fit. So much so, that I was initially worried about getting the DS in there.
Eventually, after much gentle pressure, it went 'click' and clipped into place. This is achieved via slight bulges in the internal case wall, rather than bulky clips or straps.....so ensuring a very smooth fit.
Here are some piccies:
It also has it's own hinge which should, in theory, take some of the load when opening and closing, thereby reducing the load on the DS hinge and (in theory) prolonging it's life.
Most of the DS is actually covered, but there are enough spaces around to allow you to control things nicely.
For instance, there is ample room to slot game cartridges in and out, and the essential controls such as those for power and volume are kept nicely clear.
It does all this whilst still managing to protect most of the DS lite itself:
Speaking of volume, I found yesterday, that whilst playing New SMB, my Left hand Thenar Eminence (chunky bit of muscle grouping at base of thumb/lat aspect of hand) was moving the slider for the volume whilst playing {probably my own fault as I was holding on to it quite tightly }. Nevertheless, this was mildly annoying, but is eliminated now thanks to this case . It covers enough of the surrounding area that the slider is in a bit more of a "pit" now than before....meaning that it is harder to accidentally move it. On the other, it's still easy enough to manually alter the volume setting when you want.....overall a win-win situation then.
If you look at this close up of an iMac, notice how it appears that the white casing is enclosed by clear perspex?
Well that's exactly what my DSlite reminds me of now:
VERY svelt imo
Overall:
Looks 10/10....being see-through has one advantage...whether you have a white, black or pink DS, this case will match them all nicely
Fitment 10/10...again, fits SO WELL that it looks like this is how Nintendo made the DSlite in the first place....has to be 10/10 here
Price 10/10....a lowly Fiver for something of this quality is outstanding imo
Protection 9/10....the ONLY place not noticeably covered is the very very top of the hinge (see pictures)....again, VERY unlikely to matter in reality but as it isn't 100% covered, it has to drop a mark here.
Build Quality 10/10...VERY thick casing that looks and feels like it's made to last.
OVERALL: 10/10...a VERY impressive accessory that I would recommend highly to everyone with DSlites :thumbup:
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October 1st, 2007, 01:10 Posted By: bandit
As some or most have seen or read, I have started to incorporate images/animations to coincide with new upcoming gaming releases for the month it releases as mentioned here.
With Halo 3's hype and release for the Microsoft Xbox 360 which has come and gone, its time to change the banner to something new that we all can hype up, scream and talk about.
I present to you....Guitar Hero III: Legends of Rock!
So if you're interested in contributing your own banner...take a look at the link I provided above which has a templated included. Flash and GIF files are welcome so let your imagination run free!
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September 30th, 2007, 21:53 Posted By: bandit
With Team M33...I mean Dark_AleX releasing 3.71 custom firmware, Dark_AleX has just released 1.50 kernel add-on for M33 v3.71 custom firmware. By installing the add-on, users can run 1.50 kernel homebrew on a regular PSP running 3.71 M33 without the need of eLoader.
The add-on will not work on PSP Slim units, since the hardware is incompatible with the 1.50 kernel.
Instructions:
- Copy the directory UPDATE to /PSP/GAME/UPDATE.
- Get Sony 1.50 update and copy it to the root with name “150.PBP”
- Run the program and done.
Notes:
- This program is only for PSP fat. The program will reject PSP slim, due to the 1.50 kernel not working on it.
You can grab the file here or from Dark_Alex's site.
Source: Dark_AleX
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September 29th, 2007, 17:23 Posted By: bandit
A new design of R4 has been released. (Refer to the below picture 9/17/2007)
Due to many compliants of the TF card slot problem, R4 team has improved it and released a new plastic shell. No push needed now!
Notice: Nothing changed but the plastic shell design
You can read our review on the R4DS.
Srouce: R4DS
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September 28th, 2007, 20:05 Posted By: bandit
A European online retailer is to begin selling the first mod chip for the D2C chipset Wii. Originally, the D2C chipset was unmoddable. It will go on sale on 10/8/07. This will require 30...yes 30! wires to install. The features it boasts are ACTEL IC, Direct boot Wii & GC games, Multi-Disk support, GC audio streaming fix and partial region patch for GC and Wii games. This will cost you €37. No team has been mentioned as to who is behind this find.
Source: Hardstore
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September 27th, 2007, 02:31 Posted By: Shadowblind
In the words of the immortal......screw it. Halo 3 f**ing rocks. End of story.
Or it would be, if I didn't want to explain why. Halo 3 as you know is probably the most highly esteemed and hyped game in the history of games, weighing in at a massive 1.5 MILLION preorders. Following the obviously badas* Master Cheif, the last of his kind of warrior-race, he and the rest of humanity continue their desperate attempt to finish the fight against the alien invaders, the Covenant.
Now as far as graphics go, they are pretty stunning. Great textures, framerate almost never misses a beat, and I have yet to see a graphical glitch. That said, they aren't as good as maybe Gears of War and Bioshock, but they hold a huge candle to pretty much any other game. Huge improvement over Halo 2, as character models are much, much, MUCH more detailed as well as the environment.
Sound...its Halo. You get what you expect, and what you expect, is pure awesome-ness. So you get it.
Gameplay, the greatest part (obviously) of the game. Plays almost exactly the same as Halo and Halo 2, but with revamped controls which I personally am not too fond of. Halo 3 brings the same excitement and thrilling addiction that the first 2 did, and as usual you just can't put your finger on just what makes it so fun and awesome. Well, it is. I could try to explain for 3 weeks and you'd still have to actually play the game to know what I'm talking about. And multiplayer....the only multiplayer yet holding a candle to this is Gears of War. No question. Still, expect people who can head shot with they're eyes closed. You get that from the Halo series which spawns tons and tons of people who live, breath, and eat Halo. Maybe even crap Halo, you never know. Guns are great as usual. Even though some are still lackluster such as the assault rifle, nothing quite beats the enjoyment of just smashing a brute in the face with the gravity hammer. AI is better then ever, such as the AI's new cover system. ya know, they cover and shoot around walls from time to time? Yeah. Your teamates are still dumb as he** and drive like they're drunk, but they're witty banter and helpfulness in combat more then makes up for it.
Well, conclusion time. Short, eh? Well, thats why its called a Miniview.
Like I said, its extremely hard to say just what makes Halo 3 so gosh-darn fun to play. Graphics are great, sound is great, replay value is off the charts, and gameplay is stunning. Whoot! :thumbup:
if you have a 360, don't waste time. Make your 360 happy too by buying Halo 3, and for cryin' out loud, Finish the Fight.
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