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September 14th, 2007, 14:36 Posted By: Shadowblind
Before I do the miniview, lemme tell ya something--
Miniviews are a new idea for reviews that I'll be making after I get a game and wish to impart knolwdge that I have from its gameplay thus to the public. Like the title says, its a "mini" review. So yeah. CAW!
Coded Arms, the original, I got it when I got the PSP. While I wasn't impressed it was pretty fun, but the shortcmonings were obvious: Lack of Story, screwy scenerios, and the ****-awful controls. Well, while the controls haven't changed, this game certainly has gotten much more depth to it. For instance, now there seems to be a nice story (Im 2 hours in ) that blends well with the Coded Arms franchise, ya know, the virtual world thing? Great cinematics, and the voiceovers are near top notch. New guns, new enemies, and something really cool--
The upgrade system. You will get points in the game and throughout it that allows you to continually level up your weapons fire rate, damage, clip, ect. You are even able to upgrade your health, your scanners battery life, among other things, with these upgrade points. In this game, though, you actually hack. When you find a turret or door you can hack it through a series of number coded hacks. (Turret and door, sound fumiliar? Cough cough Bioshock.)
Overall its been a great game for the PSP so far. I'd give it somewhere around an 8.5-9/10
If you liked Coded arms, then you will like this even more since its everything Coded arms SHOULD have been.
THE MINIVIEW HAS SPOKEN!!!
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September 9th, 2007, 22:27 Posted By: bandit
YES! Team M33 will soon be releasing their custom firmware for the PSP Slim according to their website. They put a little GIF animation (below) stating that they the 3.60 custom firmware for the PSP Slim will be out soon.
It was only a couple days ago that Mathieulh and Dark_AleX had dumped 3.60 firmware. Does this mean that D_A is back from his hiatus?!
Source: Team M33
DIGG THIS
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September 7th, 2007, 19:24 Posted By: bandit
Joytech Fusion Charging Station
Manufacturer: Joytech
Site:
Price: $24.95
Overview : Play in style with the Fusion Charging Station from JOYTECH. Compatible with the Sixaxis™ wireless controller, the Fusion Charging Station protects and stores your controller whilst charging the internal battery via the USB charge cable provided with your console. Features high gloss aerodynamic design and blue LED Charging Light.
Features :- Store and protect your Sixaxis™ wireless controller
- Charge your controller via USB charge cable
- Sleek aerodynamic design and blue LED Charging Light
Quality/Usability : There is nothing special about the Joytech Fusion Charging Station. It is just a charging dock for your PlayStation 3 SIXAXIS controller. Although, it kind of looks like a airplane...to me of course.
In order to charge the SIXAXIS, you will need a USB cable. It does not come with one. You plug the USB cable to the back of the charging station. The SIXAXIS controller goes plugs on top of the dock. On the front of the dock is a LED. This will light up blue when the SIXAXIS is being charged.
Conclusion : Overall, the Joytech Fusion Charging Station does its job by charging the SIXAXIS. The design is nice but its a bit heavy for a single charger. It would have been nice if it also came with a USB cable for those who have multiple controllers and want to charge them at the same time. The price tag is a bit hefty for a single charger.
Images via comments
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September 7th, 2007, 16:47 Posted By: bandit
PRESS RELEASE - Take-Two Interactive Software, Inc. Announces Sale of Joytech Video Game Accessories Subsidiary
New York, NY - September 7, 2007 - Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced that it has sold substantially all of the assets of its wholly owned Joytech video game accessories subsidiary to Mad Catz Interactive, Inc. (AMEX/TSX: MCZ). The Joytech sale reflects Take-Two's previously announced plans to divest its non-core businesses.
"The sale of the Joytech assets is consistent with one of the key goals we established in our 100 Day Plan: to develop strategic alternatives for any operations that we determined to be outside our core publishing business," said Ben Feder, Take-Two's Chief Executive Officer. "We are particularly pleased that we accomplished this goal in a manner that will allow substantially all of our Joytech employees in the U.S. and U.K. to join Mad Catz, which is a highly respected provider of video game peripherals."
The Joytech sale is not expected to be material to Take-Two's financial results.
I personally like Joytech products more than Mad Catz. But good thing about this, Joytech products will now be featured on shelves in retail stores. Usually its Mad Catz, Pelican and Nyko taking up all the pegs on the wall or shelf space.
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September 7th, 2007, 16:47 Posted By: bandit
PRESS RELEASE - Take-Two Interactive Software, Inc. Announces Sale of Joytech Video Game Accessories Subsidiary
New York, NY - September 7, 2007 - Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced that it has sold substantially all of the assets of its wholly owned Joytech video game accessories subsidiary to Mad Catz Interactive, Inc. (AMEX/TSX: MCZ). The Joytech sale reflects Take-Two's previously announced plans to divest its non-core businesses.
"The sale of the Joytech assets is consistent with one of the key goals we established in our 100 Day Plan: to develop strategic alternatives for any operations that we determined to be outside our core publishing business," said Ben Feder, Take-Two's Chief Executive Officer. "We are particularly pleased that we accomplished this goal in a manner that will allow substantially all of our Joytech employees in the U.S. and U.K. to join Mad Catz, which is a highly respected provider of video game peripherals."
The Joytech sale is not expected to be material to Take-Two's financial results.
I personally like Joytech products more than Mad Catz. But good thing about this, Joytech products will now be featured on shelves in retail stores. Usually its Mad Catz, Pelican and Nyko taking up all the pegs on the wall or shelf space.
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September 7th, 2007, 15:18 Posted By: bandit
The Wii Dazzle Colorful from GT Coupe is a translucent plastic shell that snaps over the exterior of your Wii, adding a layer of color over the standard white case.
In addition to the colored plastic shell, the kit includes a vertical stand with a built-in fan and blue LED illumination.
The shells are made in several different colors and retails for approximately for $30. DealExtreme currently has the pink available. Other colors should follow shortly.
- The console protector is made of import raw material,prevent scraping and protect the console completely.
- Multicolor for choice,taking your console more interspersion.
- Customize output design,easy to use for AV power ,game pad,memory card etc.
- Flip-open design,easy to use.
- Using together with blue-light stand,not only retain Wii design,but also cooling for Wii console.
- Including a slap-up, colorful and soft cleaning cloth.
Source: GT-Coupe
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September 7th, 2007, 00:52 Posted By: bandit
Wii Double Charger & Nunchuk Stand
Manufacturer: Panther Lord
Site: Buy from Goldenshop
Price: $19.00
Overview : Charges two Wiimotes at the same time as well as hold one Nunchuk.
Features:- High quality 3rd party product.
- Comes with 2pcs of 1800mAh rechargeable batteries for the Wii remote controls - no need to take out the battery when charging.
- No need to add extra power supply - get the power from the USB port of the Wii console.
- 2pcs of Wii remote controls can be charged simultaneously.
- Extra space for storing the Nunchuk.
- Comes with a extra USB socket for other device.
- Light indicators to show the charging status.
- No need to take away the hand straps when charging.
Quality/Usability : Like majority, if not all of the Wiimote charging stations, it draws its power from a USB port whether it be from the Nintendo Wii or from your computer.
The Wii Double Charger & Nunchuk Stand gets its power from the USB port and includes two (2) 1800mAh rechargeable batteries. Each battery has an opening to access the SYNC button easily.
The USB cord is attached to the charging station. On the left of the dock is a holder for one (1) Nunchuk and to the right of it are two docks for two Wiimotes. In between the Wiimote docks are two LEDs. This will tell you when the Wiimotes are charging. When the LED lights is green, the Wiimotes are done charging. When the LED lights are red, then the Wiimotes are charging.
Whats makes this different charging station different from the rest is that you do not have to take the wrist strap off in order to charge. You can actually just leave it on and charge. But you still have to take off the silicone case on your Wiimote if you have one on.
Charging took about 2 hours but the batteries lasted as long as it took to charge. The batteries lasted about 2.5-4 hours.
Conclusion : Overall, the Wii Double Charger & Nunchuk Stand isnt any different then the current charging stations out on the market. But the ability to charge without having to remove the wrist strap is a plus. The lack of play time kind of hurts the Double Charger Station.
Images via comments
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September 5th, 2007, 13:02 Posted By: souLLy
Worms: Open Warfare 2
Platform: Nintendo DS
Publisher: THQ
Developers: Two Tribes/Team17 Software
Players: 1-4
Released:
US: September 4, 2007
Europe: August 2007
Buy from Amazon.co.uk
Buy from Play-Asia
What else can be said about Worms that hasn't been said before? It's one of those legendary games series that has been going as long as you can remember and has been ported to just about every console in the past 15 years. The basic idea behind the Worms games is two competing teams of worms take turns blowing each other up with bazookas, Uzis, dynamite, exploding sheep and other increasingly bizarre weaponry, until one of the teams is victorious; a seemingly simple concept that has really only been tweaked gently since its original conception. It's popularity came from the endless replayability of the game that came from the variety of weapons and landscapes that meant no one strategy would ever guarantee you a victory in a battle.
The first outing of Worms on the DS was a slightly disappointing affair; it suffered from low-resolution sprites that flickered badly due to a buggy game engine. Some unfortunate enemy AI also meant that enemy worms would often blow themselves to pieces or stand around doing nothing until their turn was over. This was all a shame since Worms seemed like the perfect game for Nintendo's new handheld particularly during the drought of good software the DS was suffering from at the time.
So it's with some caution we look at its sequel Worms: Open Warfare 2. The second installment of the series for the Nintendo DS and thankfully there's lots of reasons to feel positive about it's release, all of the criticism's aimed at the game engine seem to have been taken to heart and fixed. The game engine feels a lot more solid, the computer controlled enemies are a lot more intelligent (expect a thorough ass-kicking to start with) and overall everything seems a lot more polished than it's predecessor. The Worms games have never been a tour-de-force of graphical prowess but the chunky, colorful visuals are definitely likable enough- all of the usual dark humor is here and there's even a few slapstick cut scenes to raise a few smiles.
What Team 17 have put together is a Greatest Hits style package of all the best bits from the previous games in the series, all of the better weapons over the years are here, the mission modes of the later games are here and enough extras around to keep seasoned Worms fans satisfied. The online modes are particularly impressive, random games or games against your friends (using the standard friend codes system), plus online leader boards (think Tony Hawk).
With Worms games, as long as nothing upsets the game engine is solid and nothing is thrown into the mix to upset the balance then you're pretty much guaranteed good fun and Worms: Open Warfare 2 genuinely delivers. If you've never been a fan of the series previously, then it's unlikely you'll find anything to convince you otherwise here, it is what you expect, but perhaps the best version of what you expect.
It's an excellent addition to any DS game collection, for replay value and instant pick-up-and-play....ability. Top marks to Team 17/Two Tribes for making the game it's predecessor only hinted at.
Score: Very Good
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August 30th, 2007, 15:37 Posted By: bandit
There's a rumor that Logitech will be releasing their own Wiimote to challenge Nintendo's.
In an exclusive interview, UK and Ireland country manager Chris Spearing explained that Logitech hopes "to have at least one product out for the Wii this year," and went on to discuss the debate between rumble versus motion-sensing,
"Having the motion-sensing in the Sixaxis, that really works for some games. And for the Wii – you've seen people rush out and buy the Wii for that realism, if you're swinging a tennis racket, you know how to do it."
"Hopefully we'll be at the forefront of pushing that further, combining some of the two."
Source: GameIndustry
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August 29th, 2007, 16:27 Posted By: bandit
Regarding the news of new Wii Straps with a locking clip instead of a slider, it seems to be confirmed.
You can request for replacement wrist straps by going to Nintendo's website, filling in required information and your Nintendo Wii serial number. For those who have already entered their Wii serial number and exceeded the maximum quantity allowed, you can either email or call Nintendo and request for the new straps.
Source: GoNintendo
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