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  • DCEmu Latest News / PSVita Released

    DCEmu is your premier source for the latest Homebrew, Hacking, Emulation and Gaming News for all of the consoles released today and yesteryear. Check out our network sites listed on the right hand side (lots more news posted on individual sites) DCEmu would like to announce the release of our Christmas Gift Guides for 2011, console guides so far are for PSP, PS3, Nintendo DS, Nintendo 3DS, Nintendo Wii, Xbox 360, IOS Devices, Android Devices, Retro Gaming and Dream Gadgets Want a Playstation Vita then check out the likes of Play Asia, Amazon UK and Amazon USA
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    Rapid fire update brings many new features 

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    Published on February 17th, 2012 01:33
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    [Shawn McCombs] has been spending some time refining his Xbox 360 rapid fire hack. This time around he’s got a lot more features, many of which we haven’t really seen before.
    When we looked at the original project he had added an ATtiny85 which read a potentiometer to set the rapid fire speed for one of the buttons. This time around he’s opened up settings for individual weapons in the game. For instance, if you have a hand-gun and a rifle, you can set different rapid fire rates for each to account for the reload speed for those guns. He patched into the ring of LEDs on the controller in order to indicate which preset is currently chosen. There are three tactile switches on the underside of the controller too. One of them is a reset button which gets you back to your primary weapon and the default rapid fire rate. Settings for each weapon are saved to the EEPROM so you won’t lose them when the controller goes to sleep. Check out [Shawn's] description of the project in the video after the break.

    http://hackaday.com/2012/02/16/rapid...-new-features/ ...
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    iCade 8-Bitty hands-on 

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    Published on February 14th, 2012 13:50
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    It's still about two months out, but when the 8-bitty hits shelves it might just become our favorite member of the iCadefamily. At the moment the Bluetooth gamepad is little more than a hand-made prototype with some AA batteries taped to the underside and a sticker printed on the office InkJet slapped on the front. As a production quality controller, though, it should be the perfect handheld button mashers for those of you with a taste for the retro. The boxy, rectangular 8-bitty may be wireless and the final version will likely sport six buttons -- still, you can't help but be whisked back to your days spent blowing into dusty Contra cartridges and tapping out the Konami code. We gave the early prototype a quick try and the D-pad and red buttons feel just like their '80s inspiration. Unfortunately they're not quite as responsive yet, but we're figuring there's still some kinks to be worked out before it ships this Spring. The 8-bitty should be launching exclusively with ThinkGeek for between $25 and $30. Check out the gallery below and the video after the break.

    http://www.engadget.com/2012/02/13/i...itty-hands-on/
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    Joypad News opens for Buisness 

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    Published on February 3rd, 2012 12:50
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    On our ongoing work to improve DCEmu and bring back the network to full status, we have reopened our Joypad Site, Joypad News focuses on news regarding Joypads, controllers and gaming accessories, the site has over 700 news articles and counting and has been going since 2008.

    Check out joypad news here --> http://joypad-news.dcemu.co.uk/ ...
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    Razer Tiamat 7.1 delayed again 

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    Published on January 31st, 2012 19:44
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    The so-called first true 7.1 surround sound headset is inching towards vaporware status. Razer's Tiamat 7.1 was originally supposed to land sometime in Q4 of 2011 but, as the holiday season approached, the company regretfully informed potential customers that the gaming gear would not ship until the end of January. Well, it's the 31st and the Tiamat is still no where in sight. In fact, Razer just issued yet another notice of delay on its blog. The company promises it'll ship the headset in February, but having been burned once already, we're wondering who is still holding out hope of getting their pale button mashers on a set. Hit up the source link to find out what sort of apologies (including a free t-shirt!) Razer is offering to satiate its frothy-mouthed customers.

    http://www.engadget.com/2012/01/31/r...delayed-again/
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    3DS Circle Pad Pro Review 

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    Published on January 29th, 2012 23:14
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    Ever since savvy manufacturers realised that gamers were prepared to pay top dollar for pieces of near-useless plastic that claim to improve their gaming experience, there's been a flood of largely pointless peripherals for home consoles. Right now, countless Wii Remote tennis racket attachments sit gathering dust in cupboards the world over, waiting forlornly for that dreaded day when they are unceremoniously recycled as landfill.Traditionally speaking, these regrettable money-wasting exercises are largely confined to domestic hardware. Attempts to augment the functionality of portable consoles have proven largely unsuccessful in the past (remember the D-pad cross attachment that came with the Neo Geo Pocket Color port of Pac-Man? Didn't think so). The problem is that handheld platforms are all about convenience and mobility - nobody wants to strap extraneous chunks of plastic to their console if they can really help it, as additional bulk defeats the object of the device; these machines are supposed to be pocket-sized and effortlessly transportable.Which is no doubt why the revelation that the Nintendo 3DS would be getting a secondary analogue slider pad via a bulky and downright ugly accessory caused hoots of derisionfrom some sectors of the industry and rampant face-palming from others. Many hoped that it would prove to be an elaborate hoax, but the 3DS Circle Pad Pro is very much a reality - and we've put this controversial product through its paces to prove it.

    http://www.eurogamer.net/articles/di...pad-pro-review
    ...
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    Mad Catz MLG Pro Circuit controller 

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    Published on January 29th, 2012 23:00
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    While most of us play games purely for their entertainment value, an elite few get their game on while calling themselves "professionals." These superstars of simulated battle make the rounds in various tournaments, including, most notably, Major League Gaming Pro Circuit championships. Now those digital athletes, as well as the masses of seasoned "amateurs," can compete with professional (or at least officially licensed) equipment -- we're talking about gear like Mad Catz' Major League Gaming Pro Circuit Controller for the PlayStation 3 and Xbox 360. This Major League gamepad promises to give competitive gamers a professional, customizable edge over their opponents with swappable "ProModule" thumbsticks and d-pads -- invoking the customizable spirit of Mad Catz' transforming RAT mouse. We gave the PlayStation 3 edition a chance to make its rodent cousin proud. Read on to see if it lives up to its professional branding.

    http://www.engadget.com/2012/01/29/m...er-review-ps3/
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    Gem offers mobile gaming environment 

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    Published on January 26th, 2012 03:26
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    Gem has announced a new collaboration with Roth AV to distribute its GAEMS G155 mobile gaming environment.
    It's essentially a product that enables gamers to take consoles on the move and use them whilst still in the case. It's completely self-contained: straps and a foam base make sure a PlayStation 3 or Xbox 360 stay put, while an integrated 15.5-inch LED HD display means gamers don't need to worry about hooking it up to a television. The G155 is ventilated and has a rugged design that should avoid damage from minor impacts.
    It takes Roth AV into the consumer electronics sector, and also expands Gem's gaming accessories portfolio.
    Phil Munro, head of business development for Gem Distribution, commented: “Roth and GAEMS are pioneers in the mobile gaming market, bringing new and exciting, high quality accessories to retail at a competitive price. Gem is thrilled to have been given the opportunity to represent the GAEMS G155 as it continues to expand and meet the needs of today’s consumer and gaming enthusiast."
    "‘We’re pleased to be working with Gem for the first time in a new and challenging category. With our core experience in high quality consumer audio and electronics and Gem’s clear leading position in retail distribution in the gaming sector, I believe that there is an unusual but significant synergy between our two companies’,"said James Roth, founder of Roth AV.

    http://www.pcr-online.biz/news/read/...ronment/027847
    ...
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    Shogun Bros. Ballista MK-1 Gaming Mouse totes new sniping system, looks like it'll hi 

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    Published on January 20th, 2012 00:58
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    The latest gaming mouse from Shogun Bros. doesn't double as a gamepad, but it does carry a heady list of extra features for sharpshooting gamers. These include independent X and Y DPi settings to stabilize targeting, thumb selector for speed shooting, 5,700 DPI accuracy and 11,570 frames per second movement tracking -- sidestepping those pesky jumps and stutters when moving that cursor in the midst of a melee. Indicators include X, Y and refresh rate, while you'll find 11 extra macro keys across the rubberized surface. There are 20 customized DPI settings for any game genre you'd care to mention -- oh and a desktop setting, yawn. Expect to shoot the wings off a CGI fly some time in Q2 2012.

    http://www.engadget.com/2012/01/19/s...niping-system/
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    Turtle Beach XP400 wireless gaming headset 

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    Published on January 17th, 2012 00:05
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    Turtle Beach announced a duo of new XBOX 360 and PS3 gaming headsets on day one of CES, and we were able to spend a bit of time with one of them, theXP400, on the show floor. It's Turtle Beach's flagship gaming headset, featuring adjustable Dolby 5.1 virtual surround sound, a non-A2DP dual-pairing Bluetooth radio for picking up phone calls during gaming sessions, a 15 hour rechargeable battery and dual-band 2.4/5GHZ built-in WiFi.

    The actual over-the-ear pieces have a much better layout from previous models, though there are almost as many buttons as there are on the controller you'd be wielding -- with volume up / down, chat volume up / down, mute, Bluetooth pairing, limiter button and tone buttons. The included dual-band WiFi adapter that connects to your gaming console of choice is small and pretty minimalistic in design. The adjustable surround angles feature seems useful but we can't help but to feel it's a bit gimmicky -- we have a hard time figuring out which setting is better. One feature that we really like is the new Limiter function, which allows you to keep the volume relatively high to listen for those footsteps (lower in volume) but won't blow your ear drums out when a RPG rocket (explosion-like volume levels) hits you in the face. The sound was also crisp and loud as we completed our spec-op mission at the Turtle Beach gaming booth, where the headset's noise-blocking abilities proved to be particularly handy. Hit up the gallery below for a close look at the $220 gaming headset set to be available this quarter.

    http://www.engadget.com/2012/01/15/t...dset-hands-on/
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    Mad Catz readies latest gaming headset: F.R.E.Q 5 makes you look a bit like one 

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    Published on January 12th, 2012 00:56
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    Pro-gamers need more than just a tasty controller setup. Well, Mad Catz are more than happy to oblige with its Cyborg F.R.E.Q 5 Pro Gaming Headset, which consists of a metal headband and two cans powered by 50mm neodymium drivers. Naturally, there's a mic in tow, and it's styled to match the rest of Mad Catz's Cyborg family. Check the family colors at the source, but we're still waiting to hear on pricing and release dates.

    http://www.engadget.com/2012/01/11/m...makes-you-loo/
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    Welcome to the DCEmu Homebrew and Gaming Network. This Network of sites is owned and ran by fans of all games consoles, we post news on all the consoles we cover about hardware aspects, gaming and Homebrew. Homebrew and Emulation are software thats made using free and legal tools to play on games consoles. This Network is the only worldwide network of sites where coders can upload and post comments they deserve for all their hardwork. We have a Network that currently supports Nintendo Wii, Xbox360, PS3, PS2,PS1, Snes, N64, Gameboy, Nes, Xbox, Gamecube, Nintendo DS, PSP, GBA, Dreamcast, Sega Saturn,3DS, DSi, NGP, Caanoo, Pandora, GP32, GP2X, iPhone, Windows Phone, iPad, Android and also Mobile Phone Emulation. When new consoles appear we will expand to cover those consoles. news of their own releases and get the credit and Please help DCEmu become stronger by posting on the forums every day and make our community larger.
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