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August 21st, 2008, 01:24 Posted By: fg-54
Published by: Namco Bandai
Developed by: Namco
Genre: Fast Paced Shooter
Players: 1
Price: 800ms points/$10
Platform: Xbox 360
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OVERVIEW: After 27 years, the arcade title "Galaga" is finally getting a sequel, was it worth the wait? find out in my review.
Gameplay: if you have played galaga on the arcade, or in any other console that it has also been released on (XBLA, Gamecube, ect) you will come to find your self familiar, yet notice some big upgrades, for starters, you have a 2 new weapons at your disposal, they are two satellites that are controlled with the right joystick, you can aim up, down, left, or right, and they will continuously fire in that direction and stay in that place until you call them back with the"LB" button kind of like mines that you can drop, except they fire.
Much like Geometry Wars Retro Evolved, enemies will come from all corners of the screen, this is where you pull out your handy dandy satellites and tell them to shoot beside, and behind you since you can only shoot forward, at times, you will find yourself moving in circles dodging big crowds of enemies as you let your satellites do the dirty work.
If you are expecting a challenge, then look no further, this game is sooooo hard, it (insert comical statement here) you will often be overwhelmed by big crowds of enemies, and your satellites may not be strong enough to handle them, that is when you have to think quick and place them in places where they will be of more use.
Since there are only five levels, you can take a different approach to the game by memorizing when, and where enemies are coming from, this is not a very hard thing to do, but it bases on the trial and error system, try this out, die, go back, try another thing, and if it works, then stick with it and proceed to the next wave of enemies, and if you do this with great precision, the outcome will be enemies dying before they can even show up on the screen, and an amazing scene of control for the time being.
The game may at times also ask for a quick and small burst of strategy, showing you the pre-made paths of the enemies so you can place your satellites towards them and get them out of the screen before they can even get close to you.
They say you see your whole life go by right before you die.
Graphics: The first thing you will notice is that this game looks alot like geometry wars and pac-man championship edition, which is not a bad thing at all, it constantly adds beautiful explosions and its a great choice for this type of game.
You will normally find yourself in a dark blue, green, or red background, and every monster that comes at you will complement it with bright flashing lights, you will feel like you are in a rave, the background looks like something taken from a DDR game, and twitched a bit to further fit the game.
The math is simple,you have four waves, and three directions in which you can shoot at...
Sound: the game off course features some great and emerging techno beats which greatly fits into the game, it is at perfect volume and does not get repetitive or in the way of the sound effects, and even tho they are not songs you would put in you'r i-pod, it is still nice to stop for a second to appreciate the good quality of it.
Replay Value This game has a great replay value as expected of any arcade like title, but this is ALSO a game that you can only enjoy in short bursts (about 20 minutes a day)otherwise, it will get very repetitive very soon, specially since this game ONLY has five levels! which is not alot for an 800ms point price tag, tho each level IS about 10 minutes long.
There is no continue button so you can keep playing, and once you die, you have to start over from the first level which gets annoying, specially since it cuts you off from such great fun, you are going to be sad not because you lost, but because you were taken away from the game.
Difficulty: This game (like most arcade games) was made to give any veteran gamer a good spank in the butt, so don't expect to jump in and beat the game in your first or second try, many ships come from many places at once, and you WILL be overwhelmed, specially since you pretty much stick with the same weapon the whole time, except for when you deploy a black whole that rarely pops up and get a special upgrade which even tho it is very destructive and helps you out a great deal, only lasts for so long depending on your skill level, or until you die.
The game only comes with one difficulty mode, and it would have been nice to have had the regular three options (easy, medium, hard) specially with all the new unskilled casual gamers starting to jump in the gaming world, they may be discouraged to play more games after playing this one due to the fact that they will often be destroyed, this may lead to frustration, a broken controller, and an out of breath casual gamer from screaming at the t.v.
Achievements: Much like the game, these achievements will gladly take your butt, and deep fry it (which is very unhealthy) then they will chew it up, and spit it on your face burning it, they are ridiculously hard and funny at the same time because it is hilarious how they think that those achievements give us a challenge what so ever like they are suppose to, instead of a challenge, they give us an unreachable goal, and they are laughing at us for it, you have a better chance at defeating a Chinese judo master at the Olympics then getting all of the achievements for this game.
In conclusion, you will be discouraged to try out these achievements due to the lack of forgiveness, now don't give me wrong, achievements are SUPPOSE to be hard, but what this game asks for is something that only few will achieve, so good luck clearing an entire area without loosing a single life.
Conclusion: This game would have been alot better if it had co-op or multilayer in any form, still, it is a great single player game, and the last game you play is recorded so you can watch yourself play and learn from any noticed mistakes, on the down side, it only records the LAST game you played, so if you did something cool and want to show it to your friends, you won't be able to play until they get there.
Also, 800ms points for a five level game seems a bit too high, in my opinion, five more levels would have been nice, and would have assured a much higher score.
Gameplay: 4.5/5
Graphics: 4/5
Sound: 4/5
Replay Value: 4.5/5
Achievements: 3/5
Difficulty: 4/5
Final Score:
.:Great Game!:.
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