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THE LATEST NEWS BELOW
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June 7th, 2011, 20:33 Posted By: bandit
Nintendo took the wraps off its newest home game console and the successor to the Wii. It’s called Wii U and it offers the 1080p HD graphics capabilities Nintendo fans have long been hoping for, as well as a controller that features a 6.2-inch touchscreen.
Nintendo showed off the machine and its new controller at a press conference kicking off this week’s video game extravaganza known as the Electronic Entertainment Expo (E3) taking place in Los Angeles.
"It’s a system that we will all enjoy together but also is tailor-made for you,” said Nintendo of America president Reggie Fils-Aime. “It’s different from anything you’ve played before. It can change the way you game personally and it can chance the way you play with your family and friends.”
Nintendo president Satoru Iwata told the audience that Wii U will be compatible with all other Wii accessories — the Balance Board as well as the Remote and Nunchuk but will also use the new controller.
A few details about the new controller: It has a 6.2 inch touchscreen, gyroscope and accelerometer for tilt control, it’s got full traditional Nintendo stick and button controls on either side of the screen, triggers on the back, a microphone, speakers and an inward facing camera.
Nintendo has not revealed many of the details about the Wii U console itself, but Nintendo reps have said that the console itself comes with internal flash memory that can be upgraded with SD cards and other USB solutions and that it plays proprietary high-density optical discs and will access downloadable content as well.
In a video displayed at the press event, Nintendo showed off how the touchscreen controller can offer players two different perspectives on the same game. You can get one perspective on the action from your TV screen or a completely different perspective on the controller screen.
You can use both the TV and controller screen at the same time, or you can play a game on the controller without using the TV at all … though Iwata told the audience that the controller is not meant to be a portable game machine that can be played away from the console.
Iwata told the packed audience that Nintendo’s goal has been to get rid of the divide between gamers and non-gamers and to erase the boundaries that divide players by age and gender. And he said that, with the Wii and DS, the company has made strides in that direction.
But he pointed out that not all divides have been erased with some game hardware (say, the Xbox 360 and PS3) being seen as accessible only to the most passionate players while the Wii has been perceived as being for more casual players.
“As an industry, what we haven’t achieved yet is a game machine that is equally satisfying for all players,” he said. “Yet this is exactly what we intend to create with our new home platform. The new platform will provide deeper experiences than even the most passionate gamer has experienced and wider experiences than even the Wii has delivered. It will let everyone see games in a different way.”
Source: MSNBC
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June 7th, 2011, 06:31 Posted By: bandit
If you didn't know, Electronic Entertainment Expo (E3) is taking place this week in Los Angeles. During Sony's Monday night press conference, they have finally revealed the official name for their forthcoming handheld game machine. Previously codenamed NGP, the device is now officially called PlayStation Vita.
Sony executive Kaz Hirai arrived on stage to announce that Sony will offer both a Wi-Fi only model as well as a 3G model available later this year. He said the Wi-Fi only model will cost $249 and the 3G/Wi-Fi model will retail for $299. Hirai announced that Sony has partnered exclusively with AT&T to be the American carrier for the 3G version of Vita. This actually drew some laughs and groans from the crowd.
Sony executives said there are more than 80 titles currently in development for Vita. Among them, "Uncharted: Golden Abyss," "LittleBigPlanet" and "ModNation Racers."
During the press event, Naughty Dog showed off how the "Uncharted" game will take advantage of Vita's two touch pads and tilt capabilities and just how good it will look on the sprawling 5-inch OLED screen.
In a surprise announcement, Ken Levine, founder of Irrational Games, said his company will be making an NGP game set in the "BioShock" universe.
Cheers went up as a trailer for "Street Fighter X Tekken" played on a giant screen in front of the packed house. Yoshinori Ono of Capcom not only arrived on stage to tell the happy audience that they would be making a version of the game for Vita, but he also played it in front of the audience on the big screen.
Game executives not only touted Vita's power and connectivity, but the way games would be able to be played both on Vita as well as the PlayStation 3.
"We’re confident that the PlayStation Vita will be the first device to truly blur the lines between entertainment and real life," Hirai said.
Source: MSNBC
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June 7th, 2011, 04:19 Posted By: bandit
XCM Multi-Charger Plus
Manufacturer: XCM
Site: Buy from Play-Asia / Buy from Amazon
Price: $64.95
Overview : Unlike another brand of multi-charger, XCM Multi-Charger Plus is compatible with PS3™ controllers, PlayStation Move controllers, Sony PSP™ Slim & Lite, PSP™, PSP™ Go, Xbox 360™ controllers, NDS™, NDS™ Lite, NDSi™, Nintendo 3DS™, iPad™, iPad 2™, iPhone™ 3G, iPhone™ 3GS, iPhone™ 4 and many other USB devices.
Features :- PlayStation Move and Navigation controller charging ports
- 4 USB ports
- Supports any USB 5v input
XCM Multi-Charger Plus can be used on the following :- PS3™ Move and Navigation controllers (2 sets)
- PS3™ DualShock and Sixaxis controllers
- PSP™ series (1000-3000 series and PSP™ Go)
- iPhone™ series (iPhone 2G, 3G, 3GS and 4)
- iPad™ series (iPad™ and iPad 2™)
- NDS™ series (DS, DS Lite, DSi and 3DS)
- Xbox 360™ controllers
- and all devices that supports a 5v USB input such as Android devices (phones/tablets), Blackberry™, iPod™, mobile devices, MP3 players and many more!
Includes :- PSP Slim/Go USB cable
- DS Lite/DSi USB cable
- 3DS USB Cable
- iPod/iPad/iPhone USB Cable
- US/Mexico/Canada AC plug
- UK AC Plug
- Australia/New Zealand AC Plug
- Asia/Europe AC Plug
Quality/Usability : XCM Multi-Charger Plus is an update to XCM's popular Multi-Charger. I was a huge fan of the original multi-charger and used it everyday. Finding an available USB plug or without having to turn on a computer can be hard and cumbersome. Especially when you have other electronic devices that uses USB ports to charge.
The back has a port to plug in the AC 100-240v cable. The front contains four USB ports...the same amount found on its predecessor. But what makes this different from the original is that on the top of the charger, there are four round ports. These four ports allows you to insert two PlayStation Move controllers and two PlayStation Move Navigation controllers. Each port has its own LED. LED turns red when its charging and green when its completely charged. The base also lights up with a blue LED accent. What's also cool is that the rim around the PlayStation Move ports also light up blue.
Charging USB devices takes about the same if you were to charge them through the wall with a normal USB cable or its original AC adapter.
The Multi-Charger Plus measures 7.5" inches (L) x 1.75" inches (H) and about 4.5" inches (D). Just like the Multi-Charger, included are four AC plugs (Europe/Asia, USA/Mexico/Canda, Australia/New Zealand, UK). The plugs are short in length so you will not be able to place it on a table or next to your computer. Wires measure about 16 inches long from tip of plug that inserts into XCM Multi-Charger Plus to the base of AC plug (not the prongs). Also included are four USB charging cables (iPod/iPad/iPhone, PSP, NDS, 3DS). You do not have to use the included cables if you already have USB cables that came with the devices. I highly suggest using what you already have.
Conclusion : Overall, the XCM Multi-Charger Plus worked great! I was glad that XCM still included the four USB ports with the ability to charge PlayStation Move controllers. However, the length of the AC power cable is still short. If you want to use the XCM Multi-Charger Plus, you'll have to keep it on the ground and very very close to the wall outlet unless you have it connected to an extension cord. This was one of my pet-peeves and XCM has disappointed me. The price point is also about the same as the original and is a bit high. Two of the highly used USB ports, micro and mini USB is not included. It would of been nice if they included these since its used on cellphones and PS3/Xbox 360 controllers.
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May 3rd, 2011, 22:26 Posted By: bandit
XCM XFPS Commando for Xbox 360, PlayStation 3 & PC
Manufacturer: XCM
Site: Buy from Play-Asia / Buy from Amazon
Price: $99.90
Overview : The XFPS Commando is designed for First Person Shooter games. Different from our previous XFPS adapter versions, this device is designed to be used with our own mouse and controller. It is compatible with Xbox 360™, PS3™ and PC. It features a wireless design, faster moves 180° across the scene, compatible with Xbox 360™ headset, sensitivity adjustment, etc.
Features :- Compatible with all versions of Xbox 360™ and Xbox 360™ Slim, PS3™ and PS3™ Slim, PC
- Compatible with Xbox 360™ Wired Headset
- Compatible with the latest PS3 firmware
- Consist of 2 devices: XFPS mouse and controller.
- Instant Plug and Play (no need to connect to PC)
- Wireless design
- Ideal for use with all FPS titles
- Super high sensitivity precision and smoothness
- Move 180° across the scene faster
- Built-in auto-fire function
*You MUST use a wired Xbox 360™ controller. XFPS Commando will NOT work with wireless Xbox 360 controller Play & Charge Kit.
Quality/Usability : The XFPS Commando mouse and controller each require a AA size battery. If the receiver does not have power for more than 1 minute or if no buttons on the mouse/controller were pressed for more than 3 minutes, the mouse and controller will enter into standby mode for saving power. It's suggested that if you're not using the XFPS Commando for a long period of time, please take out the batteries. On the mouse itself, there is a ON/OFF switch but the controller did not have one.
Using on PS3™/PS3™ Slim:- Plug XFPS Commando receiver USB plug (1) into the PS3™/PS3™ Slim console and the receiver indicator (2) will light up and change colors between red-green-blue (in rotation).
- Switch on the power and press the START button. The indicator will light up.
- Press the XFPS Commando controller GUIDE button and the indicator is ON.
- Now the XFPS Commando will now be connected to the PS3™/PS3™ Slim console.
- To connect a PS3™ controller to the XFPS Commando, connect PS3™ controller with USB cable to XFPS Commando receiver USB port and the indicator will change to BLUE and will brighten. If pressing the PS Home button on PS3™ controller, you can use the PS3™ controller instead of the XFPS Commando (mouse and controller). If you want to change back to using the XFPS Commando, simply press the GUIDE on the XFPS Commando (controller) or unplug the PS3™ controller and it will go back to the XFPS Commando’s function.
Using on Xbox 360™/Xbox 360™ Slim:- Plug XFPS Commando receiver USB plug into the Xbox 360™/Xbox 360™ Slim console and the receiver indicator will light up and change colors between red-green-blue (in rotation).
- Switch on the power and press the START button. The indicator (14) will light up.
- Press the XFPS Commando controller GUIDE button and the indicator is ON.
- To connect a Xbox 360™ wired controller to the XFPS Commando, connect Xbox 360™ wired controller to XFPS Commando receiver USB port, the indicator will change to GREEN and will brighten. Now the XFPS Commando is connected to the Xbox 360 ™/Xbox 360™ Slim console.
- If pressing the GUIDE button, you can use the Xbox 360™ wired controller instead of the XFPS Commando (mouse and controller). If you want to change back to using the XFPS Commando, simply press the GUIDE on the XFPS Commando (controller) or unplug the Xbox 360™ wired controller and it will go back to the XFPS Commando’s function. (Note: The XFPS Commando must be used with Xbox 360™ wired controller. No Play & Charge Kit.)
- To use the PS3™ controller, you have to use the Xbox 360 wired controller and follow the steps of 6-4 then unplug the Xbox 360™ wired controller, the XFPS Commando takes the function, now plug in the PS3™ controller , the XFPS commander receiver indicator turns GREEN and brighten, press the PS key on PS3™ controller, you can use the PS3™ instead of the XFPS Commando (mouse and controller),if you want to change back to the XFPS commando, simply press the GUIDE on the XFPS Commando (controller) or unplug the PS3™ controller, it will go back to the XFPS Commando’s function.
Note: When using the Xbox 360™ wired controller, you must use Xbox 360™ headset for Live playing.
Using on PC:- Plug XFPS Commando receiver USB plug into the PC and the receiver indicator will light up and change colors between red-green-blue (in rotation).
- Switch on the power and press the START button. The indicator will light up.
- Press the XFPS Commando controller GUIDE button and the indicator is ON
- Now the XFPS Commando is now connected to the PC.
- When using the XFPS Commando on PC, the XFPS Commando receiver USB port function will be sealed off. You will not be able to connect a PS3 or Xbox 360 controller.
I must admit, I suck when it comes to FPS when using the analog sticks on a controller. Once I start shooting, I have poor control over my aim and spray bullets everywhere. However, I do better when it comes to aiming a physical device such as a gun or using a mouse to point and click (BTW, I don't play PC games). The movement of the mouse feels fairly smooth compared to recent attempts at a keyboard/mouse adapters. During my testing, I did not notice any dead zones. This is what we all look for as we don't want to play a game and the pointer jumps or skips and you're unable to kill your foe. The mouse is configurable. If the mouse movement is too slow or too fast, you can simply adjust the sensitivity of the mouse by holding the RC/R3 button and using the or to increase or decrease sensitivity, respectively.
The fact that it is a 'plug and play' is a big plus. No keyboard/mouse setup is required neither is a computer needed. Commando is very straight forward...plug and play! However, a wired controller MUST be used. You can not use a Play and Charge Kit. You can use 3rd party controllers such as MadCatz, Hori, Gamestop branded controllers and many more. Just make sure to hold onto the receipt incase these controllers don't work. Officially licensed Microsoft Xbox 360 controllers work without a problem. I myself used a MadCatz controller that I bought off eBay for cheap just the use of activating any XCM adapters.
Two 180° buttons located where a scroll wheel would be on a normal mouse. Would be nice to have a horizontal mouse so gamers can scroll which direction they want to go 180°s. Is it faster than the controller? No. The speed is the same as if you were to turn using the joystick. Regardless whether there is one or two 180° buttons, the location is in a bad location. In order to reach the bottom 180° button, you have to take your hand/fingers off the mouse just to be able to press the button. What makes it worse is that the RC/R3 button is between both 180° buttons. Depending on the game, you may accidentally press the button and causing you to lose. For instance, in Call of Duty, RC/R3 is the melee button and just when you want to melee your opponent, you press the 180° button and you end up turning around. There goes your surprise attack. You also can not program any of the 180° buttons.
XFPS Commando has 8 Turbo/Rapid Fire switches. The speed of Turbo/Rapid Fire is 20 shots per second. Note: Turbo feature does not work on PC.
If you want to do a custom setting for the Xbox 360™, you will need to connect a Xbox 360™ wired controller to the XFPS Commando receiver and switch the DEFAULT/SET button to SET. For instance, you want to set the "A" button on Xbox 360™ wired controller to the "B/●" button on the mouse of XFPS Commando. First, press the "P" program switch, the program indicator changes to RED and will brighten. Now press the "A" button on the Xbox 360™ wired controller and wait until the Receiver Program indicator flashes, then press the "B/●" key on the mouse. The "Program LED indicator" will stop blinking. Your programming is completed. All programming will be saved on the XFPS Commando even if the device is disconnected and turned off. There is no need to reprogram your custom configurations on the next usage. *Custom configurations do not work on PC.
To clear/reset your custom configurations, press the "P" program switch, the program indicator changes to RED and will brighten. Now press the mouse "B/●" key and the function on "B/●" key is now set back to default. To erase all programmed configurations on your XFPS Commando, simply press the "P" button for 3 seconds until the Receiver Program indicator stops blinking.
There are only a couple of buttons that are not programmable:- Mouse: Mouse movement (Up, Down, Left, Right), 180° buttons
- Commando Controller: Guide/ button and directional buttons.
Lots of Xbox 360 gamers who purchased any of XCM's prior XFPS line that uses mouse and keyboard, have been wanting to use wired headsets and there is only one other product that allowed you to (XCM XFPS Live). With the XFPS Commando, since the Xbox 360 controller is connected to the receiver, you are able to use a wired headset. Your comments and suggestions has been answered!
Of all the XCM products we have reviewed, this may have disappointed me. The quality of the plastic and its construction felt cheap. It doesn't mean it will fall apart or break. It just felt cheap in the hands. The d-pad and buttons on the left hand controller felt mushy. The d-pad didn't have that normal feel found on the PS3 controller. For the suggested retail price of the product, I would have liked to see a bit more quality in the plastic. So as long it works, that's all it matters...I guess.
But what I do like is the fact that the XFPS Commando is upgradeable. You can download the latest updates from XCM here (Windows only). With the latest update 1.2, you are able to use the left analog stick on the Commando controller to function as a Sixaxis by using the analog stick only as Sixaxis controller (Mode 1), analog stick as Sixaxis controller and XY tilt function (front, back, left, right - Mode 2), or analog stick only as XY tilt function (Mode 3). Personally, when it comes to emulating Sixaxis controls, I prefer not to use it as I feel its a gimmick. Note: This works ONLY on games that support Sixaxis controls.
Conclusion : Overall, the XCM XFPS Commando is a "modern" version of a mouse and keyboard. You still have the mouse for aiming and such but the nunchuk now replaces what you would normally do on a keyboard. While the XFPS Commando has a cheap plastic construction feel, the product is still sturdy. The ability to reprogram buttons is a plus as everyone has their own preferred setup and configuration. The multiple 180° buttons is unnecessary and the location is a bad choice and you also can not reprogram the 180° buttons. The wired headset support for the Xbox 360 is a nice addition as not everyone owns a wireless headset or want to go out and purchase one. If there is any updates to the XFPS Commando, it is upgradeable. Unfortunately, the price may deter some potential buyers as it is a bit high.
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April 29th, 2011, 05:55 Posted By: bandit
We got a special promo code for all you Xbox 360 Slim owners looking for a harddrive. We've partnered with PriceAngels to bring you a special coupon code. Enter coupon code TXB12OFF and get 12% OFF any Xbox 360 Slim HDD accessories from the link. You can get 12% OFF HDD transfer cable, replacement optical disc drive, 250GB Xbox 360 Slim Hard Drive with case or if you want to use your own harddrive, you can just purchase the Xbox 360 Slim HDD Case.
Hurry! Because this offer ends May 8, 2011.
*Remember, you can ONLY get 12% off the items in the link. There are 37 items to choose from.
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April 26th, 2011, 21:40 Posted By: bandit
Sony has decided to enter the tablet market by announcing "Sony Tablet"; codenames S1 and S2. Both will run Android 3.0. S1 (codename) will be optimized for rich media entertainment and S2 (codename) has a dual screen and will be ideal for mobile communication and entertainment. “Sony Tablet” will become available in the global market starting in fall 2011.
Sony Announces Optimally Designed “Sony Tablet” with Android 3.0 that Complements Network Services for an Immersive Entertainment Experience
-Also strengthening VAIO in expanding PC markets-
Sony Corporation (“Sony”), announces “Sony Tablet” that delivers the perfect combination of hardware, content and network with seamless usability for a high-quality, engaging entertainment experience. Based on decades of engineering heritage, Sony is developing two tablets with unprecedented design, including S1 (codename) which is optimized for rich media entertainment and S2 (codename) which is ideal for mobile communication and entertainment. “Sony Tablet” will become available in the global market starting in fall 2011.
“Sony Tablet” is equipped with the latest Android 3.0 which is designed for devices with larger screen sizes, particularly tablets. Both tablets are WiFi and WAN (3G/4G) compatible and users can not only browse the internet or check e-mail but they can also smoothly access digital content including videos, games and books through Sony’s premium network services and more, on-the-go at any time.
S1 has a 9.4-inch display for enjoying the web and rich content on a large screen. Its off-center of gravity design realizes stability and ease of grip as well as a sense of stability and lightness, offering comfortable use for hours.
S2 has two 5.5-inch displays that can be folded for easy portability. In contrast to existing tablets, its unprecedented dual screen presentation and usability allows its displays to be combined and used as a large screen or for different functions such as playing video on one screen while showing control buttons on the other.
“‘Sony Tablet’ delivers an entertainment experience where users can enjoy cloud-based services on-the-go at any time. We’re aiming to create a new lifestyle by integrating consumer hardware, including ‘Sony Tablet’ with content and network,” said Kunimasa Suzuki, Corporate Executive, SVP, and Deputy President of Consumer Products & Services Group.
“Android 3.0 is a new version of the Android platform with a new holographic user interface that is designed from the ground up for devices with larger screen sizes, particularly tablets. I'm excited about “Sony Tablet” as it will further spur the development of applications and network offerings which users are looking for.” said Andy Rubin, Senior Vice President, Mobile, Google Inc.
Also, in the mobile computing category, the market for PCs which realize high productivity is expected to steadily grow, particularly in emerging markets. Therefore, Sony will also remain committed to strengthening its VAIO brand and introduce increasingly compelling products which offer new value propositions to the market.
“Sony Tablet” features.
Designed for portability and intuitive gripping
With its off-center of gravity form factor, the 9.4-inch S1 offers stability and a sense of lightness, offering comfortable use for hours.
The dual screen S2 comes with two 5.5-inch displays which can be used together as one large screen to browse websites and more. They can also be used for different functions as users can watch a video on one screen and input commands on the other, or check email on one screen and use the other as a soft keyboard.
Seamless Usability and Performance
Through Sony’s knowhow for combining hardware and software, “Sony Tablet” realizes optimal usability and performance. Because of Sony’s rapid response technologies, users can perform smooth, quick touch-screen operations and enjoy fast and efficient website loading. The keyboard arrangement is also optimized for the large screen, making email and SNS communication a breeze.
Rich entertainment experiences through various network services
Through Qriocity1 music and video services, users can enjoy rich video and music content. Also, through PlayStation®Suite, users can immerse themselves in high quality first generation PlayStation® titles. Additionally, users can easily download ebook content from Reader™Store2 and use both tablets as digital reading devices. The integration with various services allows users to take their entertainment experiences on-the-go. Furthermore, “Sony Tablet” is equipped with functionality that organizes content for easy access.
Remote access functionality with AV devices
Through “Sony Tablet”, users can control home entertainment devices as well as enjoy content in new ways. S1 uses infrared technology and works as universal remote controls for a variety of AV devices starting with <BRAVIA>. Users can perform functions like turning on their TVs, changing the channel and adjusting the volume. Also, through DLNA functionality on “Sony Tablet”, users can “throw” personal content to large screen televisions or music to wireless speakers.
In 2010, Sony launched a network platform called “Qriocity” which connects many of Sony’s network-enabled devices, and has been expanding its services into global markets. Also, Sony Computer Entertainment has been providing various contents and services for PlayStation users through PlayStation®Network, which now has over 75 million registered accounts (as of March 20, 2011) worldwide.
Simultaneously, Sony will continue to announce various devices which leverage these services. Starting in early 2011, Sony Computer Entertainment announced the next-generation portable entertainment system (codename: NGP) while Sony Ericsson Mobile Communications brought “Xperia™PLAY” to the market. Sony is introducing “Sony Tablet” to deliver an entertainment experience which integrates hardware with network services that deliver rich content.
With the establishment of Consumer Products and Services Group in April 2011, Sony will focus on accelerating the development of innovative next generation products and aim to deliver a new lifestyle by strengthening the integration of hardware and network services.
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April 26th, 2011, 17:53 Posted By: bandit
It seems that a group (KEY team) will be releasing a new device that emulates the DVD-Rom drive through a custom Linux firmware for the Xbox 360. This allows gamers to load games from a USB HD on any 360! No JTAG required! It's even supposed to be completely stealth for playing on LIVE with AP2.5 support. This seems similar to that of the PS3 Jailbreak dongle devices.
Running a custom Linux system, x360key is capable of immaculately emulating the optical disk drive in Xbox 360, allowing you to play all your Xbox 360 (and Xbox 1) games from any USB media. It is compatible with all Xbox 360 models, both Fat and Slim, and offers advanced features such as emulation of the AP25 protection.
After more than a year in development We are proud to announce one of the most sophisticated backup loaders the world has ever seen. Backed by a team of hardware experts and some of the most renowned and respected members of the Xbox hacking community We have no doubt this will be an instant success!
x360key consists of 2 parts, a motherboard and a remote.
The motherboard connects to the SATA bus inside the Xbox 360, and sits between the drive and the Xbox 360 motherboard. x360key is a full-fledged computer system running embedded Linux. It is capable of many things such as:
- Emulating the Xbox 360 DVD drive
- Reading USB hard drives and other USB media with various file systems
- Updating itself and other hardware from USB media
- Communicating with the remote and other external USB devices
- And a lot more! (embedded Web server and Wifi connectivity for exampe)
The remote is a simple yet stylish piece of hardware that features an OLED display and 3 buttons. It connects to the x360key motherboard via a high speed USB2 connection. It also has USB for connecting USB hard drives and other devices. The OLED and buttons are used to control various aspects of x360key. It is also used for browsing attached USB media devices and launching games.
FEATURES:
Right here, right now
- User friendly: intuitive interface, no soldering required
- Compatible with all fat (and soon slim!) Xbox 360 models
- Supports most Xbox 360 and Xbox 1 games
- Supports most file systems, including NTFS, EXT2/3/4, and Mac OS X Extended
- High speed USB2 interface
- Stylish USB control pad for selecting games and controlling your x360key
- Powerful embedded Linux system running from Micro SD card (included)
- Linux firmware fully updatable from USB media
- FPGA fully updatable from USB media via built-in, in-system JTAG programming
- Recovery mode - it is always possible to recover from a bad flash
- No drive flashing or JTAG hack required
- AP25 protection emulation
In A Firmware Coming To You Soon:
- Support for all slim Xbox 360 models
- Web Control Panel *
Work in progress:
- Loading games from NFS and Samba shares*
- Xbox Live support
- Backup original Xbox 360 games to USB hard drive
* Requires WiFi dongle (sold separately)
The video shows the first x360key prototype loading a game with AP25 protection. Running on Xbox 360 Dashboard version 2.0.12625.
We do not condone piracy. This is for informational purposes only.
Source: X360Key
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April 23rd, 2011, 17:53 Posted By: bandit
Have you ever wanted to watch Blu-Ray movies from a different country but wasn't able to due to region lock? KureKure, from PS3News has found a way to bypass the Blu-Ray movie region restrictions. He has created three different patches for the LV2 Patcher app, which allow you to select either region A, B, or C as well as a helpful tutorial on how-to get pass this last block remaining on your Jailbroken PS3 console:
ever since the first ps3 jb was out i was hoping for a region patcher so i can watch all the blu ray discs i own no matter if region a/b/c and nobody ever knew how...
after lotsa research and checking around i present to you 3 patch*.txt files for lv2 patcher!
just copy the files into: /dev_hdd0/game/LV2000000/USRDIR
and the next time you start lv2 patcher you will have 3 new patches to choose from (region a/b/c)
once you patch you don't have to restart your ps3, it works right away! if you restart your ps3 the bd region is set to standard again
tested & working for me on pal cechcxx machine with 3.55cfw (rebug & kmeaw) using kmeaw's lv2 patcher v9!
this only works for blu ray and nothing else, for dvd the old xregistry trick applies...
i didn't code anything, just collected and tested, sources for this can be found here:
http://www.ps3news.com/PS3-Hacks-Jai...-version-data/
http://www.ps3news.com/PS3-Hacks-Jai...n-is-Released/
thanks a million times to everyone involved, this now makes the ps3 the best bd player for that prize range!
You can download the patches and LV2 Patcher from the link below.
Download: blu-ray_region_patches_and_lv2patcher.rar (722.37 KB)
Incase the link goes down or you're unable to download from the link, we've also attached the 3 patches for LV2 and below is the link to the latest v9 LV2 Patcher.
Download: LV2 Patcher v9 (via) Dashhacks (720.36 KB)
Source: PSX-Scene and PSGroove via PS3News
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April 20th, 2011, 16:36 Posted By: bandit
XCM just keeps pumping out new announcements and products. Not only do we have a teaser video, but we also have pictures of their newest product, XCM Cross Battle Adapter 2.2. Just like the XCM Cross Battle Adapter 2.1, this is also for the PlayStation 3. What is the difference and similarities between 2.1 and 2.2? Well CBA2.1 is the same as Cross Battle Adapter 2.0, just that 2.1 now supports wireless Xbox 360 controllers. CBA2.2 is a combination of CBA2.1 and XCM's other new products, XCM Re-Mapper (for Xbox 360) and XCM Swapper (for PlayStation 3), which allows you to swap buttons on the controller. Overwhelmed? Read below for a better understanding...
Cross Battle Adapter 2.2 (works with WIRELESS Xbox 360™ controller)
The XCM Cross Battle Adapter 2.2 (works with WIRELESS Xbox 360™ controller) now supports the ability to swap controller triggers and bumpers. You can also remap the functions of A, B, X, Y buttons (Example: Set the function of "A" button to the "X" button or set the function of "B" button to the "Y" button, etc.) and be able to swap the functions of both analog sticks as well! The PS3™ SixAxis tilt function and Rumble are also supported. The best adapter in the industry just got better!
The Cross Battle Adapter 2.2 is an adapter that allows you to connect your WIRELESS Xbox 360™ controller to your PS3™/PS3™ Slim console with the ability to remap buttons to how you like it.
Function and feature:- Supports WIRELESS Xbox 360™ controller on a PS3™/PS3™ Slim console*
- Supports button remapping (includes triggers and bumpers)
- Supports PS3™ SixAxis tilt function
- Supports Rumble
*NOTE: Xbox 360 PC Wireless Gaming Receiver must be required.
No word on pricing or release date but it won't be cheap. Play-Asia will be carrying it as well as Amazon when released.
Don't already own a Xbox 360 PC Wireless Gaming Receiver? You can purchase either the gaming receiver separately or gaming receiver and controller together:
Xbox 360 Wireless Gaming Receiver ONLY:
Site: Buy fromAmazon (OEM white) / Buy from Amazon (OEM black) / Buy from Amazon (white) / Buy from LighTake (black) / Buy from LighTake (gray) / Buy from LighTake (clear) / Buy from LighTake (white) / Buy from LighTake (black) / Buy from LighTake (green) / Buy from LighTake (blue) / Buy from PriceAngels (black) / Buy from PriceAngels (white) / Buy from PriceAngels (clear) / Buy from PriceAngels (white) / Buy from PriceAngels (green) / Buy from PriceAngels (blue) / Buy from PriceAngels (pink) / Buy from PriceAngels (light blue) / Buy from DealExtreme (white) / Buy from DealExtreme (black) / Buy from VolumeRates (OEM white)
Xbox 360 Wireless Controller and Gaming Receiver:
Site: Buy from Play-Asia / Buy from Amazon (OEM white) / Buy from Amazon (OEM black) / Buy from LighTake (white) / Buy from PriceAngels (white) / Buy from DealExtreme (OEM white) / Buy from DealExtreme / Buy from VolumeRates (OEM white)
Images via comments.
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